Search found 531 matches

by Bananmos
Sat Aug 08, 2020 4:14 pm
Forum: NES Graphics
Topic: Recommended generic 2d animation software to use for animating pixel-art?
Replies: 12
Views: 3257

Re: Recommended generic 2d animation software to use for animating pixel-art?

So I've spent a day getting to know Synfig... with cautiously-positive-to-mixed Impressions. The good: * UI is both simpler and nicer than OpenToonz, with a bit more emphasis on keyframe animation rather than post-processing (which is good as the NES animation program I'm working on will have that f...
by Bananmos
Sat Aug 08, 2020 7:15 am
Forum: NES Graphics
Topic: Recommended generic 2d animation software to use for animating pixel-art?
Replies: 12
Views: 3257

Re: Recommended generic 2d animation software to use for animating pixel-art?

Yeah, Adobe programs have never been easy to obtain for sporadic users, but if you're open to alternative ways of running the software you may find that an older, unofficial portable version is enough for your needs. Well, at the moment I can't even find out which was the last version of Flash sold...
by Bananmos
Sat Aug 08, 2020 4:41 am
Forum: NES Graphics
Topic: Recommended generic 2d animation software to use for animating pixel-art?
Replies: 12
Views: 3257

Re: Recommended generic 2d animation software to use for animating pixel-art?

Programs like OpenToonz and Flash/Animate are great for 2D animation, but you're gonna have a really hard time getting them to do pixel animations, they were just not made for that. One program that might do what you want is Photoshop. Since it's essentially a bitmap editor, sticking to the pixel g...
by Bananmos
Sat Aug 08, 2020 4:37 am
Forum: NES Graphics
Topic: Recommended generic 2d animation software to use for animating pixel-art?
Replies: 12
Views: 3257

Re: Recommended generic 2d animation software to use for animating pixel-art?

Synfig is similar to opentoonz except already open source, and from the commercial world you might consider old PaintShopPro versions. I remember making gifs in AnimationShop which came with PaintShopPro 5 IIRC. Yeah, OpenToonz and Synfig were both on my shortlist, and I spent quite a bit of time g...
by Bananmos
Sat Aug 08, 2020 4:29 am
Forum: NES Graphics
Topic: Recommended generic 2d animation software to use for animating pixel-art?
Replies: 12
Views: 3257

Re: Recommended generic 2d animation software to use for animating pixel-art?

I'm not totally sure if it meets your needs. It supports layers, and animations, and is specifically designed for pixel art, which sounded like what you were looking for. https://www.aseprite.org/docs/animation/ Have you considered just using Flash? I know a lot of animators that still use it. Yeah...
by Bananmos
Sat Aug 08, 2020 4:11 am
Forum: NES Graphics
Topic: Recommended generic 2d animation software to use for animating pixel-art?
Replies: 12
Views: 3257

Re: Recommended generic 2d animation software to use for animating pixel-art?

So I downloaded Asesprite, and first impressions is that the GUI is just atrocious. Can't see why the author figured a pixel editor had to have a low-pixel GUI as a show-off. I'm thinking to myself that if he ever goes into making audio software, it'll all be controlled by voice commands only! :wink...
by Bananmos
Fri Aug 07, 2020 5:03 pm
Forum: NES Graphics
Topic: Recommended generic 2d animation software to use for animating pixel-art?
Replies: 12
Views: 3257

Re: Recommended generic 2d animation software to use for animating pixel-art?

https://www.aseprite.org/ Hmm, as far as I've seen from having a look on the interwebz, I figured it'd fall under the stuff I'm *not* looking for: Note that I'm not really looking for a program to create the actual sprites / background animation frames, but to compose such animations into longer cu...
by Bananmos
Fri Aug 07, 2020 4:19 pm
Forum: NES Graphics
Topic: Recommended generic 2d animation software to use for animating pixel-art?
Replies: 12
Views: 3257

Recommended generic 2d animation software to use for animating pixel-art?

Slightly offtopic perhaps, but could any artist who has experience doing pixel-based / "NES-like" movie animations recommend some 2d animation software they've used in the past or present? My use-cases are primarily: 1) To be able to compose & prototype different parts of NES animation effects for m...
by Bananmos
Mon Aug 03, 2020 4:05 am
Forum: NESemdev
Topic: Disch has passed away
Replies: 30
Views: 11764

Re: Disch has passed away

Sad to hear of this. Didn't communicate much with Disch myself, but used Notso Fatso quite a bit back in the day, and also remember him being one of the really helpful people on this forum, always taking time to patiently break down explanations for people's benefit. My thoughts are with his friends...
by Bananmos
Sat Aug 01, 2020 8:21 am
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 888
Views: 430932

Re: Mesen - NES Emulator

Non-technical stuff: Why did the Patreon get put on pause today? :shock:

I hope I speak not only for myself when saying I'm happy to keep donating monthly to this awesome tool, even if progress might slow in these sunny summer months. :)
by Bananmos
Thu Jul 30, 2020 12:24 pm
Forum: General Stuff
Topic: Making "Good" Assembly Code
Replies: 73
Views: 20393

Re: Making "Good" Assembly Code

MOV sucks. It contains no implications about which parameter is the source and which the destination, and different processors use different conventions. I believe the obvious way to do it is MOV src, dest - unfortunately either Intel or Motorola (can't be bothered trying to remember which one) did...
by Bananmos
Tue Jul 28, 2020 10:41 am
Forum: General Stuff
Topic: Nintendo "Gigaleak"
Replies: 65
Views: 25979

Re: Nintendo "Gigaleak"

It's also worth pointing out that back in the day when cross-compiling wasn't the standard way of developing software, sources needed to be "optimised" as well. For an example, just have a peek at the virtually unreadable 6502 assembly files for the BBC micro version of Elite: https://github.com/kie...
by Bananmos
Tue Jul 21, 2020 6:55 am
Forum: NES Hardware and Flash Equipment
Topic: Consequences of trying to disable CIRAM in clones that don't allow it?
Replies: 22
Views: 6191

Re: Consequences of trying to disable CIRAM in clones that don't allow it?

This is not just about Famiclone compatibility... In addition to the advantages of going with the more compatible/widespread hardware configuration, having access to the entire frame buffer opens up some possibilities, such as rendering objects with background tiles on top of the finished scene, el...
by Bananmos
Fri Jul 17, 2020 4:07 am
Forum: Newbie Help Center
Topic: Anyone have programs containing best practices?
Replies: 10
Views: 4948

Re: Anyone have programs containing best practices?

Lua Or you could skip that entirely and just write C for NES. Still fast to iterate and most likely fast enough to run, if not, easy to optimize only the bottlenecks. Sure that's an option. But then you would be missing out on the very things I emphasized. - You won't learn much about how the 6502 ...
by Bananmos
Thu Jul 16, 2020 2:49 pm
Forum: Newbie Help Center
Topic: Anyone have programs containing best practices?
Replies: 10
Views: 4948

Re: Anyone have programs containing best practices?

That's probably great advice once you become a more experienced programmer, but OP said he only just started out and only knows 6502. All the more reason for complementing the low-level machine code learning curve with the very high-level. To get where you want, you'll need to get confident in both...