Search found 5 matches

by domgetter
Wed Sep 30, 2020 8:29 am
Forum: SNESdev
Topic: Mesen-S - SNES Emulator
Replies: 371
Views: 181367

Re: Mesen-S - SNES Emulator

https://github.com/SourMesen/Mesen-S/blob/d4f0b34605e1c641718966bd584967580f5a0be2/Core/GbPpu.cpp#L426 https://github.com/SourMesen/Mesen-S/blob/d4f0b34605e1c641718966bd584967580f5a0be2/Core/GbPpu.cpp#L520 And links to the corresponding code in SameBoy? Without the example offending code, all claim...
by domgetter
Tue Mar 12, 2019 9:18 am
Forum: Homebrew Projects
Topic: Nalleland
Replies: 22
Views: 13001

Re: Nalleland

I love the platforming and the hidden areas. Speedrunning it is quite a bit of fun too! My current any% is 00:00:56:32 https://i.imgur.com/XyJMTvF.jpg I loaded and ran on hardware using the Powerpak from RetroUSB and it seems to run fine. I like how time stops for a moment when you jump on an enemy....
by domgetter
Tue Mar 12, 2019 6:58 am
Forum: Homebrew Projects
Topic: Perspective Projection technique
Replies: 8
Views: 6226

Re: Perspective Projection technique

Racing game often did preloaded graphics with scanline skipping. Rad Racer 2 does this: https://i.imgur.com/VYg0Pq1.png To make the road curved, they set the x scroll for each line a little differently in hblank, whereas in my demo, the x scroll is changing throughout the scanline, and I don't have ...
by domgetter
Tue Mar 12, 2019 6:22 am
Forum: Homebrew Projects
Topic: Perspective Projection technique
Replies: 8
Views: 6226

Re: Perspective Projection technique

Oh, neat! Thank you for pointing me to that demo. Looks like setting the scroll on the GBC mid-scanline is a bit more straightforward.
by domgetter
Tue Mar 12, 2019 2:41 am
Forum: Homebrew Projects
Topic: Perspective Projection technique
Replies: 8
Views: 6226

Perspective Projection technique

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