Search found 9 matches

by ShiningSun
Sat Jan 04, 2020 2:37 pm
Forum: General Stuff
Topic: What code editor do you use?
Replies: 25
Views: 9711

What code editor do you use?

So quite recently I've been on a "journey" of sorts trying out different text editors. Of course I am aware that each editor has their own strengths or weaknesses and people usually just choose what they like or fancy the most. That being said however, since this is a hub primarily for NES programmi...
by ShiningSun
Thu Nov 28, 2019 10:37 am
Forum: Other Retro Dev
Topic: Need help finding a C++ IDE for Windows XP under MIT license
Replies: 4
Views: 5008

Re: Need help finding a C++ IDE for Windows XP under MIT license

I think WXWidgets is anything but nasty, I personally had all around good experiences with it (I find it very good myself). Then again I don't use XP though so. I guess is cool that you were able to find what you wanted anyway
by ShiningSun
Thu Nov 28, 2019 10:36 am
Forum: phpBB Issues
Topic: What happened to the Nesdev phpBB theme?!?!
Replies: 79
Views: 26476

Re: What happened to the Nesdev phpBB theme?!?!

In defense of GNOME3, I don't think right now is as bad as people claim it to be. If you treat it like a Window Manager, I think it can be very nice. I myself liked it, I can live with it without any trouble, and is also a very different beast from Windows 10 (from which I had no good experiences ov...
by ShiningSun
Mon Aug 12, 2019 12:21 am
Forum: General Stuff
Topic: What do you think of FPGAs?
Replies: 51
Views: 31779

Re: What do you think of FPGAs?

My my, it seems like quite a few people got their input in, and I've seen a ton of good and interesting answers so thanks for filling those in! I'll address some of the doubts respecting the original objective of the thread. Yes, it is correct that I was looking for input regarding the use of FPGAs ...
by ShiningSun
Tue Aug 06, 2019 1:53 pm
Forum: General Stuff
Topic: What do you think of FPGAs?
Replies: 51
Views: 31779

What do you think of FPGAs?

As the title implies, I'd like to ask everyone's opinion on the use of FPGAs, more specifically, on the use of FPGAs for the creation of devices such as the AVS and Analogue products like the NT and the Mega SG. My reasoning for this question is because I've seen these being mentioned a lot on the I...
by ShiningSun
Wed Jul 03, 2019 2:51 am
Forum: General Stuff
Topic: Comix Zone: most technically impressive "16 bit" game?
Replies: 50
Views: 33598

Re: Comix Zone: most technically impressive "16 bit" game?

1.) When I say Sonic I meant Sonic as in Mario not Sonic 1 for the Megadrive. I mean the concept and whole range of Sonic games. You love sonic, I think it was Average at best. Lets leave it at that it doesn't matter, I will enjoy my new mario games and you can enjoy your old sonic games. 4.) Europ...
by ShiningSun
Tue Jul 02, 2019 4:30 am
Forum: General Stuff
Topic: Comix Zone: most technically impressive "16 bit" game?
Replies: 50
Views: 33598

Re: Comix Zone: most technically impressive "16 bit" game?

Well maybe if they spent the 8 months on the other levels they would be fun to play as well, but they didn't, which makes the game feel really lopsided, and then put in Sonic 2 and I think the MS one had it as well. I got the Sega 3D pack on my 3DS and I've played and finished Sonic 1 recently. Son...
by ShiningSun
Mon Jul 01, 2019 9:23 pm
Forum: General Stuff
Topic: Comix Zone: most technically impressive "16 bit" game?
Replies: 50
Views: 33598

Re: Comix Zone: most technically impressive "16 bit" game?

ARM? Besides Star Ocean, all of those games used the Super FX chip, which was a custom CPU with dedicated rendering features designed by Argonaut (so, an early ARC chip). The famous ARM coprocessor, which was by far the most powerful special chip in the entire SNES library, was only ever used in on...
by ShiningSun
Mon Jul 01, 2019 3:48 pm
Forum: General Stuff
Topic: Comix Zone: most technically impressive "16 bit" game?
Replies: 50
Views: 33598

Re: Comix Zone: most technically impressive "16 bit" game?

Yup, Genesis/MD is one of the neglected systems of present-day emulation and general focus (I think the latter is a result of the former); same goes for its 32X and SegaD expansion modules (more on that in a moment). It's had a series of emulators over the past 20-25 years but very few of them are ...