Search found 46 matches

by wonder
Sat Jul 18, 2020 5:43 am
Forum: Homebrew Projects
Topic: My Untitled Platformer
Replies: 11
Views: 670

Re: My Untitled Platformer

I like it! The "one-hit kill" mechanic would lend itself well to an onslaught of enemies, and the sprite size makes the world seem spacious. Controls seem very well done - a little tricky to make one of the required jumps, and there are some parts you can't reach, but that's more in the level desig...
by wonder
Thu Jul 16, 2020 2:31 pm
Forum: Homebrew Projects
Topic: Sam's Journey · A new NES game in the making
Replies: 30
Views: 9950

Re: Sam's Journey · A new NES game in the making

Is this 16bit?? :shock: :shock: Holy sh!t, this game looks amazing!!! Are you sure this is for the NES? It looks like an early SEGA Genesis / MegaDrive game!!! The gameplay looks so smooth, the backgrounds look incredible and the way secret areas are revealed is just amazing!! I can’t wait for the d...
by wonder
Thu Jul 16, 2020 12:52 pm
Forum: Homebrew Projects
Topic: My Untitled Platformer
Replies: 11
Views: 670

Re: My Untitled Platformer

Thanks!! :)

I updated the first post with the fixed ROM.

I've also updated the demo. You can now drop some balls in debug mode! :lol:

Image
Press SELECT, move the cursor and press B.
by wonder
Thu Jul 16, 2020 12:13 pm
Forum: Homebrew Projects
Topic: My Untitled Platformer
Replies: 11
Views: 670

Re: My Untitled Platformer

...and fixed!! It was the memory layout, silly me! The ROM is now exactly 256k, but if I understand correctly the MMC3 can go up to 512K, right?

Image

I'm re-uploading the NES file on the opening post. :beer: :D
by wonder
Thu Jul 16, 2020 11:01 am
Forum: Homebrew Projects
Topic: My Untitled Platformer
Replies: 11
Views: 670

Re: My Untitled Platformer

Both physics and graphics are pretty cool, despite being placeholder graphics. They are a little small though, but I guess you will make it bigger? I think Mesen is more accurate than FCEUX, but if it doesn't work in FCEUX you are probably doing something weird, although not necessarily wrong. Than...
by wonder
Thu Jul 16, 2020 5:25 am
Forum: Homebrew Projects
Topic: My Untitled Platformer
Replies: 11
Views: 670

Re: My Untitled Platformer

Thank you for testing!!! :) How’s the gameplay? Somewhat fun, I hope. :mrgreen:

If you get stuck, use debug mode to change the player position.

I always test on Nestopia and MESEN so that bug slipped through. I’ll try to figure it out. :)
by wonder
Thu Jul 16, 2020 4:21 am
Forum: NESdev
Topic: [SOLVED] Famitone2 - MMC3 banked songs
Replies: 20
Views: 1239

Re: [SOLVED] Famitone2 - MMC3 banked songs

By the way, this is what's cooking in the oven: It looks very cool! I like idea of little game characters. Map looks big and many layers of labyrinth are possible. I want to create something similar. Thank you so such!! A demo can be found here: https://forums.nesdev.com/viewtopic.php?f=22&t=20401&...
by wonder
Thu Jul 16, 2020 4:02 am
Forum: Homebrew Projects
Topic: My Untitled Platformer
Replies: 11
Views: 670

My Untitled Platformer

EDIT: Everything fixed!!! Hi! So here's something I've been working on for a year now. I don't have time to dive into the project's tech specs right now, but I'd like to share a small demo I've put together: https://i.ibb.co/WWf0WsK/index.gif https://i.ibb.co/sVPwS1T/index.gif platformer.nes There ...
by wonder
Tue Jul 14, 2020 10:46 am
Forum: General Stuff
Topic: Business model idea
Replies: 7
Views: 864

Re: Business model idea

calima wrote:
Tue Jul 14, 2020 10:30 am
bngrybt wrote:
Tue Jul 14, 2020 8:44 am
Nobody is going to buy something on Steam if it's available for free elsewhere.
There's a few pieces of Free Software there, the lazy Win/Mac users will indeed pay to get the convenience of easy installing and auto-updates. Not massive revenue, granted.
This! :lol:
by wonder
Tue Jul 14, 2020 10:46 am
Forum: General Stuff
Topic: Business model idea
Replies: 7
Views: 864

Re: Business model idea

Thanks for the replies, guys!! You raised some really interesting points and I will rethink this entire thing. :beer: :) One thing I forgot to mention, I proposed this business model in the context of NES development alone. That's a terrible name! True... anything that has "pay-to..." doesn't sound ...
by wonder
Tue Jul 14, 2020 5:12 am
Forum: General Stuff
Topic: Business model idea
Replies: 7
Views: 864

Business model idea

Hi! So, I have this idea for a business model and I'd like to know your opinions on this. Before release: - Once the game is ~95% complete the developer sets a target release price (ex: USD 25,000). - In order for this goal to be met, the game goes through a crowdfunding process - The crowdfunding p...
by wonder
Sat Jul 11, 2020 12:47 am
Forum: NESdev
Topic: [SOLVED] Famitone2 - MMC3 banked songs
Replies: 20
Views: 1239

Re: [SOLVED] Famitone2 - MMC3 banked songs

By the way, this is what's cooking in the oven:
https://www.youtube.com/watch?v=jhX_V3weWi0

Image
by wonder
Sat Jul 11, 2020 12:41 am
Forum: NESdev
Topic: [SOLVED] Famitone2 - MMC3 banked songs
Replies: 20
Views: 1239

Re: [SOLVED] Famitone2 - MMC3 banked songs

Good morning! :D Thank you so much for your suggestions, guys!! :beer: By the way: ZP And ZP_RESERVED overlap each other, so it might happen that two variables use the same memory location and overwrite each other. Why don't you simply use another segment in ZP for your debug variables? ZP_RESERVED ...
by wonder
Fri Jul 10, 2020 9:14 am
Forum: NESdev
Topic: [SOLVED] Famitone2 - MMC3 banked songs
Replies: 20
Views: 1239

Re: Famitone2 - MMC3 banked songs

...and done! MMC3 banked sound effects and music, all working together!! :D

Image

Thank you so much for your help guys!!! :beer: :beer: :beer:

PS: I don't like the way famitone, neslib and crt0 depend on each other, so I might try to do some clean-up next week.
by wonder
Fri Jul 10, 2020 8:03 am
Forum: NESdev
Topic: [SOLVED] Famitone2 - MMC3 banked songs
Replies: 20
Views: 1239

Re: Famitone2 - MMC3 banked songs

Alright!!! Banked music works!!! :P :beer: :beer: :beer: Changes are already committed in the repository: https://github.com/brunowonder/music extern char danger_streets_music_data[]; void __fastcall__ upd(void) { MMC3_PRG_8000(12); famitone_update(); MMC3_PRG_8000(0); } void main(void) { // set mus...