Search found 47 matches
- Tue Jan 19, 2021 1:11 am
- Forum: Homebrew Projects
- Topic: My Untitled Platformer
- Replies: 14
- Views: 5329
Re: My Untitled Platformer
Hey guys!! Sorry for the lack of updates, Covid got me pretty bad, but I managed to beat it! :D Now that I'm back to development I'll try to post more often. :wink: I decided to redesign and refactor the interactive elements of the stage, so I'm currently working on a level editor to support those c...
- Sat Jul 18, 2020 5:43 am
- Forum: Homebrew Projects
- Topic: My Untitled Platformer
- Replies: 14
- Views: 5329
Re: My Untitled Platformer
I like it! The "one-hit kill" mechanic would lend itself well to an onslaught of enemies, and the sprite size makes the world seem spacious. Controls seem very well done - a little tricky to make one of the required jumps, and there are some parts you can't reach, but that's more in the level desig...
- Thu Jul 16, 2020 2:31 pm
- Forum: Homebrew Projects
- Topic: Sam's Journey · A new NES game in the making
- Replies: 31
- Views: 20293
Re: Sam's Journey · A new NES game in the making
Is this 16bit?? :shock: :shock: Holy sh!t, this game looks amazing!!! Are you sure this is for the NES? It looks like an early SEGA Genesis / MegaDrive game!!! The gameplay looks so smooth, the backgrounds look incredible and the way secret areas are revealed is just amazing!! I can’t wait for the d...
- Thu Jul 16, 2020 12:52 pm
- Forum: Homebrew Projects
- Topic: My Untitled Platformer
- Replies: 14
- Views: 5329
Re: My Untitled Platformer
Thanks!! 
I updated the first post with the fixed ROM.
I've also updated the demo. You can now drop some balls in debug mode!

Press SELECT, move the cursor and press B.

I updated the first post with the fixed ROM.
I've also updated the demo. You can now drop some balls in debug mode!


Press SELECT, move the cursor and press B.
- Thu Jul 16, 2020 12:13 pm
- Forum: Homebrew Projects
- Topic: My Untitled Platformer
- Replies: 14
- Views: 5329
Re: My Untitled Platformer
...and fixed!! It was the memory layout, silly me! The ROM is now exactly 256k, but if I understand correctly the MMC3 can go up to 512K, right?

I'm re-uploading the NES file on the opening post.


I'm re-uploading the NES file on the opening post.


- Thu Jul 16, 2020 11:01 am
- Forum: Homebrew Projects
- Topic: My Untitled Platformer
- Replies: 14
- Views: 5329
Re: My Untitled Platformer
Both physics and graphics are pretty cool, despite being placeholder graphics. They are a little small though, but I guess you will make it bigger? I think Mesen is more accurate than FCEUX, but if it doesn't work in FCEUX you are probably doing something weird, although not necessarily wrong. Than...
- Thu Jul 16, 2020 5:25 am
- Forum: Homebrew Projects
- Topic: My Untitled Platformer
- Replies: 14
- Views: 5329
Re: My Untitled Platformer
Thank you for testing!!!
How’s the gameplay? Somewhat fun, I hope.
If you get stuck, use debug mode to change the player position.
I always test on Nestopia and MESEN so that bug slipped through. I’ll try to figure it out.


If you get stuck, use debug mode to change the player position.
I always test on Nestopia and MESEN so that bug slipped through. I’ll try to figure it out.

- Thu Jul 16, 2020 4:21 am
- Forum: NESdev
- Topic: [SOLVED] Famitone2 - MMC3 banked songs
- Replies: 20
- Views: 5215
Re: [SOLVED] Famitone2 - MMC3 banked songs
By the way, this is what's cooking in the oven: It looks very cool! I like idea of little game characters. Map looks big and many layers of labyrinth are possible. I want to create something similar. Thank you so such!! A demo can be found here: https://forums.nesdev.com/viewtopic.php?f=22&t=20401&...
- Thu Jul 16, 2020 4:02 am
- Forum: Homebrew Projects
- Topic: My Untitled Platformer
- Replies: 14
- Views: 5329
My Untitled Platformer
EDIT: Everything fixed!!! Hi! So here's something I've been working on for a year now. I don't have time to dive into the project's tech specs right now, but I'd like to share a small demo I've put together: https://i.ibb.co/WWf0WsK/index.gif https://i.ibb.co/sVPwS1T/index.gif platformer.nes There ...
- Tue Jul 14, 2020 10:46 am
- Forum: General Stuff
- Topic: Business model idea
- Replies: 7
- Views: 4415
Re: Business model idea
- Tue Jul 14, 2020 10:46 am
- Forum: General Stuff
- Topic: Business model idea
- Replies: 7
- Views: 4415
Re: Business model idea
Thanks for the replies, guys!! You raised some really interesting points and I will rethink this entire thing. :beer: :) One thing I forgot to mention, I proposed this business model in the context of NES development alone. That's a terrible name! True... anything that has "pay-to..." doesn't sound ...
- Tue Jul 14, 2020 5:12 am
- Forum: General Stuff
- Topic: Business model idea
- Replies: 7
- Views: 4415
Business model idea
Hi! So, I have this idea for a business model and I'd like to know your opinions on this. Before release: - Once the game is ~95% complete the developer sets a target release price (ex: USD 25,000). - In order for this goal to be met, the game goes through a crowdfunding process - The crowdfunding p...
- Sat Jul 11, 2020 12:47 am
- Forum: NESdev
- Topic: [SOLVED] Famitone2 - MMC3 banked songs
- Replies: 20
- Views: 5215
- Sat Jul 11, 2020 12:41 am
- Forum: NESdev
- Topic: [SOLVED] Famitone2 - MMC3 banked songs
- Replies: 20
- Views: 5215
Re: [SOLVED] Famitone2 - MMC3 banked songs
Good morning! :D Thank you so much for your suggestions, guys!! :beer: By the way: ZP And ZP_RESERVED overlap each other, so it might happen that two variables use the same memory location and overwrite each other. Why don't you simply use another segment in ZP for your debug variables? ZP_RESERVED ...
- Fri Jul 10, 2020 9:14 am
- Forum: NESdev
- Topic: [SOLVED] Famitone2 - MMC3 banked songs
- Replies: 20
- Views: 5215
Re: Famitone2 - MMC3 banked songs
...and done! MMC3 banked sound effects and music, all working together!!

Thank you so much for your help guys!!!
PS: I don't like the way famitone, neslib and crt0 depend on each other, so I might try to do some clean-up next week.


Thank you so much for your help guys!!!



PS: I don't like the way famitone, neslib and crt0 depend on each other, so I might try to do some clean-up next week.