Search found 89 matches

by aa-dav
Mon Aug 03, 2020 3:31 am
Forum: General Stuff
Topic: Math vs Language in programming
Replies: 10
Views: 355

Re: Math vs Language in programming

I think "math" notation is shorter, cleaner and doesn't have ambiguity like "move from vs move to" which is rocket engine of previous topic. We were teached to symbols of math operations well and do not have problems with reading them like generals and bookkeepers Grace Hopper dealt with. So I think...
by aa-dav
Fri Jul 31, 2020 2:49 am
Forum: General Stuff
Topic: Math vs Language in programming
Replies: 10
Views: 355

Re: Math vs Language in programming

I found some old i8086 assembler code (TASM): mov ax, [WORD PTR zspStr + 2] mov ds, ax mov si, [WORD PTR zspStr] mov ah, 2 @@Loop: mov dl, [si] and dl, dl jz short @@Exit int 21h inc si jmp short @@Loop @@Exit: ret and rewrite it to "math notation": ax = [WORD PTR zspStr + 2] ds = ax si = [WORD PTR ...
by aa-dav
Thu Jul 30, 2020 6:14 pm
Forum: General Stuff
Topic: Math vs Language in programming
Replies: 10
Views: 355

Math vs Language in programming

(heavily inspired by 3/4 pages of neighbour topic http://forums.nesdev.com/viewtopic.php?f=5&t=20421 ) (I have posted most of text below in ArsTechnica forums a couple of months ago, but now find it appropriate for discussion here) Another thing about computers of old era and mathematics that amused...
by aa-dav
Tue Jul 28, 2020 1:19 am
Forum: General Stuff
Topic: Making "Good" Assembly Code
Replies: 73
Views: 2886

Re: Making "Good" Assembly Code

I wonder is there any assembler using C syntax? That is: PORT_CONSOLE = $FFFF sp = $FF00 pc = start mark dw 0 ; string_input ; in: r0 - string buffer ; r1 - max buffer size ; out: string_input r3 = r0 ; remember beginning .loop r2 =? [ PORT_CONSOLE ] pc = .loop @z r2 <?> 13 pc = .end @z ; if CR r2 <...
by aa-dav
Mon Jul 27, 2020 10:57 am
Forum: General Stuff
Topic: Nintendo "Gigaleak"
Replies: 29
Views: 1356

Re: Nintendo "Gigaleak"

Sorry if I spoked ya'. :) Many people are probably not very happy about this kind of stuff. Myself I find it fascinating what people can dig up through these old sources. There are plenty of articles about what people have found.. You did nothing wrong at all. It's just annoying spam nearby that ma...
by aa-dav
Mon Jul 27, 2020 9:08 am
Forum: General Stuff
Topic: Nintendo "Gigaleak"
Replies: 29
Views: 1356

Re: Nintendo "Gigaleak"

Dwedit wrote:
Mon Jul 27, 2020 9:02 am
Someone with a 14 year old account and 600 posts is generally not a spammer.
Indeed, but I saw words 'seen this?', 'pretty exiting', 'hot' and was like 'bye-bye'... :)
by aa-dav
Mon Jul 27, 2020 8:51 am
Forum: General Stuff
Topic: Nintendo "Gigaleak"
Replies: 29
Views: 1356

Re: Nintendo "Gigaleak"

I was unable to determine if it is new spam trick until see article in ArsTechnica about it: https://arstechnica.com/gaming/2020/07/ ... urce-code/
by aa-dav
Sun Jul 26, 2020 8:07 pm
Forum: General Stuff
Topic: Making "Good" Assembly Code
Replies: 73
Views: 2886

Re: Making "Good" Assembly Code

Most people don't associate Winnie the Pooh with feces unless someone specifically points it out. Hence "Winnie the Shit" in joke books and "Cooking with Poo" on photo manipulation sites (before Saiyuud Diwong's Thai cookbook usurped the name). The animation accompanying the OP to The Many Adventur...
by aa-dav
Sun Jul 26, 2020 7:44 am
Forum: General Stuff
Topic: Making "Good" Assembly Code
Replies: 73
Views: 2886

Re: Making "Good" Assembly Code

... So I took a screenshot of the Exor battle from SMRPG and replaced the boss appropriately. ... Lol! I had no chance to understand it because translation of Winnie-the-Pooh in my native language uses different naming. But now I find it hilarious! Offtopic: By the way, Oxford Dictionary in the art...
by aa-dav
Sat Jul 25, 2020 8:46 am
Forum: General Stuff
Topic: Where is Administration forums.nesdev.com ??
Replies: 2
Views: 248

Re: Where is Administration forums.nesdev.com ??

Why? It may be important.
by aa-dav
Fri Jul 24, 2020 8:11 pm
Forum: General Stuff
Topic: Making "Good" Assembly Code
Replies: 73
Views: 2886

Re: Making "Beautiful" Assembly Code

I've read etimology and oxford dictionaries yesterday and got impression that 'pop' for native english-speaking people is mentally connected to it's first meaning 'make a light explosive sound'. That is it's highly suitable for processes where something cracks/quickly moves in/out with sound/clicks/...
by aa-dav
Thu Jul 23, 2020 8:15 pm
Forum: General Stuff
Topic: Making "Good" Assembly Code
Replies: 73
Views: 2886

Re: Making "Beautiful" Assembly Code

In russian language letter X of international words is transliterated as 'ks'. So, XOR is without quesions 'ksor' among russian programmers. And xenomorphs are 'ksenomorphs' and so on and sometimes it's a little bit confusing like in names (Xena for example).
by aa-dav
Wed Jul 22, 2020 9:05 pm
Forum: General Stuff
Topic: Making "Good" Assembly Code
Replies: 73
Views: 2886

Re: Making "Beautiful" Assembly Code

Oziphantom wrote:
Wed Jul 22, 2020 12:31 am
...
MOV #1,$0400
...
Ah... first macro I wrote in NES programming experience and such a relief! :) store, store_addr, store_word, store_ppu_addr made 70% of 6502 assembler simplifications for me. :)
by aa-dav
Mon Jul 20, 2020 9:30 am
Forum: SNESdev
Topic: SNES Doom Source Released! Now What?
Replies: 94
Views: 5457

Re: SNES Doom Source Released! Now What?

New release of binaries! https://github.com/RandalLinden/ACCESS
It's ACCESS toolset and it's for Amiga.
But probably it is the moment this project can be compiled in appropriate environment...
by aa-dav
Mon Jul 20, 2020 1:49 am
Forum: SNESdev
Topic: SNES Doom Source Released! Now What?
Replies: 94
Views: 5457

Re: SNES Doom Source Released! Now What?

Nikku4211 wrote:
Sun Jul 19, 2020 8:59 pm
[Linden]
Oh, thank you for correction. I was on positive emotions, so let it to fingers to write. :)
It's really cool to get in touch with such person!