Search found 1309 matches

by Drag
Mon Aug 03, 2020 11:59 pm
Forum: NESemdev
Topic: Disch has passed away
Replies: 20
Views: 1374

Re: Disch has passed away

Disch was a monumental help when I was learning 6502, and when I was first learning C++ almost 15 years ago. He's also the reason I use SDL, and basically jump-started a personal project I've been working on for nearly a decade (on and off). I can't believe he's gone.
by Drag
Sun Jul 26, 2020 11:32 am
Forum: phpBB Issues
Topic: Anti-spam proposal
Replies: 30
Views: 1635

Re: Anti-spam proposal

A quick google around suggests that phpBB's Q&A captcha works best when the answer isn't something you can directly copy/paste from a google search. For example, admins are reporting that even super simple things like "Take the word 'dingus' and type the middle four letters in uppercase" work well. ...
by Drag
Sat Jul 25, 2020 12:51 pm
Forum: NES Graphics
Topic: Honest box art
Replies: 40
Views: 5033

Re: Honest box art

Bikeshedding only seems to refer to wasting time on unimportant details instead of concentrating on the actual main issue. Since we don't have a main issue here that needs to be solved and is hindered by our meta discussion, I don't see a problem. A thread that otherwise would've had creative discu...
by Drag
Sat Jul 25, 2020 12:10 am
Forum: NES Graphics
Topic: Honest box art
Replies: 40
Views: 5033

Re: Honest box art

You all know what bikeshedding is, right?
by Drag
Fri Jul 17, 2020 2:42 pm
Forum: NES Hardware and Flash Equipment
Topic: Standardizing symbols for PCB mirroring pads
Replies: 34
Views: 1955

Re: Standardizing symbols for PCB mirroring pads

How about this? The dot indicates nametable 1, much like in engineering where it shows where pin 1 on an IC is. Edit: These are non-graphical, so at any line thickness: Vertical Mirroring: Two horizontal lines, dot in upper left corner. Horizontal Mirroring: Two vertical lines, dot in upper left cor...
by Drag
Thu Jul 16, 2020 12:45 pm
Forum: NES Graphics
Topic: Honest box art
Replies: 40
Views: 5033

Re: Honest box art

For games that can't really have intricate storylines, like card games and the like, photoshoots could work nicely as box art. So, for example, the box art for a Sudoku game could depict a cozy table with a Sudoku book open to one of the pages, some numbers filled out, and a pencil laying on it. May...
by Drag
Mon Jul 06, 2020 10:09 am
Forum: General Stuff
Topic: We need a better name for "Adventure Games."
Replies: 40
Views: 7272

Re: We need a better name for "Adventure Games."

Oh really? Because if you look for "Adventure" on Steam you're going to pull up games like "Need for Speed." :wink: Makes sense, Need for Speed Heat is a racing-focused adventure game after all (it even has exploration elements), and that's pretty different from something like Gran Turismo, which i...
by Drag
Sat Jul 04, 2020 6:31 pm
Forum: General Stuff
Topic: We need a better name for "Adventure Games."
Replies: 40
Views: 7272

Re: We need a better name for "Adventure Games."

I disagree, a game being classified as "adventure" tells you that it's not a sports game, a racing game, a puzzle game, etc, so the word as a category isn't totally useless. :P Maybe we should consider things like movie genres to help narrow down some ways that these genre names are used in our loca...
by Drag
Sun Jun 28, 2020 1:19 pm
Forum: General Stuff
Topic: Late 1980s / Early 1990s Memphis Style in NES Games
Replies: 16
Views: 2768

Re: Late 1980s / Early 1990s Memphis Style in NES Games

I love this style, and I like those Mac skins. :D If only we could figure out a way to include some Roland D50 samples in an NES game, because that's the only thing that'd be missing. :P
by Drag
Wed Jun 24, 2020 9:35 pm
Forum: General Stuff
Topic: We need a better name for "Adventure Games."
Replies: 40
Views: 7272

Re: We need a better name for "Adventure Games."

By lack of RNG, I meant how your attacks aren't based on a dice roll. E.g., as long as your sword's hitbox collides with the enemy's hitbox, you will always register a hit, and the amount of damage you do will always be the same. Similar to the battle system in Paper Mario, you always hit for the sa...
by Drag
Tue Jun 23, 2020 5:21 pm
Forum: General Stuff
Topic: We need a better name for "Adventure Games."
Replies: 40
Views: 7272

Re: We need a better name for "Adventure Games."

Yes, I think Zelda II's world map prevents it from being a metroidvania, and instead pushes it to be just a hair away from being an RPG. The missing elements are the ability to purchase nonessential but useful items, and possibly RNG in the combat system (though I rank that as being a less important...
by Drag
Sat Jun 20, 2020 10:56 pm
Forum: General Stuff
Topic: We need a better name for "Adventure Games."
Replies: 40
Views: 7272

Re: We need a better name for "Adventure Games."

Those are all story-first/action-second games, if they contain any action sequences at all. The main draw of those examples is to perform the correct sequence of events to advance an often-invisible timeline marker, whether through dialogue, item management, or just actions. I think that's a fine th...
by Drag
Fri Jun 19, 2020 4:48 pm
Forum: General Stuff
Topic: We need a better name for "Adventure Games."
Replies: 40
Views: 7272

Re: We need a better name for "Adventure Games."

I think the genre names are fine, but I'm wondering where you all are going that you're finding such poor classification systems for the video games you're looking for. :P Action games come from physical games which test your timing and coordination. Adventure games are a simplified adaptation of ta...
by Drag
Fri Jun 12, 2020 5:08 pm
Forum: General Stuff
Topic: Does this song remind you of a song in an NES game?
Replies: 15
Views: 3322

Re: Does this song remind you of a song in an NES game?

The composition itself sounds very Capcom-like, but so far, the only direct "this does the same musical thing" comparison I have is that the second half of the loop does something similar to the main section of Deja Vu's gameover screen.
by Drag
Thu May 07, 2020 4:11 pm
Forum: Other Retro Dev
Topic: Using Leaked Nintendo Source Code Poses Serious Legal Risk to Emulators [link]
Replies: 12
Views: 2685

Re: Using Leaked Nintendo Source Code Poses Serious Legal Risk to Emulators [link]

This also doesn't invalidate the copyrights of existing emulator code. Don't forget that we've had N64, Gamecube, and Wii emulators before the leak too, for several years. :P