Search found 1342 matches

by Drag
Wed Jun 09, 2021 11:25 pm
Forum: General Stuff
Topic: Living and Hacking in a Tent
Replies: 9
Views: 1055

Re: Living and Hacking in a Tent

Wisdom around the internet suggests that it's condensation and dew points that you need to worry about. It also looks like there are dehumidifiers you can get for tents, maybe that could be something to look into? Not just ones that use electricity, but also things like silica gel pouches. Someone o...
by Drag
Wed Jun 09, 2021 10:00 pm
Forum: NESdev
Topic: Problem with palette discoloration when PPU is turned off during rendering.
Replies: 15
Views: 1553

Re: Problem with palette discoloration when PPU is turned off during rendering.

Maybe multiple bootups to get the right PPU/CPU sync? I tried several resets and several power cycles, but I couldn't get the palette to glitch; the palette was stable the entire time no matter what I did on the controller. Interestingly enough, this demo does a great job showing off the sprite DRA...
by Drag
Wed Jun 09, 2021 5:26 pm
Forum: NESdev
Topic: Problem with palette discoloration when PPU is turned off during rendering.
Replies: 15
Views: 1553

Re: Problem with palette discoloration when PPU is turned off during rendering.

I have a front loading NES, and I'm running "palette_glitch_3.nes" on my PowerPak, but I cannot make the glitch happen. No matter how I scroll the screen, or how I adjust the split position, the palette doesn't glitch.
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by Drag
Fri May 28, 2021 9:13 pm
Forum: General Stuff
Topic: Art Display Games for NES?
Replies: 10
Views: 1314

Re: Art Display Games for NES?

These are ancient history, but there are 3 which immediately come to mind. (These aren't exactly slideshows, but they're digital art none the less) Super Mario Movie Super Mario Clouds F1 Racer Mod (scroll down to find it, there's no direct link) On a related note, oh my god, I'm so glad I was able ...
by Drag
Fri Apr 30, 2021 10:10 pm
Forum: NES Music
Topic: What's the most common way to implement vibrato?
Replies: 16
Views: 6143

Re: What's the most common way to implement vibrato?

You're going to want the music engine itself to drive the pitch registers manually to do vibrato. I've seen two different methods: A) Have a table of pitch offsets that you add to the pitch each frame; the pitch offsets will usually look like a triangle wave (e.g., 0, +1, +2, +3, +2, +1, 0 -1, -2, -...
by Drag
Tue Apr 20, 2021 9:19 pm
Forum: General Stuff
Topic: Loss of interest for computer scinence, anyone else ?
Replies: 40
Views: 19894

Re: Loss of interest for computer scinence, anyone else ?

I think the way it's supposed to work is, your day-job supports your hobbies. The problem is, in the US at least, the ruling class believes "living in a house" and "being healthy" are hobbies, and they especially don't like when you try to live by yourself. :P And then like Tokumaru said, striking a...
by Drag
Mon Apr 19, 2021 10:48 am
Forum: General Stuff
Topic: Loss of interest for computer scinence, anyone else ?
Replies: 40
Views: 19894

Re: Loss of interest for computer scinence, anyone else ?

I expect and demand complete and total euphoria stemming from designing, writing, completing, and using anything I make, contribute to, or reverse engineer using any programming language at any time for any purpose forever. ...but since that's not a realistic expectation, I settle for getting a payc...
by Drag
Tue Apr 06, 2021 9:51 am
Forum: General Stuff
Topic: What keyboards do you use for programming?
Replies: 17
Views: 10231

Re: What keyboards do you use for programming?

Agreed on wireless input devices; I spring for wired (or wireless with the option to use a USB cable instead) whenever I can, originally because the issue with batteries, but also, I notice the input lag when I'm trying to use a mouse. I briefly switched over from a really plain generic mouse to one...
by Drag
Thu Apr 01, 2021 10:19 am
Forum: General Stuff
Topic: What keyboards do you use for programming?
Replies: 17
Views: 10231

Re: What keyboards do you use for programming?

Mechanical keyboard thread? :D At pre-pandemic work (i.e., back when I'd still commute to the office), I used a Unicomp buckling spring keyboard. It was a delight to type on, but also very loud, so it's important to take your working environment into account since you probably don't want to annoy yo...
by Drag
Mon Mar 29, 2021 4:24 pm
Forum: General Stuff
Topic: Loss of interest for computer scinence, anyone else ?
Replies: 40
Views: 19894

Re: Loss of interest for computer scinence, anyone else ?

About modern platforms, don't be so quick to write them off as limitless and therefore boring. If you just want to write a game, you're looking at several game engines you can use, like Game Maker, Clickteam Fusion, Godot, etc, and all of those come with their own limitations that you can work withi...
by Drag
Sat Mar 27, 2021 5:56 pm
Forum: General Stuff
Topic: Loss of interest for computer scinence, anyone else ?
Replies: 40
Views: 19894

Re: Loss of interest for computer scinence, anyone else ?

I bounce back and forth between like 10 hobbies, not all are CS/programming related, so my interest waxes and wanes, but I'll always return to programming or technology at some point, even if it's a year later. (My activity patterns on Nesdev can prove it happens too :P) And yeah, programming isn't ...
by Drag
Sun Jan 24, 2021 12:30 am
Forum: NESdev
Topic: Was there an NES expansion chip like SA-1
Replies: 85
Views: 39323

Re: Was there an NES expansion chip like SA-1

I'd say a complex FM chip is something that takes enough time to process a routine for that it starts to become noticeable in your overall cycle-budget. I've heard that in Compile's original Aleste/Power Strike for the SMS, players can choose whether FM tunes are used, as the slowdowns are so sever...
by Drag
Fri Jan 22, 2021 5:00 pm
Forum: NESdev
Topic: Was there an NES expansion chip like SA-1
Replies: 85
Views: 39323

Re: Was there an NES expansion chip like SA-1

I would say to figure out what your software needs to do, and if it would benefit from extra hardware on the cart, and if there isn't already something that can provide you what you need. Like, the vast overarching majority of the stuff we churn out here as homebrewers is perfectly fine with the dis...
by Drag
Thu Jan 21, 2021 10:39 pm
Forum: NESdev
Topic: Was there an NES expansion chip like SA-1
Replies: 85
Views: 39323

Re: Was there an NES expansion chip like SA-1

Just as a quick exercise, what would it take to add a second, faster-clocked 6502 on the cart, and what would the benefits be? Well first, the coprocessor will need its own memory to hold its program and variables, and the simplest way to do that would be to connect the WRAM to it. If you do that, t...