Search found 178 matches

by LocalH
Sat Dec 19, 2020 1:44 pm
Forum: General Stuff
Topic: Super Mario Bros.: Why all the floating money?
Replies: 77
Views: 10785

Re: Super Mario Bros.: Why all the floating money?

so, how bout them coins?
by LocalH
Thu Dec 10, 2020 1:33 pm
Forum: NESdev
Topic: Broken Palette Links / and another Palette Choice
Replies: 16
Views: 9932

Re: Broken Palette Links / and another Palette Choice

Except that's not true! No CRT TV I've ever seen displays 0 IRE as Really Black, and so -14 IRE has always been Even Darker ... as long as it doesn't lose sync. The difference would be harder to perceive - in the US, at least - with a properly calibrated set (where setup is considered "black" and c...
by LocalH
Wed Dec 09, 2020 11:28 pm
Forum: NESdev
Topic: .fds format: Can checksums be heuristically detected?
Replies: 51
Views: 17994

Re: .fds format: Can checksums be heuristically detected?

I suppose the existence of a low-level image can be useful for independent verification that the higher-level image indeed is unmodified and contains all the necessary information. But I would not want to deal with the low-level image outside that narrow application. The idea of loading a 50 MiB se...
by LocalH
Wed Dec 09, 2020 10:44 pm
Forum: NESdev
Topic: .fds format: Can checksums be heuristically detected?
Replies: 51
Views: 17994

Re: .fds format: Can checksums be heuristically detected?

I understand the justification for no-CRC dumps, although the preservationist in me doesn't really like anything less than bit-perfect dumps of the entire disk contents, whether or not we "need" them. Not sure if flux transition dumps would be necessary but that's kinda the ultimate concept for "per...
by LocalH
Sat Dec 05, 2020 2:13 am
Forum: NESdev
Topic: Weird SMB3 pirate cart
Replies: 10
Views: 1860

Re: Weird SMB3 pirate cart

You don't even need to get to world 2. Get the first one from 1-3, get the second one from 1-Fortress, then immediately use one to get to warp zone, and use the second one while you're inside warp zone. Instant world 8.
by LocalH
Sun Aug 16, 2020 9:40 am
Forum: SNESdev
Topic: [demo] SNES Sonic
Replies: 179
Views: 78050

Re: [demo] SNES Sonic

Damn, nicely done
by LocalH
Fri Oct 04, 2019 9:47 am
Forum: NESdev
Topic: How can we keep our NES development resources around?
Replies: 23
Views: 16578

Re: How can we keep our NES development resources around?

For 3rd party links I've cited on the wiki, I've started adding (commented out) links to backups of these 3rd party links using archive.is Slightly relevant, if a user happens to be using Cloudflare's 1.1.1.1 DNS resolver, these archived links will be unreachable (something to do with Cloudflare no...
by LocalH
Thu Oct 04, 2018 5:32 pm
Forum: General Stuff
Topic: Video Games That Have Been Fully Disassembled?
Replies: 33
Views: 22163

Re: Video Games That Have Been Fully Disassembled?

https://retdec.com/ The thing about compilers is that they often produce very characteristic code—especially older compilers—which often makes it easier to figure out what the original code looked like, although without variables names. Hmm. I'll have to look at that. Last night I just saw this pos...
by LocalH
Sun Sep 30, 2018 6:41 pm
Forum: General Stuff
Topic: Video Games That Have Been Fully Disassembled?
Replies: 33
Views: 22163

Re: Video Games That Have Been Fully Disassembled?

I was most impressed to see a disassembly of Gunstar Heroes; there were actually a fair number of Genesis games on there. I wasn't surprised to see there wasn't a single game from the 5th console generation or beyond that has been dissasembled; I wonder how the assembly of code generated by a compi...
by LocalH
Fri Nov 10, 2017 1:44 pm
Forum: Newbie Help Center
Topic: How is Windows able to run on different hardware?
Replies: 5
Views: 2780

Re: How is Windows able to run on different hardware?

Going a bit off topic, but that's not entirely true, tepples. Perhaps in the Android world, where there is more fragmentation, but in the Apple world, it's solely about control (as such, you can easily reinstall iOS, but only to versions that Apple allows, and from a software perspective, all of a g...
by LocalH
Wed May 24, 2017 4:16 pm
Forum: Other Retro Dev
Topic: Comparative sprite capacity of 3rd and 4th gen consoles
Replies: 26
Views: 12906

Re: Comparative sprite capacity of 3rd and 4th gen consoles

The C64 also has Sprite Expansion so you can get a hires sprite with 2x Wide pixels ( thus 48 pixels(err slivers) ) that gets you 8*48=384 pixels across or if you use multicolour you get 4 pixels wide but still 384 "pixels" of coverage. Typically when making a sprite "plane" you use 7 to get a scre...
by LocalH
Tue Dec 27, 2016 8:46 pm
Forum: NES Graphics
Topic: Design documents from The Legend of Zelda
Replies: 4
Views: 4013

Re: Design documents from The Legend of Zelda

http://i.imgur.com/nDf1MiP.jpg Looking closer at some of these layouts...it appears that Zelda, at one point at least, kept score and had a timer? Also some sort of 10-item grid at the top of the screen? Top-right map had some interesting stuff...looks like there were thoughts of a dragon or other ...
by LocalH
Mon Nov 28, 2016 12:30 pm
Forum: NESdev
Topic: Is it possible to brick a NES cartridge by input alone?
Replies: 22
Views: 10148

Re: Is it possible to brick a NES cartridge by input alone?

According to this blog, the issue breaks down to an invalid start location in the password.
by LocalH
Wed Nov 16, 2016 6:59 pm
Forum: NESemdev
Topic: What is wrong with the NES Classic Edition noise emulation?
Replies: 42
Views: 34241

Re: What is wrong with the NES Classic Edition noise emulati

For those curious, Nintendo's OSS page.

Last download at the bottom of the page is the NES Classic Edition.
by LocalH
Tue Aug 23, 2016 5:27 pm
Forum: Homebrew Projects
Topic: Super Marxsky Comrades
Replies: 15
Views: 9762

Re: Super Marxsky Comrades