Search found 634 matches

by oRBIT2002
Mon Feb 08, 2021 12:45 pm
Forum: NESemdev
Topic: VS Tennis dipswitches
Replies: 3
Views: 886

Re: VS Tennis dipswitches

Oh so the second dipswitch is actually the second machine then?
by oRBIT2002
Mon Feb 08, 2021 10:37 am
Forum: NESemdev
Topic: VS Tennis dipswitches
Replies: 3
Views: 886

VS Tennis dipswitches

I've been digging around in "VS Tennis". Documentation refers to total 16 dip switch settings ( https://www.gamesdatabase.org/Media/SYSTEM/Arcade//Manual/formated/Vs._Tennis_-_1984_-_Nintendo.pdf ), VS Unisystem documentations in the Wiki only refers to 1 dipswitch (1-8). Anyone knows how to control...
by oRBIT2002
Fri Jan 08, 2021 6:08 am
Forum: General Stuff
Topic: Game cases for NES cartridges?
Replies: 2
Views: 2878

Game cases for NES cartridges?

Can anyone recommend any nice looking game-cases for NES-games? I'm not talking about protective covers but replacement boxes (that uses covers aswell). I've seen the UGC boxes but I think they look to big? The BitBox NES Game case looks pretty cool. Anyone got any hints? Would be great if these box...
by oRBIT2002
Thu Jan 07, 2021 1:33 pm
Forum: NESdev
Topic: Music program/replayer?
Replies: 17
Views: 5519

Re: Music program/replayer?

Sounds interesting, I'll need to test this out and see how it works..
by oRBIT2002
Sat Dec 26, 2020 2:48 pm
Forum: NESdev
Topic: Music program/replayer?
Replies: 17
Views: 5519

Re: Music program/replayer?

A "replayer" (in my "Amiga-"world") is a piece of sourcecode that you include in your production that plays back your music. That was how it worked on the Amiga anyway. The replayer usually had three functions relevant to the user: 1) Init music 2) A play-function that was called every vblank 3) Sto...
by oRBIT2002
Sat Dec 26, 2020 2:39 pm
Forum: NESdev
Topic: Music program/replayer?
Replies: 17
Views: 5519

Re: Music program/replayer?

Does Famitracker actually have a replayer? I only see an "NSF driver source" on the website?
by oRBIT2002
Sat Dec 26, 2020 2:23 pm
Forum: NESdev
Topic: Music program/replayer?
Replies: 17
Views: 5519

Re: Music program/replayer?

Feature request to all NES tracker coders in the future: Provide a replayer source so people actually can use their music in anything else than a pure .NSF/such. It would also be nice if the RAM needed by the replayer is "relocatable" aswell (not requires a specific memory address but just any speci...
by oRBIT2002
Sat Dec 26, 2020 11:38 am
Forum: NESdev
Topic: Music program/replayer?
Replies: 17
Views: 5519

Re: Music program/replayer?

I don't want to create an NSF, I simply want to play NES-music (preferable composed in some kind of tracker) in a possible NES-intro/demo.
by oRBIT2002
Sat Dec 26, 2020 6:27 am
Forum: NESdev
Topic: Music program/replayer?
Replies: 17
Views: 5519

Music program/replayer?

What musicprogram/replayer should I use for use in my possible future NES-"productions" and it's easy to use? FamiStudio looks awesome but doesn't seem to come with a replayer that I can include in my own source (the way we did it back in the Amiga-days...). What stuff does people use for music in n...
by oRBIT2002
Tue Nov 03, 2020 12:32 pm
Forum: General Stuff
Topic: Nintendo "Gigaleak"
Replies: 65
Views: 39653

Re: Nintendo "Gigaleak"

Anyone seen a complete (human readable) list of the FDS titles that was in the leak?
by oRBIT2002
Mon Oct 26, 2020 1:29 pm
Forum: NESdev
Topic: FDS header
Replies: 3
Views: 3331

FDS header

I am a little bit obsessed with the cool Famicom Disk System (perhaps because it never was released here in Sweden). After checking out the FDS-header in the wiki at( https://wiki.nesdev.com/w/index.php/FDS_disk_format , there's still many "unknown"-fields here. Is the wiki updated properly, are the...
by oRBIT2002
Mon Sep 14, 2020 7:00 am
Forum: General Stuff
Topic: Nintendo "Gigaleak"
Replies: 65
Views: 39653

Re: Nintendo "Gigaleak"

There are now even more "Gigaleaks". Nintendo can't be happy now..
by oRBIT2002
Thu Jul 30, 2020 7:58 am
Forum: NESdev
Topic: Has anyone tried to make a website specifically for revers engineered games?
Replies: 26
Views: 9220

Re: Has anyone tried to make a website specifically for revers engineered games?

I'd like to learn efficient techniques (if any) for disassembling NES-stuff. Running the code through a disassembler can anyone do but understanding and documenting it later, well, it's a different story. I have a theory of working "backwards" here. Running the game and then analyze each memorylocat...
by oRBIT2002
Thu Jul 30, 2020 1:45 am
Forum: NESdev
Topic: Has anyone tried to make a website specifically for revers engineered games?
Replies: 26
Views: 9220

Re: Has anyone tried to make a website specifically for revers engineered games?

Now for something a little off the off topic. This post got me thinking about sharing how I do it. I just started Mike Tyson's Punchout. I'm still getting the disassembly to a point where I can work on it. I haven't really started any of the reverse engineering. Would it be interesting to people if...
by oRBIT2002
Wed Jul 29, 2020 2:56 am
Forum: NESdev
Topic: Has anyone tried to make a website specifically for revers engineered games?
Replies: 26
Views: 9220

Re: Has anyone tried to make a website specifically for revers engineered games?

I meant more like, how did you disassemble the entire game and figure out everything?