Search found 1014 matches

by ccovell
Fri Sep 04, 2020 3:56 pm
Forum: NES Hardware and Flash Equipment
Topic: Pro Action Rocky cheat device for Famicom - reverse engineering
Replies: 3
Views: 396

Re: Pro Action Rocky cheat device for Famicom - reverse engineering

The Action Rocky is indeed mysterious and interesting. It can be fully set to English, but I don't know if there's a menu option anywhere. Instead, if you dump the entire Rocky ROM, and change hex location $1CA91 (raw, no iNES header) from 01 -> 00, all the menus will be in English. If you figure ou...
by ccovell
Tue Jun 30, 2020 6:20 pm
Forum: General Stuff
Topic: Late 1980s / Early 1990s Memphis Style in NES Games
Replies: 16
Views: 4897

Re: Late 1980s / Early 1990s Memphis Style in NES Games

Perhaps Kirby's Adventure counts?

Also, off the top of my head: Remote Control, Gimmick!, Cocoron, parts of Panic Restaurant, and T&C Surf Design
by ccovell
Fri Jun 19, 2020 8:24 pm
Forum: General Stuff
Topic: We need a better name for "Adventure Games."
Replies: 40
Views: 10639

Re: We need a better name for "Adventure Games."

2600 Adventure is named after the adventure game Colossal Cave Adventure , based on the original adventure game Adventure . They're one and the same. If you wince at all the repeated use of that word you find ill-defined, then that's my point: it's inextricable at this point from the genre, its hist...
by ccovell
Fri Jun 19, 2020 5:04 pm
Forum: General Stuff
Topic: We need a better name for "Adventure Games."
Replies: 40
Views: 10639

Re: We need a better name for "Adventure Games."

The first adventure game was literally called "ADVENT.EXE" ie: "Adventure". Sorry, dudes, give up. This is not the hill you want to die on.
by ccovell
Tue May 12, 2020 4:32 pm
Forum: General Stuff
Topic: Has anyone tried to obtain an "Official Seal" from Nintendo for their game?
Replies: 38
Views: 11645

Re: Has anyone tried to obtain an "Official Seal" from Nintendo for their game?

Nintendo had an even tighter grasp on the supply chain in Japan during the NES and SNES eras. Nintendo franchised game stores received at least 10 times as much stock as independent stores in exchange for letting Nintendo dictate pricing, game placement, signage, etc. Yup. Independent shops signing...
by ccovell
Tue Apr 28, 2020 4:11 pm
Forum: NES Hardware and Flash Equipment
Topic: Sharp Famicom Titler
Replies: 8
Views: 1902

Re: Sharp Famicom Titler

I wonder how the Graffiti-like interface works? Nothing else looked too unusual. There are two ways to "free-form" draw on the Titler. The first is when you are using Famicom games, the stylus pad and the buttons on the side are the only ways to "interact" (if you can call it that) with the Famicom...
by ccovell
Sun Mar 29, 2020 6:56 pm
Forum: NESdev
Topic: 6502: Index to bit index
Replies: 8
Views: 2417

Re: 6502: Index to bit index

Thanks you all for the replies. A table it is. BTW, why does wla give an error for this: table: .db 00 lda table,x I'm used to using the y reg when reading from tables. Perhaps code cannot be in the 1st column of text (reserved for labels and assembler directives) and thus needs spaces or a tab bef...
by ccovell
Fri Mar 20, 2020 3:09 pm
Forum: NESdev
Topic: How to disable copy protection on Twin Famicom
Replies: 5
Views: 2237

Re: How to disable copy protection on Twin Famicom

The power board perhaps also needs a quick fix. Shown here: http://forums.nesdev.com/viewtopic.php? ... 98#p129898

But yeah, if a disk doesn't LOAD, then it's most likely losing its data.
by ccovell
Wed Dec 18, 2019 9:50 pm
Forum: Homebrew Projects
Topic: NES Gameboy Printer Projects
Replies: 5
Views: 4271

Re: NES Gameboy Printer Projects

That's a very cool project! Makes me want to buy a printer just to try out coding for the interface.
by ccovell
Fri Nov 22, 2019 5:49 am
Forum: NES Hardware and Flash Equipment
Topic: FAMICOM CONTROLLER IN TWIN FAMICOM
Replies: 13
Views: 4341

Re: FAMICOM CONTROLLER IN TWIN FAMICOM

Try turning off all savestate / Up+Select to reset, etc. functionality that the Everdrive provides. Perhaps its ingame controller reading is interfering with or blanking out the expansion controller's data going to the game.
by ccovell
Mon Oct 21, 2019 6:10 pm
Forum: NESemdev
Topic: NES palette colors -- notable games list?
Replies: 11
Views: 9248

Re: NES palette colors -- notable games list?

"Forbidden" colors $0D - forbidden black is used in Game Genie, Maniac Mansion (NES port), Skate or Die 2, The Immortal $1D - no examples (blacky) $2D - no examples (dark grey) $3D - no examples (light grey) $2D - Used liberally in Three Stooges (eg. title screen) $3D - Grey wall in 1st stage of To...
by ccovell
Fri Sep 13, 2019 12:39 am
Forum: NESdev
Topic: VRC5
Replies: 42
Views: 29088

Re: VRC5

A little reminder that "Q-TAI" is an incorrect transcription.
by ccovell
Thu Sep 05, 2019 4:29 pm
Forum: Homebrew Projects
Topic: Physics Demo
Replies: 4
Views: 6149

Re: Physics Demo

That's a pretty fun and impressive physics simulation!

Welcome here!
by ccovell
Sat Aug 31, 2019 5:40 pm
Forum: NESdev
Topic: VRC5
Replies: 42
Views: 29088

Re: VRC5

(the core meaning of 太 is something like "greatest", "grand", "very", "thick" or "fat") where 太 is read as "ta" ("tai" is also possible, but it looks like there are furigana above it which explains the reading). No, it's more like sound association with the words "compuTER" and "kid" or "boy". Thin...
by ccovell
Wed Aug 28, 2019 4:19 am
Forum: NES Music
Topic: More NSF Requests
Replies: 3027
Views: 1096385

Re: More NSF Requests

Bravo! Thanks for your work.