Search found 2391 matches

by Banshaku
Mon Sep 14, 2020 8:11 pm
Forum: General Stuff
Topic: Nintendo "Gigaleak"
Replies: 60
Views: 11686

Re: Nintendo "Gigaleak"

Was there new files leaked again? I didn't follow recently. If new codes for gb/snes etc, always interested to give a few minutes look, out of curiosity.
by Banshaku
Mon Sep 14, 2020 8:10 pm
Forum: NESdev
Topic: Official FamiStudio Sound Engine
Replies: 4
Views: 983

Re: Official FamiStudio Sound Engine

So the basic 20A3 need in memory is like 150 bytes? Other parts are added if the songs uses some specific features? how does it work? Does it include part for sfx too?
by Banshaku
Mon Aug 24, 2020 5:07 pm
Forum: NESdev
Topic: VBCC Optimizing C-compiler now supports NES
Replies: 160
Views: 26973

Re: VBCC Optimizing C-compiler now supports NES

Regarding the vice label, yes, that should be a lot easier to parse than the map file so I should look into this. I will ask Sour if there is a simple way to convert a vice file to make it compatible with mesen. Even just for the asm symbols, that would already help a lot. Not sure if you figured i...
by Banshaku
Thu Aug 20, 2020 7:03 pm
Forum: NES Hardware and Flash Equipment
Topic: Arduino based EPROM Programmer
Replies: 20
Views: 2550

Re: Arduino based EPROM Programmer

@Farid,

if you find a way to do it, I will be interested ;) I have an arduino uno, breadboard and a few sockets and if I could make a quick and dirty writer for my flash eeprom, that would be at the least a good use for something I'm not using much at the moment :lol:
by Banshaku
Thu Aug 20, 2020 6:56 pm
Forum: NESdev
Topic: Mesen Debugger - Feedback/Feature Requests? (2018 edition)
Replies: 204
Views: 114079

Re: Mesen Debugger - Feedback/Feature Requests? (2018 edition)

@minion

It may take time before this request will be done in mesen since sour as left the scene. So unless he come back or someone else take mesen and continue his project then it may never happen unfortunately.
by Banshaku
Tue Aug 18, 2020 9:09 pm
Forum: NESdev
Topic: Famitracker, spike in performance on a specific frame change
Replies: 11
Views: 1114

Re: Famitracker, spike in performance on a specific frame change

But your question might mean something else. If you are referring to the import from FamiTracker, not every FamiTracker feature translate 1:1 to FamiStudio. Some (actually most) effects are straight up ignored. The current version is very bad at giving feedback about these, so your only resource is...
by Banshaku
Mon Aug 17, 2020 9:41 pm
Forum: NESdev
Topic: Famitracker, spike in performance on a specific frame change
Replies: 11
Views: 1114

Re: Famitracker, spike in performance on a specific frame change

You can already open FamiTracker FTM and TXT files in FamiStudio. Good to hear. Does it warn you if you uses options not supported by the driver? I'll be happy to work with you to optimize stuff if you want to try it when it comes out! For now I'm porting old C code to asm and found a solution for ...
by Banshaku
Mon Aug 17, 2020 7:35 pm
Forum: NESdev
Topic: Famitracker, spike in performance on a specific frame change
Replies: 11
Views: 1114

Re: Famitracker, spike in performance on a specific frame change

That's also pretty much all the ones i know of too. The wiki mentions the one Brad did for Lizard and another one called Muse which seems to be a musetracker sound engine. -Mat There may be another one by the dev that made Rollie (Optomon) but I could be mixing things. @bleubleu Will your driver su...
by Banshaku
Mon Aug 17, 2020 5:31 pm
Forum: Newbie Help Center
Topic: cc65 - Are % and * supported?
Replies: 27
Views: 4513

Re: cc65 - Are % and * supported?

https://github.com/ilmenit/CC65-Advanced-Optimizations Can anybody tell those authors that even if you don't want to use enum types, there's still no reason to replace the comfortable, automatically-incrementing enum constants with manual defines? Maybe there is a reason behind is logic. For exampl...
by Banshaku
Mon Aug 17, 2020 5:28 pm
Forum: NESdev
Topic: Famitracker, spike in performance on a specific frame change
Replies: 11
Views: 1114

Re: Famitracker, spike in performance on a specific frame change

Yes, or use a more efficient music engine. For now, since I found a workaround for the issue, that will be a good compromise since I don't think I can make a new sound driver until I understand more on the subject :lol: The only reason I use famitracker/famitone sfx combo is because of the song was...
by Banshaku
Sun Aug 16, 2020 6:05 pm
Forum: General Stuff
Topic: About 6502 common syntax standards
Replies: 11
Views: 1197

Re: About 6502 common syntax standards

A lot of interesting information here, I will keep note of it. I started to change the way I write code a little bit like avoiding using "scope" or ".proc" (which is just a scope anyway), write only labels on column 1 and all else on another column. I still use cheap local labels to some degree. Now...
by Banshaku
Sun Aug 16, 2020 5:57 pm
Forum: NESdev
Topic: Famitracker, spike in performance on a specific frame change
Replies: 11
Views: 1114

Re: Famitracker, spike in performance on a specific frame change

I see. For now the engine is run at the end of vblank and I never had issues until now. Since the song is not that intensive, I tested if spreading the some of the effects would reduce the impact (even 1 frame to see how it goes) and the test worked. Since the change in speed seems to be the one tha...
by Banshaku
Sun Aug 16, 2020 8:39 am
Forum: General Stuff
Topic: About 6502 common syntax standards
Replies: 11
Views: 1197

Re: About 6502 common syntax standards

I see, so nesasm does that too. In the case of vasm, they call it "old syntax", which seem to imply that it's the older way of doing thing. Still, how common is ca65 syntax then? My goal is to try to write code in a way that could reduce the pain when using it with a different assembler. If the rest...
by Banshaku
Sun Aug 16, 2020 3:10 am
Forum: General Stuff
Topic: About 6502 common syntax standards
Replies: 11
Views: 1197

About 6502 common syntax standards

Here a question that may ends without clear answer but will ask it anyway :lol: When I ported code from ca65 to vasm (vbcc assembler), a lot of the way you wrote code were not the same. For example, labels has to be on the first column (very common) but all other command line segment, include etc ca...
by Banshaku
Sun Aug 16, 2020 3:06 am
Forum: NESdev
Topic: Famitracker, spike in performance on a specific frame change
Replies: 11
Views: 1114

Famitracker, spike in performance on a specific frame change

It may be too specific a question but who knows, maybe someone had this problem before. There is one song I'm using in a project and all frames are fine "except" one that once it change to it, create a huge spike in usage and cause the mid-frame chr-bank switching to be affected and glitch (just hap...