Search found 2416 matches

by Banshaku
Sat Sep 09, 2023 8:31 am
Forum: NESdev
Topic: Reusing zero page in cc65
Replies: 35
Views: 4631

Re: Reusing zero page in cc65

@drw When I answered the question I didn't realized at first that it was for sharing the same memory location inside a function, which seems a very specific case and yes, could be prone to error and hard to find bugs. I wouldn't recommend it. In my case, what I'm doing in asm (and should be possible...
by Banshaku
Thu Sep 07, 2023 6:04 pm
Forum: NESdev
Topic: Reusing zero page in cc65
Replies: 35
Views: 4631

Re: Reusing zero page in cc65

I think what you are looking for is "overlapping segments". The same way that you can bank ROM data, well, you can bank memory area too. This is possible to do with ca65 (asm) but since I didn't touch cc65 for a while my guess it is possible but would require to test it. What you do is you...
by Banshaku
Wed Jul 19, 2023 6:03 pm
Forum: General Stuff
Topic: Homebrew feels commercial by default now
Replies: 27
Views: 4384

Re: Homebrew feels commercial by default now

Drw, In my case I program on retro hardware not to make games but to understand how those machines worked. Always wanted to know about that. If it does end in a game then it's an interesting plus, not the goal. So making it on the PC makes no sense because the game was never the goal. Still, those c...
by Banshaku
Mon Jul 17, 2023 9:25 pm
Forum: General Stuff
Topic: Homebrew feels commercial by default now
Replies: 27
Views: 4384

Re: Homebrew feels commercial by default now

Tepples, like always, you overthinking it ;) Nova, you know what? We almost started at the same time, we know more about the community than them, which there is a good chance are new ones in such community that just like to "collect" stuff material, the ones that makes older game increase ...
by Banshaku
Wed May 10, 2023 5:40 pm
Forum: phpBB Issues
Topic: Imgur purging images soon?
Replies: 9
Views: 2464

Re: Imgur purging images soon?

I think the same thing will be done for photobucket, another site that I remember using for a few pictures 10 years+ ago when it was not common to upload them on the site. They are removing free account recently.
by Banshaku
Mon May 16, 2022 6:42 pm
Forum: Web Issues
Topic: nesdev.com down
Replies: 9
Views: 5865

Re: nesdev.com down

Well, it could be removed. Just been used to see it all those years that it would feel odd a little bit though.
by Banshaku
Tue Feb 01, 2022 6:15 pm
Forum: Homebrew Projects
Topic: ROOMS and Cur Manor
Replies: 9
Views: 1555

Re: ROOMS and Cur Manor

There is nothing wrong to post a project of any scope. We all have to start somewhere ;)
by Banshaku
Wed Jan 19, 2022 6:35 pm
Forum: Newbie Help Center
Topic: Some sprite are disappearing and I have no idea why.
Replies: 5
Views: 1135

Re: Some sprite are disappearing and I have no idea why.

If everything on the screen is built with sprite then this is your issue. The nes only allows a maximum of 8 sprites per line so once this occurs, the sprites with higher indexes are dropped first.
by Banshaku
Wed Dec 15, 2021 5:55 pm
Forum: phpBB Issues
Topic: Change my username?
Replies: 84
Views: 121037

Re: Change my username?

His humor style is very specific and should have give you a hint. With years of experience on nesdev it's easy recognize it :lol:
by Banshaku
Mon Dec 13, 2021 7:06 pm
Forum: SNESdev
Topic: Reviving Mesen-S?
Replies: 10
Views: 1867

Re: Reviving Mesen-S?

Oh hey! You were mentioning something about him working on something that has yet to be announced. Where did you originally hear that from? Or just rumors? I was talking to him in DM when things cooled down a little bit and this is when he talked about that subject. It's been a while already and wa...
by Banshaku
Thu Dec 09, 2021 5:52 pm
Forum: Newbie Help Center
Topic: 8x16 and whatever else unreg wants to know
Replies: 1626
Views: 572431

Re: 8x16 and whatever else unreg wants to know

I don't know what is the cause of your error but doing 5 asl in a row shouldn't be an issue. I have such code in my source code with ca65 and no such issue occur. Must be something else that you didn't find yet. edit: I misread the part that it was specific to asm6 so my post may be irrelevant then ...
by Banshaku
Thu Dec 09, 2021 5:50 pm
Forum: SNESdev
Topic: Reviving Mesen-S?
Replies: 10
Views: 1867

Re: Reviving Mesen-S?

No way that's going to happen. If I recall correctly, Sour stopped developing Mesen-S because he was sick of all the work maintaining emulators required. Well, he's been actually working on something but he's not talking about it publicly. As to when it will be available that's up to him when he's ...
by Banshaku
Thu Dec 09, 2021 5:44 pm
Forum: NESdev
Topic: Command for direct branching in NESASM3 assembler
Replies: 11
Views: 1878

Re: Command for direct branching in NESASM3 assembler

Unnamed/anonymous labels is a functionality that is not supported in nesasm.

Some a for, some against so I guess better not start a "war" on the subject :lol:
by Banshaku
Sat Dec 04, 2021 8:45 am
Forum: Test Forum
Topic: A test post
Replies: 12
Views: 20326

Re: A test post

Not sure what the post above is for, some test on how to approve new users?