Search found 1091 matches

by cpow
Mon Feb 03, 2020 9:18 am
Forum: Homebrew Projects
Topic: Super City Mayor (GGJ2020 entry)
Replies: 2
Views: 346

Super City Mayor (GGJ2020 entry)

Super City Mayor You're the mayor (and deputy, if two player) of a small town that's falling apart. Do your best to repair the breaking buildings (walk to, face, press A) before time runs out. Fix them all, and your approval rating will improve, but entropy will quickly increase as levels progress ...
by cpow
Wed Jan 29, 2020 9:51 am
Forum: NESdev
Topic: NESICIDE packages available
Replies: 6
Views: 7361

Re: NESICIDE packages available

I don't 'typically' use anything in particular. I just tried to give as many ways of incorporating tiles as possible. The way demonstrated in the Hello World example is to import a binary file (PNG), and then add that to a Graphics Bank object. Another way is to create an Attribute Table object: htt...
by cpow
Wed Jan 15, 2020 10:01 am
Forum: General Stuff
Topic: NESMaker reviews?
Replies: 55
Views: 20643

Re: NESMaker reviews?

turboxray wrote:
Mon Jan 13, 2020 7:53 pm
Sounds like the SalesForce of nes dev world haha: "clicks over code", welcome to NES CRM.
Or try nesicide. :) It's free...and yes, you do get what you pay for. Hahaha.
by cpow
Tue Mar 26, 2019 7:30 am
Forum: Newbie Help Center
Topic: Need help with ld65 compiler
Replies: 5
Views: 4591

Re: Need help with ld65 compiler

If anybody has an idea of what I'm doing wrong, please don;t hesitate to say. :) :) I don't know, but that seems to be a very old version...here's the latest in Windows: NESICIDE Application version: v2.0.0 RELEASE NES Emulator Library version: v2.0.0 RELEASE Commodore 64 (VICE Interface) Library v...
by cpow
Tue Mar 26, 2019 7:15 am
Forum: Newbie Help Center
Topic: Trouble with nes.lib
Replies: 4
Views: 4458

Re: Trouble with nes.lib

Question is how do I compile a neslib? Do i just stick it through ca65 or ld65 or do i just put it through a special compiler? If I recall, the changes Shiru made to the lib weren't API-breaking thus the original nes.lib that comes with cc65 toolchain "works". I also found that the libs built with ...
by cpow
Tue Mar 19, 2019 6:01 am
Forum: General Stuff
Topic: [How not to advertise] Need graphic designing tutorials??
Replies: 4
Views: 4501

Re: Need graphic designing tutorials??

tepples wrote:If you are new...
profile wrote:Joined: Tue Mar 19, 2019 2:24 am
post wrote:Posted: Tue Mar 19, 2019 3:20 am
56 minutes of rumination...seems legit. :lol:
by cpow
Fri Mar 15, 2019 10:10 am
Forum: NESdev
Topic: New to NES development and stumped
Replies: 22
Views: 8100

Re: New to NES development and stumped

You would have to keep the documentation updated anyway, screenshot/videos or not, right? Also, an outdated picture is better than none, as long as you state what version of the software the documentation is for. :) Right. Like I said, it's a gravity well. I can't even gather energy to get started ...
by cpow
Fri Mar 15, 2019 4:18 am
Forum: NESdev
Topic: New to NES development and stumped
Replies: 22
Views: 8100

Re: New to NES development and stumped

the one issue i have with it is that the documentation is pretty poor, but you can ask any questions about it here and get help, so not a huge deal. when our game is finished i am thinking about doing a few video tutorials on it. My main problem with documentation, and why mine is so poor, is I nev...
by cpow
Sat Mar 09, 2019 8:22 am
Forum: NESemdev
Topic: phibiaNES emulator.
Replies: 40
Views: 32153

Re: phibiaNES (pNES) emulator.

koitsu wrote:Don't worry Tepples, pNES and A/NES will soon combine forces. ;-) Just had to say something like this because of the text on the pnes home page: I just wanted to finally expose pNES to the public (yeah sure, that wasn't intentionally phrased at all, nosiree...)
Does A/NES have a pNES plugin?
by cpow
Fri Mar 08, 2019 6:33 am
Forum: General Stuff
Topic: hello, good day
Replies: 4
Views: 5613

Re: hello, good day

https://coto88.bitbucket.io Welcome. I'm curious why your site strangely piecemeal regurgitates your Bitbucket repository content in a form that's much less than readable? In my browser only half of the code is visible and I'd have to scroll down to the end of the file, scroll to the right, and scr...
by cpow
Sat Feb 16, 2019 10:11 am
Forum: NESemdev
Topic: Cracking Sound for APU
Replies: 12
Views: 7399

Re: Cracking Sound for APU

tepples wrote:if you think rationally.
Yeah that's my problem. I tend to float through life. :)
Thanks for Doing The Math for me.
by cpow
Sat Feb 16, 2019 8:39 am
Forum: NESemdev
Topic: Cracking Sound for APU
Replies: 12
Views: 7399

Re: Cracking Sound for APU

One technique I found helpful is outputting the sound to a WAV file. But not just the sound. With a WAV file you can create multiple channels of...anything. In one channel, for example, I output a ramp. Effectively a sawtooth that is just an integer I increment every time I create an audio sample. I...
by cpow
Tue Feb 05, 2019 12:57 pm
Forum: NESemdev
Topic: Most emulators i've tested don't do dual emphasis bits right
Replies: 21
Views: 15724

Re: Most emulators i've tested don't do dual emphasis bits r

FrankenGraphics wrote:Here's a comparison of how nintaco, mesen and nnnesterJ
Taking requests? nesicide? :beer:
by cpow
Mon Feb 04, 2019 11:27 am
Forum: NESdev
Topic: NESICIDE packages available
Replies: 6
Views: 7361

Re: NESICIDE packages available

do you have a changelog anywhere? i think the version of NESICIDE i'm using must be 2 years old by now. Not really, no. I'm woefully inadequate when it comes to documention. I really need to work on that! my biggest request (if not already implemented) would be a way to collapse code (i guess it's ...
by cpow
Thu Jan 31, 2019 3:44 pm
Forum: NESdev
Topic: NESICIDE packages available
Replies: 6
Views: 7361

NESICIDE packages available

Automated builds of NESICIDE are available for Linux and OSX. As I wait for Travis CI support to complete their Windows CI environment to a point where it is usable for Qt projects, I've done a manual build/deployment of NESICIDE for Windows. All can be found here . At the moment there is a known is...