Search found 943 matches

by qbradq
Sat Oct 20, 2018 3:30 pm
Forum: General Stuff
Topic: Start developing a game and don't sink into engine design?
Replies: 28
Views: 21321

Re: Start developing a game and don't sink into engine desig

I could have said more :) I am on my phone so it's hard. When prototyping use the fastest thing that answers the questions you have. A lot of times drawing what you are thinking about is the fastest and easiest. Even if it's all straight lines and stock figures. That's what I start with :)
by qbradq
Wed Oct 17, 2018 5:30 pm
Forum: General Stuff
Topic: Start developing a game and don't sink into engine design?
Replies: 28
Views: 21321

Re: Start developing a game and don't sink into engine desig

I like to start with a 12 pack of colored pencils and a graphing notebook.

[Big image]
by qbradq
Sun Oct 14, 2018 6:21 pm
Forum: NES Hardware and Flash Equipment
Topic: Cheapest portable hackable NOAC /w serial flash (HKB-502)
Replies: 1
Views: 6004

Re: Cheapest portable hackable NOAC /w serial flash (HKB-502

Thank you for the tip! I've wanting a hand-held noac to hack on.
by qbradq
Sun Oct 14, 2018 6:18 pm
Forum: NESdev
Topic: collision collide
Replies: 3
Views: 12070

Re: collision collide

This should be in the nesdev section i think.

This is a big topic. You can get by with simple rectangle intersection but it costs cpu. Basically you figure out the tiles your character occupies, the inspect your map data to see if those tiles are blocking.
by qbradq
Mon Jan 13, 2014 8:10 am
Forum: NESdev
Topic: uc65, a Mid-Level Language Compiler READY FOR USE!
Replies: 159
Views: 29003

Re: uc65, a Mid-Level Language Compiler READY FOR USE!

You mean like keywords that push and pop variables? That shouldn't be too hard.

I've been sick sooo dang much recently I'm... well... sick of it :D But once work is caught up I'll start working on this again. Just let me know your priorities.
by qbradq
Wed Jan 08, 2014 7:29 am
Forum: NESdev
Topic: uc65, a Mid-Level Language Compiler READY FOR USE!
Replies: 159
Views: 29003

Re: uc65, a Mid-Level Language Compiler READY FOR USE!

INL,

I will try to look into this as soon as I can. Can you help me understand if the table issue is a higher priority for you than the import issue?
by qbradq
Sat Dec 28, 2013 5:33 pm
Forum: Reproduction
Topic: INL-ROM v3 DISCRETE dev/repro flash boards
Replies: 5
Views: 3911

Re: INL-ROM v3 DISCRETE dev/repro flash boards

Just making sure I understood what was being offered. The ability to provide save games in flash on a discrete board is pretty awesome :D
by qbradq
Sat Dec 28, 2013 5:28 pm
Forum: NESdev
Topic: uc65, a Mid-Level Language Compiler READY FOR USE!
Replies: 159
Views: 29003

Re: uc65, a Mid-Level Language Compiler READY FOR USE!

Woops, I forgot to test for the STA case, and that code was not working. I've added another regression test for that case and fixed the issue. Please try RC6, now attached to the first post.
by qbradq
Fri Dec 27, 2013 12:28 pm
Forum: Reproduction
Topic: INL-ROM v3 DISCRETE dev/repro flash boards
Replies: 5
Views: 3911

Re: INL-ROM v3 DISCRETE dev/repro flash boards

Allow me to wipe the drool from my face.

*wipe*

Yay! I LOVES YOU MAN!!!

Will the first batch be available for purchase on your site, or will we need to contact you to special order them? Can you help me understand if there will be WRAM available on the board?

Thanks!
by qbradq
Fri Dec 27, 2013 9:40 am
Forum: NESdev
Topic: uc65, a Mid-Level Language Compiler READY FOR USE!
Replies: 159
Views: 29003

Re: uc65, a Mid-Level Language Compiler READY FOR USE!

There's a new build on the first post, RC5, which contains the fix for Issue 5 described above. I still haven't dug into the import issue, I should be working on that today after I get caught up on some house work :) The fix should also avoid some other issues I hadn't considered with the optimizer....
by qbradq
Thu Dec 26, 2013 3:28 pm
Forum: NESdev
Topic: uc65, a Mid-Level Language Compiler READY FOR USE!
Replies: 159
Views: 29003

Re: uc65, a Mid-Level Language Compiler READY FOR USE!

INL, Thank you so much for your continued bug reports! I have created issue 5 for this issue and have reproduced it in the test files. I took some time off for the holidays, but am working on things now :) I'm glad you figured out continue / break. I will try to re-write that section to be more clea...
by qbradq
Thu Dec 19, 2013 8:02 am
Forum: NESdev
Topic: uc65, a Mid-Level Language Compiler READY FOR USE!
Replies: 159
Views: 29003

Re: uc65, a Mid-Level Language Compiler READY FOR USE!

Thanks for the bug report INL! I have raised Issue 4 in the bug tracker to track the status of this issue. The issue has been reproduced and a failing regression test added to source control. I am working on the fix now. I'll also update this thread when I fix it.
by qbradq
Wed Dec 18, 2013 7:22 am
Forum: NES Hardware and Flash Equipment
Topic: Kazzo USB rom dumper / dev cart programmer
Replies: 663
Views: 298478

Re: Kazzo USB rom dumper / dev cart programmer

Glad to hear things are back on track! This is still a wonderfully useful tool, and by far the cheapest and easiest NES hardware development tool I've ever owned!
by qbradq
Wed Dec 18, 2013 7:11 am
Forum: NESdev
Topic: uc65, a Mid-Level Language Compiler READY FOR USE!
Replies: 159
Views: 29003

Re: uc65, a Mid-Level Language Compiler READY FOR USE!

Can you help me understand how the first scenario "broke"? Does sprite.uc import global.uc? I think I may have an issue with the way I am preventing multiple imports, let me look into this. Also, I have updated the documentation regarding the loop statement to be correct. Thank you all for your pati...
by qbradq
Wed Dec 11, 2013 4:59 pm
Forum: Reproduction
Topic: NES cart production
Replies: 18
Views: 7374

Re: NES cart production

That's another way to turn the phrase, yes.