Search found 141 matches

by FitzRoy
Sat Aug 08, 2020 4:33 am
Forum: SNESdev
Topic: Mesen-S - SNES Emulator
Replies: 370
Views: 177048

Re: Mesen-S - SNES Emulator

Don't put the blame on LIJI for being the person to call out this behavior. Sour can still make this right with a simple apology and a tiny license update, if he so chooses. You make it sound like LIJI took the most cordial path of pointing out the problem, yet I'm guessing that's not the case. I'v...
by FitzRoy
Wed Aug 05, 2020 10:25 pm
Forum: SNESdev
Topic: Mesen-S - SNES Emulator
Replies: 370
Views: 177048

Re: Mesen-S - SNES Emulator

Well someone should let him know that 0.001% of games being emulated right now are Gameboy games, and most of them are on phones/handhelds. There's no patreon pie to fight over for a system that primitive. It probably raised Sour's total a whole dollar and that's from someone who wanted a debugger.
by FitzRoy
Sat Aug 01, 2020 8:00 am
Forum: SNESdev
Topic: Mesen-S - SNES Emulator
Replies: 370
Views: 177048

Re: Mesen-S - SNES Emulator

Things going ok with you, Sour? Almost a month without a git commit is a long time for you.
by FitzRoy
Sat Jun 27, 2020 2:12 pm
Forum: SNESdev
Topic: Mesen-S - SNES Emulator
Replies: 370
Views: 177048

Re: Mesen-S - SNES Emulator

If I load a gameboy game and resnap the window to 3x, then close and restart, gameboy games will start rendering at something like 2.5x. I think it would be good and simple to just treat window sizes as multiples of 256x240 regardless of system. I'd rather GB games have black bars than my frame rubb...
by FitzRoy
Mon Jun 15, 2020 1:16 pm
Forum: SNESdev
Topic: Mesen-S - SNES Emulator
Replies: 370
Views: 177048

Re: Mesen-S - SNES Emulator

What hangs Circuit USA? That game worked when I tried it, even after the Touge fix went in.

I did some prelim testing of GB, most of the games broken in higan work correctly. Let me know when you want me to library test that one.
by FitzRoy
Wed Jun 10, 2020 5:37 am
Forum: SNESdev
Topic: Mesen-S - SNES Emulator
Replies: 370
Views: 177048

Re: Mesen-S - SNES Emulator

Done testing. Just found one other bug. bsnes used to have this one, was fixed in 0.18. Touge Densetsu (JPN): color corruption after selecting a bike. There were a couple of other things that looked suspicious because they don't happen in bsnes. Theme Park clicks pretty loud at boot, kinda of the sa...
by FitzRoy
Sun Jun 07, 2020 3:38 am
Forum: SNESdev
Topic: Mesen-S - SNES Emulator
Replies: 370
Views: 177048

Re: Mesen-S - SNES Emulator

I did say that getting near the pipe counts as a pass, but Mesen-S isn't even getting on the platform where the pipes are. I agree that it borders on being a non-issue. I do remember testing this on hardware though, and at least on my particular system he went through the pipes. I certainly wouldn't...
by FitzRoy
Sat Jun 06, 2020 9:51 am
Forum: SNESdev
Topic: Mesen-S - SNES Emulator
Replies: 370
Views: 177048

Re: Mesen-S - SNES Emulator

For MMX2, I'm aware of the thread, and in theory the timings should match (but clearly don't) - I've tried debugging this in the past with no success. It's still on my list of things to figure out eventually. Well, maybe it's due to general timings then and not cx4. Super Bonk is another game with ...
by FitzRoy
Wed Jun 03, 2020 1:22 pm
Forum: SNESdev
Topic: Mesen-S - SNES Emulator
Replies: 370
Views: 177048

Re: Mesen-S - SNES Emulator

3/4ths of the way done now. I added: Mega Man X2 (EUR)....................................................... minor CX4 timing issues cause attract mode to noticeably desync Mega Man X2 (USA)....................................................... minor CX4 timing issues cause attract mode to noticea...
by FitzRoy
Tue May 26, 2020 10:12 pm
Forum: SNESdev
Topic: Mesen-S - SNES Emulator
Replies: 370
Views: 177048

Re: Mesen-S - SNES Emulator

Yeah, woops. I must've changed that setting when I was testing the Death Brade/Power Drive stuff months ago and forgot to change it back. Kind of a dangerous setting I guess. Seems odd that Ashita no Joe glitches with either 00 or FF and requires randomization to avoid glitches. I don't remember us ...
by FitzRoy
Tue May 26, 2020 6:47 am
Forum: SNESdev
Topic: Mesen-S - SNES Emulator
Replies: 370
Views: 177048

Re: Mesen-S - SNES Emulator

I would not speed up PAL games doing a library test. ¯\_(ツ)_/¯
l2e.png
by FitzRoy
Tue May 26, 2020 5:14 am
Forum: SNESdev
Topic: Mesen-S - SNES Emulator
Replies: 370
Views: 177048

Re: Mesen-S - SNES Emulator

Ice Man wrote:
Tue May 26, 2020 4:00 am
Oddly enough this only happens to the US and JP version. EU version does not have this bug.
Hmm, I was able to trigger it in every version.
by FitzRoy
Tue May 26, 2020 3:54 am
Forum: SNESdev
Topic: Mesen-S - SNES Emulator
Replies: 370
Views: 177048

Re: Mesen-S - SNES Emulator

I finally found a bug that used to exist in bsnes as well. The Lemmings 2 intro, if you let it play before the title screen, has tile corruption. The fix is documented here, something about a buffer overflow:
https://gitlab.com/higan/bsnes-history/ ... 63302f5eff
by FitzRoy
Sat May 23, 2020 4:22 am
Forum: SNESdev
Topic: Mesen-S - SNES Emulator
Replies: 370
Views: 177048

Re: Mesen-S - SNES Emulator

wow, thats really cool. thank you. when was the last time you tested bsnes with all games? i think someone did this recently as well. Well, bsnes first appeared in 2004, so it was sometime between 2006 and 2013. byuu tinkers with his code a lot, so there were some regressions after that. But there ...
by FitzRoy
Fri May 22, 2020 4:08 am
Forum: SNESdev
Topic: Mesen-S - SNES Emulator
Replies: 370
Views: 177048

Re: Mesen-S - SNES Emulator

Thanks for the controller DB - that's definitely useful. It's a feature in Mesen, and it would make sense to have the same in Mesen-S as well, I'll get it integrated when I get a chance. Yeah, I just noticed that your mapper db for Mesen has a controller field. It's definitely possible to do it thi...