Search found 387 matches

by NovaSquirrel
Tue Jul 07, 2020 7:06 pm
Forum: NESdev
Topic: VBCC Optimizing C-compiler now supports NES
Replies: 24
Views: 1198

Re: VBCC Optimizing C-compiler now supports NES

vbc wrote:
Tue Jul 07, 2020 10:01 am
What debug format ist used by Mesen? Is there a specification available?
It supports ca65 debug information directly but it also has its own format that's described in its documentation.
by NovaSquirrel
Fri Jul 03, 2020 2:27 pm
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 49
Views: 35608

Re: Nova the Squirrel 2 (WIP)

https://i.imgur.com/Rs5i366.png I've been playing with HDMA a bit, including some parallax scrolling . I've been playing with a second foreground layer a bit, which was surprisingly straightforward to code. Just had to add some more collision checks, and also keep track of what's standing on it so ...
by NovaSquirrel
Sat Jun 27, 2020 7:24 am
Forum: SNESdev
Topic: SNES microgame tool (WIP)
Replies: 5
Views: 537

Re: SNES microgame tool (WIP)

So does your engine read JSONs, Lua, or CSVs directly or do you need to convert them in order for them to work with the engine? It directly uses Tiled TMX and TSX files. I wanted the whole process to be as streamlined and automated as I can get it, so no manual conversion of anything if I can help ...
by NovaSquirrel
Wed Jun 24, 2020 7:08 am
Forum: SNESdev
Topic: SNES microgame tool (WIP)
Replies: 5
Views: 537

Re: SNES microgame tool (WIP)

calima wrote:
Wed Jun 24, 2020 12:03 am
Oh my, there goes that poor guy's kickstarter haha.
I think there's definitely a lot of room for a higher end and friendlier game dev tool that's actually built for full-size games. The way mine works definitely does not scale very well past tiny projects, since that's what it's intended for.
by NovaSquirrel
Tue Jun 23, 2020 9:04 pm
Forum: SNESdev
Topic: SNES microgame tool (WIP)
Replies: 5
Views: 537

SNES microgame tool (WIP)

https://i.imgur.com/PGgI2A0.png https://i.imgur.com/peXMzEi.png "Gameplay" demo I dug up my NES microgame experiment and I've been working on retargeting it to SNES, and it's way further along than that project ever got. I'm still using Blockly for the programming, but for the GUI I'm now just usin...
by NovaSquirrel
Thu Mar 05, 2020 5:32 pm
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 49
Views: 35608

Re: Nova the Squirrel 2 (WIP)

https://i.imgur.com/8twrYUU.png I have most of a dialog engine implemented! I can have any number of arbitrary 2bpp images as the background, put level blocks and text on top of it, and then place NPCs (who are automatically converted made into 8x8 tiles from a PNG, skipping empty tiles). This dial...
by NovaSquirrel
Thu Mar 05, 2020 4:46 pm
Forum: Homebrew Projects
Topic: Squirrel Domino: Dr. Mario clone
Replies: 31
Views: 65247

Re: Squirrel Domino: Dr. Mario clone

I went and made a build that uses a different random number generator than the one I was misusing. (I was using a LFSR and treating it as generating a full 8 bits every time)

It shouldn't actually make much difference, but might as well have slightly better random number generation for the cart?
by NovaSquirrel
Sun Mar 01, 2020 7:52 am
Forum: 2019 NESdev Competition
Topic: Nin Nin
Replies: 16
Views: 5868

Re: Nin Nin

I enjoyed it as a nice relaxing platformer to take my time with up, until Lava Pit, where taking damage seemed almost unavoidable on some screens, and I couldn't figure out how to get to the goal once I finally got all the way up to the top. :p
by NovaSquirrel
Mon Feb 24, 2020 10:05 pm
Forum: NESemdev
Topic: An idea: emulating dirty pin connector?
Replies: 7
Views: 4052

Re: An idea: emulating dirty pin connector?

I've seen videos of people showing off their mysterious "glitchy" cartridges before, where someone with NES development knowledge would know that they just happened to be the interrupt request pin not making contact. I've explored how that looks a bit with a modified MMC3 PowerPak mapper that had in...
by NovaSquirrel
Sun Feb 09, 2020 3:33 pm
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 49
Views: 35608

Re: Nova the Squirrel 2 (WIP)

Just wanted to drop by and say that this looks very promising! Maybe the animations could be more dynamic and impactful, but I know from experience that when doing everything yourself, you have to draw a line somewhere, because else, the game would never get done. Thanks! I do want to go back and t...
by NovaSquirrel
Fri Jan 17, 2020 10:33 pm
Forum: NESdev
Topic: Automatic ca65/ld65 bank chooser
Replies: 4
Views: 3465

Automatic ca65/ld65 bank chooser

After playing with RGBDS for Game Boy Color development, I noticed that it lets you skip specifying what bank a section is located in entirely and it just tries to pack it somewhere where there's room. Because I found it super useful, I wrote a Python script to shove that feature into ca65/ld65. For...
by NovaSquirrel
Tue Dec 24, 2019 9:53 pm
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 49
Views: 35608

Re: Nova the Squirrel 2 (WIP)

https://i.imgur.com/FzxkmMs.gif I've been playing around with more copy abilities; here's a remote control missile that can be guided. I intend on putting in more remote control abilities and having an emphasis on using them to solve puzzles and such. https://i.imgur.com/YEjEH9u.gif New background ...
by NovaSquirrel
Wed Dec 04, 2019 7:48 am
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 49
Views: 35608

Re: Nova the Squirrel 2 (WIP)

Haha yeah, I put in the minimal amount of effort for that because I don't have a proper walk animation yet but still wanted to display a character to get a feel for how it'd look
by NovaSquirrel
Tue Dec 03, 2019 6:15 pm
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 49
Views: 35608

Re: Nova the Squirrel 2 (WIP)

I've got the overworld map to a state where you can move around on it and select a level. No polish there yet. You can also exit to the overworld or go through exit doors to get back to the overworld. I later want to add a screen between the overworld and level itself, but not sure how I want to des...