Search found 404 matches

by NovaSquirrel
Tue Sep 22, 2020 9:19 am
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 90
Views: 48771

Re: Nova the Squirrel 2 (WIP)

Nikku4211 wrote:
Tue Sep 22, 2020 9:03 am
What would you do if too many sprites come up all at once in the same screen by accident?
In that case it will just fail to load in the new tiles. If it turns out to be a real problem I might try to figure out a solution.
by NovaSquirrel
Mon Sep 21, 2020 9:39 pm
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 90
Views: 48771

Re: Nova the Squirrel 2 (WIP)

https://i.imgur.com/lxR0dFF.gif Semi-dynamic sprites are in! The level header still specifies eight sprite tilesets to start things off with, and if a level never needs a tileset that's not already loaded this system won't be used. But I can now have levels with nine or more sprite tilesets. When a...
by NovaSquirrel
Sun Sep 20, 2020 9:37 am
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 90
Views: 48771

Re: Nova the Squirrel 2 (WIP)

Dynamic sprites are nice, but are non-dynamic sprite graphics loaded by the enemy codes themselves, or by the level? If the latter, have you looked into semi-dynamic sprites, which are the former? Also, you put the packed data in VRAM rather than in WRAM before decompressing it? And yeah, you shoul...
by NovaSquirrel
Sat Sep 19, 2020 7:57 pm
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 90
Views: 48771

Re: Nova the Squirrel 2 (WIP)

https://i.imgur.com/WagQIEi.gif https://i.imgur.com/YcpAba4.gif I noticed I had 128 sprite tiles that were unused, that I had no current plans for, so I made a system where I have 8 dynamic sprite slots of 16 tiles each. Here I'm using them for a better explosion animation that I'm streaming in. I ...
by NovaSquirrel
Tue Sep 08, 2020 10:32 pm
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 90
Views: 48771

Re: Nova the Squirrel 2 (WIP)

I don't think making it feel more like Blue Sphere aesthetically is important, unless you think the curve helps to make it easier on the eyes? I mostly meant that it must have some design decisions that make it fine, since I haven't really seen people complain about Blue Sphere's turning. What I pro...
by NovaSquirrel
Mon Sep 07, 2020 8:01 pm
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 90
Views: 48771

Re: Nova the Squirrel 2 (WIP)

I've been playing around with different ways of making the Mode 7 stages feel better. I'm also giving git branches their first real use in exploring these different solutions. Making it not aligned to the grid seems like it has promise but could cause its own issues? I feel like I might want the abi...
by NovaSquirrel
Fri Sep 04, 2020 4:26 pm
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 90
Views: 48771

Re: Nova the Squirrel 2 (WIP)

The game looks great, I especially like the forest background in the side scrolling parts. In the mode7 areas, you could try adding a depth fog effect. Also maybe you can fill out the empty areas with some tiles that might look better, like water or something. Maybe you can also add some border til...
by NovaSquirrel
Fri Sep 04, 2020 12:17 pm
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 90
Views: 48771

Re: Nova the Squirrel 2 (WIP)

The Mode7 screens might look a bit more immersive with a shadow under the player character, which right now looks a bit like floating. (That shadow could be done with a sprite or with the window registers.) When the player presses the down direction on the D-pad, the character could change its orie...
by NovaSquirrel
Fri Sep 04, 2020 10:04 am
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 90
Views: 48771

Re: Nova the Squirrel 2 (WIP)

https://i.imgur.com/lP4p745.gif I've done a whole lot more work on the Mode 7 levels and I've implemented a lot of the mechanics I'll be needing including block pushing, an inventory, keys/locks and footwear , a free camera mode to compensate for the low screen resolution, https://i.imgur.com/Z64vj...
by NovaSquirrel
Wed Aug 26, 2020 3:50 pm
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 90
Views: 48771

Re: Nova the Squirrel 2 (WIP)

https://i.imgur.com/rNT0wXg.gif Here's a feature I'm really excited about: software-rendering sprites onto the Mode 7 plane. Instead of taking the time to learn how to do the math to position sprites, and having them pre-scaled at several sizes, I guess I took the time to do this solution instead. ...
by NovaSquirrel
Tue Aug 25, 2020 3:19 pm
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 90
Views: 48771

Re: Nova the Squirrel 2 (WIP)

Where are you posting updates? Mostly Twitter and in Discord servers, but I think I see the value in providing them somewhere separate from social media and such too. Especially since this is much more focused specifically on the game. https://i.imgur.com/blDsOhP.png And yeah I'm stealing from Chip...
by NovaSquirrel
Tue Aug 25, 2020 3:04 pm
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 90
Views: 48771

Re: Nova the Squirrel 2 (WIP)

Please post more updates here because when I try and view your GIFS on my twitter feed they just show up as a black screen. I guess I can, I wasn't really bothering since it got a lot more attention elsewhere so I assumed the people that cared the most were elsewhere. https://i.imgur.com/trWSjEg.pn...
by NovaSquirrel
Wed Aug 05, 2020 1:38 pm
Forum: SNESdev
Topic: Mesen-S - SNES Emulator
Replies: 370
Views: 179686

Re: Mesen-S - SNES Emulator

FitzRoy wrote:
Sat Aug 01, 2020 8:00 am
Things going ok with you, Sour? Almost a month without a git commit is a long time for you.
As far as I can tell he stopped because SameBoy's author started accusing him of plagiarism, and Sour didn't want to deal with that sort of thing. The Mesen Patreon is also paused.
by NovaSquirrel
Sun Jul 19, 2020 6:08 pm
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 90
Views: 48771

Re: Nova the Squirrel 2 (WIP)

https://i.imgur.com/CfvrgB7.png Guess I need to work on making better use of 4bpp then. Starting out with adding some better flowers that actually have their own palette, and I'm gonna try and start filling the background palettes up a bit more. While I'm at it I made it so that grass animates a bi...
by NovaSquirrel
Sun Jul 19, 2020 11:30 am
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 90
Views: 48771

Re: Nova the Squirrel 2 (WIP)

Señor Ventura wrote:
Sun Jul 19, 2020 4:46 am
With that level of color degree, Have you thought about using mode 0 with 4 layers of background?.
A single extra background layer is not really worth sacrificing 4bpp graphics in my opinion.