Search found 483 matches

by NovaSquirrel
Thu Feb 29, 2024 11:01 pm
Forum: General Stuff
Topic: Cooks of NesDev, What's Cookin?
Replies: 41
Views: 2515

Re: Cooks of NesDev, What's Cookin?

I don't do a lot of cooking that isn't just preparing stuff from a box, but I do like to cook this cheeseburger casserole recipe a lot. I just eat it like it's eight individual burgers instead of a casserole, and I change the recipe a little bit to do things in an order that makes more sense (onion ...
by NovaSquirrel
Mon Feb 12, 2024 1:56 pm
Forum: Homebrew Projects
Topic: Another Raycasting Demo
Replies: 52
Views: 50650

Re: Another Raycasting Demo

Posting the ROM here for preservation (gotten via Wayback Machine)
by NovaSquirrel
Sun Jan 28, 2024 9:56 pm
Forum: SNESdev
Topic: VRAM settings confusion (64k? 32k words?)
Replies: 10
Views: 819

Re: VRAM settings confusion (64k? 32k words?)

You might be interested in a VRAM layout planning tool I made which makes the planning into more of a visual process, inspired by similar tools I saw for the DS. I'll also share the layout I'm using for my platformer game, just in case that's helpful. Under normal circumstances I have $0000-$2FFF se...
by NovaSquirrel
Thu Jan 11, 2024 12:22 pm
Forum: NESdev
Topic: Distributing build dependencies of version-controlled NES projects
Replies: 21
Views: 3513

Re: Distributing build dependencies of version-controlled NES projects

Running with this example, I'm fairly certain GNU binutils supports z80, so I'd just avoid the headache and go with the suite I'm familiar with. In the Game Boy's case you do actually need to use Game Boy-specific tools because it uses Sharp's SM83 core which is very similar to a z80 but has a lot ...
by NovaSquirrel
Mon Jan 01, 2024 7:46 pm
Forum: SNESdev Homebrew Projects
Topic: Terrific Audio Driver
Replies: 16
Views: 3723

Re: Terrific Audio Driver

I'm really glad to see another SNES audio driver where the editing tool is actually SNES-specific, so you can use SNES features (like envelopes) to their fullest. That was a big draw for SNESGSS for me. I could see myself potentially using this for stuff.
by NovaSquirrel
Thu Nov 30, 2023 1:21 pm
Forum: NESemdev
Topic: Mesen - Emulator
Replies: 423
Views: 253769

Re: Mesen - Emulator

I'm currently experiencing a bug in the tilemap viewer on Windows 10, where hovering over a tile will cause the emulator to immediately lock up when it tries to open up the tooltip, resulting in a rectangle that appears but is just blank (sometimes it does work for a brief moment). Looks like this w...
by NovaSquirrel
Sun Nov 05, 2023 5:02 pm
Forum: Homebrew Projects
Topic: Sonic 3 blue spheres bonus game (from Sonic Vol.2 romhack)
Replies: 4
Views: 1979

Re: Sonic 3 blue spheres bonus game (from Sonic Vol.2 romhack)

This works surprisingly well, and really feels like I'm playing Blue Sphere! The NES version of the music sounds really nice too.
by NovaSquirrel
Sat Sep 30, 2023 5:07 pm
Forum: SNESdev Homebrew Projects
Topic: Nova the Squirrel 2 (WIP)
Replies: 132
Views: 106138

Re: Nova the Squirrel 2 (WIP)

I really like the player physics (and love how smooth everything feels!) but I'll play around with it and see if it feels better to me with some tweaks. There have been some small changes from the first game already, I think regarding turning around? Edit: Also, unless there's some reason for not do...
by NovaSquirrel
Fri Sep 22, 2023 2:44 pm
Forum: SNESdev Homebrew Projects
Topic: Nova the Squirrel 2 (WIP)
Replies: 132
Views: 106138

Re: Nova the Squirrel 2 (WIP)

Sure, here's a build of how it is right this very moment, including some changes I haven't committed yet. For everyone else, the issue omonim2007 ran into was that I forgot to specify that in addition to Make you also needed a C compiler and GNU Coreutils. I think most of the people who've tried to ...
by NovaSquirrel
Sat Aug 26, 2023 1:12 am
Forum: SNESdev
Topic: This might sound like a really stupid and obvious question, but . . .
Replies: 2
Views: 1408

Re: This might sound like a really stupid and obvious question, but . . .

Yes, using DMA you can completely rewrite at least two entire screens of tilemap data between frames (you get somewhere around 6000 bytes? And it'd be 32*28*2=1792 bytes per screen, at least at 256x224). And of course if you have multiple tilemaps already stored in VRAM you can switch between them i...
by NovaSquirrel
Thu Jul 27, 2023 7:08 pm
Forum: Homebrew Projects
Topic: Full Quiet OSS
Replies: 2
Views: 1773

Re: Full Quiet OSS

It's really cool to have another implementation of placing segments wherever they'll fit. I noticed this one actually understands alignment unlike mine.
by NovaSquirrel
Wed Jul 19, 2023 12:00 pm
Forum: General Stuff
Topic: Homebrew feels commercial by default now
Replies: 27
Views: 4593

Re: Homebrew feels commercial by default now

I think the Everdrive store managed to get itself back into a spot where the flashcarts are usually in stock. I've been deliberately picking cart "hardware" with flashcart compatibility in mind, because that's the ideal way I'd like my games to be played. So that means on NES I'm using com...
by NovaSquirrel
Sun Jul 16, 2023 7:43 pm
Forum: General Stuff
Topic: Homebrew feels commercial by default now
Replies: 27
Views: 4593

Re: Homebrew feels commercial by default now

Your concern is, however, shared by ax6 in the gbdev server, who claims that any focus on trying to cover the costs of food, shelter, and hardware for homebrew development by doing homebrew development, or on designing a Game Boy game to reduce replication cost, is "too commercial". I def...
by NovaSquirrel
Sun Jul 16, 2023 4:30 pm
Forum: General Stuff
Topic: Homebrew feels commercial by default now
Replies: 27
Views: 4593

Re: Homebrew feels commercial by default now

If you look at PC game development there's a very long history of people making games for fun (whether big or small), and it feels like there's a lot of room for hobby stuff to exist there within game dev communities, and people acknowledge that it's a thing. It feels like compared to PC games there...
by NovaSquirrel
Sun Jul 16, 2023 12:18 pm
Forum: General Stuff
Topic: Homebrew feels commercial by default now
Replies: 27
Views: 4593

Homebrew feels commercial by default now

When I first started playing with programming for retro consoles back in 2008 or so, it seemed like it was a cool pocket of community where game dev was actually prominently a hobby thing, which I really liked. I saw people releasing cool free games and toys for the Nintendo DS and Wii (and a lot of...