Search found 483 matches
- Thu Feb 29, 2024 11:01 pm
- Forum: General Stuff
- Topic: Cooks of NesDev, What's Cookin?
- Replies: 44
- Views: 2620
Re: Cooks of NesDev, What's Cookin?
I don't do a lot of cooking that isn't just preparing stuff from a box, but I do like to cook this cheeseburger casserole recipe a lot. I just eat it like it's eight individual burgers instead of a casserole, and I change the recipe a little bit to do things in an order that makes more sense (onion ...
- Mon Feb 12, 2024 1:56 pm
- Forum: Homebrew Projects
- Topic: Another Raycasting Demo
- Replies: 52
- Views: 50675
Re: Another Raycasting Demo
Posting the ROM here for preservation (gotten via Wayback Machine)
- Sun Jan 28, 2024 9:56 pm
- Forum: SNESdev
- Topic: VRAM settings confusion (64k? 32k words?)
- Replies: 10
- Views: 820
Re: VRAM settings confusion (64k? 32k words?)
You might be interested in a VRAM layout planning tool I made which makes the planning into more of a visual process, inspired by similar tools I saw for the DS. I'll also share the layout I'm using for my platformer game, just in case that's helpful. Under normal circumstances I have $0000-$2FFF se...
- Thu Jan 11, 2024 12:22 pm
- Forum: NESdev
- Topic: Distributing build dependencies of version-controlled NES projects
- Replies: 21
- Views: 3513
Re: Distributing build dependencies of version-controlled NES projects
Running with this example, I'm fairly certain GNU binutils supports z80, so I'd just avoid the headache and go with the suite I'm familiar with. In the Game Boy's case you do actually need to use Game Boy-specific tools because it uses Sharp's SM83 core which is very similar to a z80 but has a lot ...
- Mon Jan 01, 2024 7:46 pm
- Forum: SNESdev Homebrew Projects
- Topic: Terrific Audio Driver
- Replies: 16
- Views: 3732
Re: Terrific Audio Driver
I'm really glad to see another SNES audio driver where the editing tool is actually SNES-specific, so you can use SNES features (like envelopes) to their fullest. That was a big draw for SNESGSS for me. I could see myself potentially using this for stuff.
- Thu Nov 30, 2023 1:21 pm
- Forum: NESemdev
- Topic: Mesen - Emulator
- Replies: 423
- Views: 254159
Re: Mesen - Emulator
I'm currently experiencing a bug in the tilemap viewer on Windows 10, where hovering over a tile will cause the emulator to immediately lock up when it tries to open up the tooltip, resulting in a rectangle that appears but is just blank (sometimes it does work for a brief moment). Looks like this w...
- Sun Nov 05, 2023 5:02 pm
- Forum: Homebrew Projects
- Topic: Sonic 3 blue spheres bonus game (from Sonic Vol.2 romhack)
- Replies: 4
- Views: 1991
Re: Sonic 3 blue spheres bonus game (from Sonic Vol.2 romhack)
This works surprisingly well, and really feels like I'm playing Blue Sphere! The NES version of the music sounds really nice too.
- Sat Sep 30, 2023 5:07 pm
- Forum: SNESdev Homebrew Projects
- Topic: Nova the Squirrel 2 (WIP)
- Replies: 132
- Views: 106239
Re: Nova the Squirrel 2 (WIP)
I really like the player physics (and love how smooth everything feels!) but I'll play around with it and see if it feels better to me with some tweaks. There have been some small changes from the first game already, I think regarding turning around? Edit: Also, unless there's some reason for not do...
- Fri Sep 22, 2023 2:44 pm
- Forum: SNESdev Homebrew Projects
- Topic: Nova the Squirrel 2 (WIP)
- Replies: 132
- Views: 106239
Re: Nova the Squirrel 2 (WIP)
Sure, here's a build of how it is right this very moment, including some changes I haven't committed yet. For everyone else, the issue omonim2007 ran into was that I forgot to specify that in addition to Make you also needed a C compiler and GNU Coreutils. I think most of the people who've tried to ...
- Sat Aug 26, 2023 1:12 am
- Forum: SNESdev
- Topic: This might sound like a really stupid and obvious question, but . . .
- Replies: 2
- Views: 1423
Re: This might sound like a really stupid and obvious question, but . . .
Yes, using DMA you can completely rewrite at least two entire screens of tilemap data between frames (you get somewhere around 6000 bytes? And it'd be 32*28*2=1792 bytes per screen, at least at 256x224). And of course if you have multiple tilemaps already stored in VRAM you can switch between them i...
- Thu Jul 27, 2023 7:08 pm
- Forum: Homebrew Projects
- Topic: Full Quiet OSS
- Replies: 2
- Views: 1784
Re: Full Quiet OSS
It's really cool to have another implementation of placing segments wherever they'll fit. I noticed this one actually understands alignment unlike mine.
- Wed Jul 19, 2023 12:00 pm
- Forum: General Stuff
- Topic: Homebrew feels commercial by default now
- Replies: 27
- Views: 4613
Re: Homebrew feels commercial by default now
I think the Everdrive store managed to get itself back into a spot where the flashcarts are usually in stock. I've been deliberately picking cart "hardware" with flashcart compatibility in mind, because that's the ideal way I'd like my games to be played. So that means on NES I'm using com...
- Sun Jul 16, 2023 7:43 pm
- Forum: General Stuff
- Topic: Homebrew feels commercial by default now
- Replies: 27
- Views: 4613
Re: Homebrew feels commercial by default now
Your concern is, however, shared by ax6 in the gbdev server, who claims that any focus on trying to cover the costs of food, shelter, and hardware for homebrew development by doing homebrew development, or on designing a Game Boy game to reduce replication cost, is "too commercial". I def...
- Sun Jul 16, 2023 4:30 pm
- Forum: General Stuff
- Topic: Homebrew feels commercial by default now
- Replies: 27
- Views: 4613
Re: Homebrew feels commercial by default now
If you look at PC game development there's a very long history of people making games for fun (whether big or small), and it feels like there's a lot of room for hobby stuff to exist there within game dev communities, and people acknowledge that it's a thing. It feels like compared to PC games there...
- Sun Jul 16, 2023 12:18 pm
- Forum: General Stuff
- Topic: Homebrew feels commercial by default now
- Replies: 27
- Views: 4613
Homebrew feels commercial by default now
When I first started playing with programming for retro consoles back in 2008 or so, it seemed like it was a cool pocket of community where game dev was actually prominently a hobby thing, which I really liked. I saw people releasing cool free games and toys for the Nintendo DS and Wii (and a lot of...