Search found 298 matches

by Eugene.S
Mon Oct 05, 2020 10:34 pm
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 883
Views: 413969

Re: Mesen - NES Emulator

Eugene.S, your link does not link to that post from Sour. Please, could you fix your link? I’m interested to read its thread.
Fixed

Anyone know where to get lastest "my nes" sources for preservation reason?
by Eugene.S
Mon Oct 05, 2020 9:14 am
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 883
Views: 413969

Re: Mesen - NES Emulator

Found it on Reddit topic : Just for the sake of not letting the speculations spin out of control, I figured I should at least post something. I stopped working on the emulators back in July, and just marked them as archived yesterday because I don't plan on resuming work on them at this point (and I...
by Eugene.S
Fri Sep 25, 2020 2:02 am
Forum: NESdev
Topic: Differences between PAL Famiclones/Dendy and official NES/Famicom timings (F.A.Q.)
Replies: 0
Views: 1140

Differences between PAL Famiclones/Dendy and official NES/Famicom timings (F.A.Q.)

Old topic was totally obsolete/mess. So it has been found over the years that there are 3 types of NES timing: 1. Official NTSC NES and Famicom. 2. Official PAL NES. 3. Pirate PAL Famiclone, including Dendy. This timing is called Dendy mode in most of modern emulators due to historical reasons. It ...
by Eugene.S
Sun Apr 26, 2020 5:19 am
Forum: NESemdev
Topic: PAL color palette emulation
Replies: 79
Views: 51435

Re: PAL color palette emulation

Links to this and this discussion topics.

Here are NEW hi-resolution OSC captures, including real RP2C07-0 PAL NES PPU:
2C07_CYUV_4555
2C07_Composite

6538_CYUV_4555
6538_Composite

Link to old capture is here.
by Eugene.S
Thu Apr 16, 2020 10:38 am
Forum: NESemdev
Topic: FCEUX and Prince of Persia
Replies: 4
Views: 1637

Re: FCEUX and Prince of Persia

Okay, i understand now how this bug works on standard games:
When sprite appears at first 8 left pixels, it must be cleared, but this doesn't happen.

But "Prince of Persia" shouldn't have character sprite at first 8 pixels.
I guess this is game bug, but it was hidden until it meets FCEUX bug:
by Eugene.S
Thu Apr 16, 2020 4:14 am
Forum: NESemdev
Topic: FCEUX and Prince of Persia
Replies: 4
Views: 1637

FCEUX and Prince of Persia

Hi nesdev. FCEUX had an obscure bug in OLD-PPU code that was fixed a couple days ago: https://github.com/TASVideos/fceux/commit/fadb2008569f33ff6fe37e99706e9fb359388ac8 https://github.com/TASVideos/fceux/commit/16a965d15c45a938557700e0b763fef33a5f84d7 disable-sprite-in-leftmost-8-pixels part of the ...
by Eugene.S
Mon Mar 16, 2020 12:35 am
Forum: NESemdev
Topic: Famicom AV, PAL NES & Dendy chips decapsulation (progress!)
Replies: 40
Views: 45303

Re: Famicom AV, PAL NES & Dendy chips decapsulation (progress!)

Still wait our decapper man, sorry. Anyway he promise will work on this project
by Eugene.S
Wed Dec 11, 2019 7:40 am
Forum: NES Hardware and Flash Equipment
Topic: Hardware VGM-players (free PCB+Firmware)
Replies: 0
Views: 5989

Hardware VGM-players (free PCB+Firmware)

Aidan Lawrence developed portable VGM -players based on Yamaha FM-chips. PCB and Firmware are opensource, but you can buy already assembled devices. Mega Blaster (YM2612 + SN76489) Sega Genesis/Megadrive: Project Homepage Github Source Video Mega Midi (YM2612 + SN76489) Sega Genesis/MD Hardware MID...
by Eugene.S
Wed Jun 26, 2019 11:36 pm
Forum: General Stuff
Topic: Dendy Chronicles - a NES-related web series
Replies: 59
Views: 43447

Re: Dendy Chronicles - a NES-related web series

"How much is 8-bit?" the movie:
https://youtu.be/moCpLJjAPNI
by Eugene.S
Mon Mar 25, 2019 1:41 am
Forum: NESemdev
Topic: puNES Emulator
Replies: 766
Views: 1069817

Re: puNES Emulator

puNES 0.104 is out: - Fixed graphical problem with xBRZ filter. - Fixed mappers 50, 90, 156, 178, UNL-KOF97, UNL-VRC7, MMC3 KT-008 PCB. - Fixed possible issue with High DPI monitor. - The shortcuts were not applied and saved correctly. Fixed. - For the general UxROM mapper use a full 8-bit bank sele...
by Eugene.S
Mon Jan 14, 2019 2:17 am
Forum: NESemdev
Topic: puNES Emulator
Replies: 766
Views: 1069817

Re: puNES Emulator

puNES 0.103 is out: Changelog: 0.103 - Added support for the UNIF mapper UNIF DREAMTECH01. - Fixed mapper MMC5 and 213. - Added support for NSFe format. - Added OpenBSD support. - Added support for IPS, BPS and XDELTA patches. It's possible to patch the ROM through 3 ways: 1) rename the patch with t...
by Eugene.S
Tue Jan 08, 2019 2:57 am
Forum: NESemdev
Topic: APU behavior (Eliminator Boat Duel)
Replies: 22
Views: 18020

Re: APU behavior (Eliminator Boat Duel)

So, i guess this title will confusing other emu developers
by Eugene.S
Tue Jan 08, 2019 1:44 am
Forum: NESemdev
Topic: APU behavior (Eliminator Boat Duel)
Replies: 22
Views: 18020

Re: APU behavior (Eliminator Boat Duel)

FCAV test record is here Eliminator Boat Duel is buzzing $C000 is buzzing $8000 is silent (sometimes after restart it have graphical garbage) Nintendulator, nestopia, fceux, and even old nnnesterj and virtuanes pass this test same way as hardware, but rocknes have silence on both (but buzzing on boa...
by Eugene.S
Mon Jan 07, 2019 5:34 pm
Forum: NESemdev
Topic: APU behavior (Eliminator Boat Duel)
Replies: 22
Views: 18020

Re: APU behavior (Eliminator Boat Duel)

The game enables the DMC channel without ever writing to $4012/$4013 to initialize those registers. Then it keeps writing to $4015 (once per frame) with the DMC enabled flag set. If I initialize those values with $C000 and 1 (which are their minimum respective values normally), a buzzing sound can ...