Search found 1073 matches

by unregistered
Fri Sep 18, 2020 2:06 pm
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 857
Views: 392735

Re: Mesen - NES Emulator

Ooh, I use .cdl hex codes: If bit7 is set, that marks the start of a function. If bit0 is set, that makes the code active (or makes it appear like it has already been run). A hex code of #$02 specifies that the byte is part of a data section. A hex code of #$00 specifies that the byte is part of unk...
by unregistered
Fri Sep 18, 2020 1:54 pm
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 857
Views: 392735

Re: Mesen - NES Emulator

This can be done with the "Mark selection as..." option in the right click menu either in the memory tools or the debugger's disassembly view, though the latter has the shortcoming that it can't be done on a byte-by-byte granularity. tokumaru, to speed up the “Mark selection as...” process, and to ...
by unregistered
Fri Sep 18, 2020 12:32 pm
Forum: Newbie Help Center
Topic: 8x16 and whatever else unreg wants to know
Replies: 1559
Views: 428662

Re: 8x16 and whatever else unreg wants to know

^What would you check if the MMC1 PRG banks suddenly become bank #0 and bank #1, after the first, of 5, bank-switching writes to ROM? :)
by unregistered
Thu Sep 17, 2020 3:54 pm
Forum: Newbie Help Center
Topic: 8x16 and whatever else unreg wants to know
Replies: 1559
Views: 428662

Re: 8x16 and whatever else unreg wants to know

PRAISE GOD!! :D :mrgreen: Wow! Can log in again! Thank you so much tepples, and, on IRC, Kufat, jero32, and genuisAZK (I think that’s how it’s spelled)! :D —- Our game uses MMC1; it’s set to use 32 PRGROM banks, 8kb of PRGRAM, and 8kb of CHRRAM. PRGROM Banks #15 and #31 are the only banks that can b...
by unregistered
Tue Jun 02, 2020 1:08 pm
Forum: Newbie Help Center
Topic: Best way to get from Famitracker to useable ASM code?
Replies: 8
Views: 2654

Re: Best way to get from Famitracker to useable ASM code?

Hi, no one has mentioned Famitone 2... why? That’s what I’ve been using... it’s excellent to convert Famitracker to nes use. :)

It’s written extremely great by Shiru. Have learned some nifty 6502 tricks from time spent watching/looking-at famitone’s code.
by unregistered
Thu Mar 05, 2020 10:03 am
Forum: phpBB Issues
Topic: Change to quote; removed “ marks
Replies: 1
Views: 2476

Re: Change to quote; removed “ marks

Sorry, it took some time b4 learning how to do ^this... on page 13 there’s an example in the middle of my post when I quoted tepples:

http://forums.nesdev.com/viewtopic.php?p=82509#p82509

edit: If it’s too much work, don’t worry about “fixing” that :) it is just uncomfortable.
by unregistered
Wed Mar 04, 2020 4:29 pm
Forum: phpBB Issues
Topic: Change to quote; removed “ marks
Replies: 1
Views: 2476

Change to quote; removed “ marks

Hi... just wanted to point out that since the quote code has been “-mark-lessed, all of the effort that was used to color the non-username parts of (or add urls to) the quote title has been turned into hard to understand massive amounts of text. Maybe, could someone add a date consideration to the b...
by unregistered
Wed Mar 04, 2020 3:55 pm
Forum: Newbie Help Center
Topic: What sorts of limitations are there on moving backgrounds?
Replies: 17
Views: 6922

Re: What sorts of limitations are there on moving backgrounds?

This post tries to elaborate on these responses. :) Individual background tiles can not be moved around like sprites (otherwise they would be called sprites not background tiles) so there are no overlapping of background tiles, or is it just too annoying to keep it from overlapping a tile with a dif...
by unregistered
Mon Mar 02, 2020 4:43 pm
Forum: NESemdev
Topic: An idea: emulating dirty pin connector?
Replies: 7
Views: 4509

Re: An idea: emulating dirty pin connector?

calima wrote:
Wed Feb 19, 2020 2:25 am
Only the best emulators include a "blow on the cart" option.
:lol: :shock: Have never stumbled across that best emulator option in Mesen... Sour, this is disappointing :wink:
by unregistered
Thu Feb 27, 2020 11:00 am
Forum: Newbie Help Center
Topic: 8x16 and whatever else unreg wants to know
Replies: 1559
Views: 428662

Re: 8x16 and whatever else unreg wants to know

If you have a hidden name table, and a hidden pattern table, the order of the updates doesn't matter at all. You just have to make sure that all VRAM updates take place during vblank or when rendering is turned off. Ahha! Yes! Thank you for helping clear my muddied thinking. :) Half of my brain was...
by unregistered
Wed Feb 26, 2020 2:53 pm
Forum: Newbie Help Center
Topic: 8x16 and whatever else unreg wants to know
Replies: 1559
Views: 428662

Re: 8x16 and whatever else unreg wants to know

Hmm... so the proper way to change CHR tiles is to first draw the entire new screen with the wrong CHR tiles, and then write the new CHR tiles, then switch to the new screen’s nametable and finally adjust $2000 to display the background with the new CHR tiles? Whether you're gonna update the name t...
by unregistered
Fri Feb 21, 2020 2:00 pm
Forum: Newbie Help Center
Topic: 8x16 and whatever else unreg wants to know
Replies: 1559
Views: 428662

Re: 8x16 and whatever else unreg wants to know

Hmm... so the proper way to change CHR tiles is to first draw the entire new screen with the wrong CHR tiles, and then write the new CHR tiles, then switch to the new screen’s nametable and finally adjust $2000 to display the background with the new CHR tiles? Now, after drawing and changing to the ...
by unregistered
Mon Feb 17, 2020 2:06 pm
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 857
Views: 392735

Re: Mesen - NES Emulator

I’m unable to remove/edit that line bc Mesen always gives a long message that starts with, “An unexpected error has occurred.” Thanks, this should be fixed in the latest dev build now. You’re welcome. :) Thank you so much Sour; using 0.9.9.13 now, it’s much smaller than 0.9.9.0 :D; am now able to f...
by unregistered
Thu Feb 13, 2020 9:39 pm
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 857
Views: 392735

Re: Mesen - NES Emulator

Sour, or anyone else, how can I remove a mistyped Watch entry? I typed [9C,2] , but I’m unable to remove/edit that line bc Mesen always gives a long message that starts with, “An unexpected error has occurred.” So, now there’s an immovable line with a red “<invalid label>”; all it needs is a ‘$’; th...
by unregistered
Tue Feb 04, 2020 10:50 am
Forum: Newbie Help Center
Topic: 8x16 and whatever else unreg wants to know
Replies: 1559
Views: 428662

Re: 8x16 and whatever else unreg wants to know

Thank you tokumaru! :D (Going to try your #2 option/suggestion.) Yeah, I'd probably go with that too. And make it slightly more flexible even, by always writing an RTS after the last transfer, and remembering that position in order to restore the LDA once the transfer is done. That way the routine ...