Search found 3190 matches

by Zepper
Wed Feb 12, 2020 3:45 pm
Forum: NESemdev
Topic: Mickey's Safari in Letterland shaking
Replies: 18
Views: 9162

Re: Mickey's Safari in Letterland shaking

Back.

Just a quick note, "261-264: Sprite pattern fetch (1 of 8). A12 is high". Well, A12 is high IF the sprite tile bank set (second sprite byte) is $1000.
by Zepper
Mon Dec 23, 2019 3:35 pm
Forum: NESemdev
Topic: 3DNes
Replies: 212
Views: 197780

Re: 3DNes

I have a question peeking my curiousity, have you though about trying to "predict" the future to allow for smoother scrolling? What do you mean by "smoother scrolling"? I believe he means the edges of the screen. In a few games, some backgrounds will look like a triangle. In order to fix that, ther...
by Zepper
Sat Nov 16, 2019 7:16 pm
Forum: NESemdev
Topic: Suggestions to follow branch instructions
Replies: 25
Views: 11155

Re: Suggestions to follow branch instructions

Quietust wrote:I have a feeling that there might be a language barrier here, and some machine translator is distorting not only the original question but our replies as well. Is English your native language?
That... or a bot. If human, yes, english isn't his mother-language, as far as I can tell ya.
by Zepper
Sat Oct 19, 2019 7:53 am
Forum: General Stuff
Topic: Account activation on Famitracker forum
Replies: 1
Views: 3606

Account activation on Famitracker forum

Hi.

I registered at Famitracker forums as "ZepperFang77", and I'd like to have my account activated.
by Zepper
Tue Aug 13, 2019 4:34 pm
Forum: NESemdev
Topic: Help with APU Triangle emulation bug?
Replies: 7
Views: 6634

Re: Help with APU Triangle emulation bug?

The expected result is a phone call style, right? :) Tune-silence-tune-silence... correct?
by Zepper
Thu Jul 11, 2019 6:08 pm
Forum: NES Music
Topic: More NSF Requests
Replies: 2991
Views: 1044355

Re: More NSF Requests

MrNorbert1994 wrote:With drums and pulse, triangle, noise sfxs.
How did you fix the "watch dog $4017" problem in Battletoads & Double Dragon?
by Zepper
Thu Jun 27, 2019 7:11 pm
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 838
Views: 370768

Re: Mesen - NES Emulator

koitsu wrote:Definitely not a bug; game is using some per-scanline/at-runtime PPU trickery that cannot be reflected in the nametable directly.
PPU IRQs, much like the scorebar in SMB3.
by Zepper
Fri Jun 21, 2019 12:27 pm
Forum: NESemdev
Topic: A12 Timing Question
Replies: 4
Views: 7009

Re: A12 Timing Question

Trace logs. Among the instructions, put a warning in the log when the IRQ is requested, then another when the IRQ is ready to trigger (meaning ready for its code execution). Analyse cycle and scanline, and see why it's happening there.
by Zepper
Fri May 31, 2019 2:59 pm
Forum: NESemdev
Topic: Defining a cross-emulator save state format
Replies: 12
Views: 14899

Re: Defining a cross-emulator save state format

About the savestate, is there a problem of setting APU (and possibly) PPU timings to zero instead of saving cycle counters? Good about saving on scanline -1. I believe it's no so hard to create a standard savestate format with tagged blocks.
by Zepper
Tue May 28, 2019 9:18 am
Forum: NESemdev
Topic: Defining a cross-emulator save state format
Replies: 12
Views: 14899

Re: Defining a cross-emulator save state format

The basic NES memory can't be different, along the CPU state. The problem is all about mappers, I suppose.
by Zepper
Sat Apr 20, 2019 7:14 am
Forum: NESemdev
Topic: For help,Mapper 538's mapper info!
Replies: 5
Views: 7930

Re: For help,Mapper 538's mapper info!

It's always missing some information. :shock: It looks like a hack of the FDS to be working as iNES format.

This is the game ("Exciting Soccer" by Konami, 1988).
by Zepper
Sat Apr 06, 2019 7:54 pm
Forum: General Stuff
Topic: Annoyance with Allegro + key polling
Replies: 5
Views: 5377

Re: Annoyance with Allegro + key polling

Ok, thanks.
by Zepper
Sat Apr 06, 2019 11:11 am
Forum: NESemdev
Topic: agnes - single C header NES emulation library
Replies: 11
Views: 11481

Re: agnes - single C header NES emulation library

One word: awesome.
by Zepper
Thu Apr 04, 2019 6:55 pm
Forum: General Stuff
Topic: Annoyance with Allegro + key polling
Replies: 5
Views: 5377

Re: Annoyance with Allegro + key polling

In what scope does char my_key=0; execute? Global or within a function? This will help me figure out whether it's a static or automatic variable. It's static and set to zero on emulator launch only. Are you calling poll_keyboard() ? What does keyboard_needs_poll() return? Not calling it. keyboard_n...
by Zepper
Thu Apr 04, 2019 7:03 am
Forum: General Stuff
Topic: Annoyance with Allegro + key polling
Replies: 5
Views: 5377

Annoyance with Allegro + key polling

Hi. I'm having an annoyance in my code. Such problem wasn't present in the previous version of my program. Basically... Allegro has a volatile char key[MAX_KEYS] array that holds the state of each keyboard key, as 0 (released) or -1 (pressed). More info here . In order to avoid a deadlock on checkin...