Search found 104 matches

by kuja killer
Mon Sep 21, 2020 11:16 am
Forum: NES Music
Topic: Sound Nes Megaman 4
Replies: 5
Views: 957

Re: Sound Nes Megaman 4

you might want to try reading about this first, it's pretty advanced though.
https://www.romhacking.net/documents/274/
by kuja killer
Fri Aug 07, 2020 11:03 am
Forum: NESemdev
Topic: Disch has passed away
Replies: 30
Views: 10221

Re: Disch has passed away

yea this broke my heart to hear. :( i always loved talking to disch in the #rom-hacking IRC channel on EsperNet - thats where i always hang out. He always helped me out every time i had any NES questions, and he helped me tons of times for my game Megaman Odyssey whenever i got stuck on coding relat...
by kuja killer
Fri May 01, 2020 7:09 pm
Forum: Homebrew Projects
Topic: Mega Man 9 remade into an NES ROM
Replies: 11
Views: 4177

Re: Mega Man 9 remade into an NES ROM

https://www.romhacking.net/forum/index.php?topic=16882.0 take a look here if interested. this was obviously abandonded/cancelled... This is also interesting... the mediafire link says this: Well, looks like we can’t go any further The file you requested has been removed from MediaFire for a violatio...
by kuja killer
Thu Apr 09, 2020 2:28 pm
Forum: NESdev
Topic: How many times can the NES change scrolling in a frame?
Replies: 57
Views: 32898

Re: How many times can the NES change scrolling in a frame?

i did this sort of thing for Pyro man level on my Megaman Odyssey romhack. The "wavy water" type stuff. I copied straight from the water level on Sonic CD (i dont remember what the zone/level was called) -- anyway i got it 100% accurate from it. So the IRQ runs about 30 to 40 times a frame. Somethin...
by kuja killer
Sun Feb 02, 2020 1:14 pm
Forum: NESdev
Topic: Curious about MMC5 5209/520A registers
Replies: 26
Views: 9636

Re: Curious about MMC5 5209/520A registers

Hey there again ? Rather than start a new thread, i kind of had another question or two, not about mmc5 stuff at the momment, but just NESASM things. First, is it possible for a macro or a "if/else" statement to loop X number of times ...i know "asm6" has something called "REPT" to repeat doing some...
by kuja killer
Sat Jan 18, 2020 3:28 am
Forum: NESdev
Topic: Curious about MMC5 5209/520A registers
Replies: 26
Views: 9636

Re: Curious about MMC5 5209/520A registers

Oh that Vertical split thing wiith $5200-5202, right ?? I was going to try that out once for the Pause Menu, but i was really disappointed that it wasnt allowed for EX Attributes. :( Apparently only works with regular nametable's stuff. I would of split the menu screen in half. scroll one side up, o...
by kuja killer
Fri Jan 17, 2020 5:44 pm
Forum: NESdev
Topic: Curious about MMC5 5209/520A registers
Replies: 26
Views: 9636

Re: Curious about MMC5 5209/520A registers

Ah okay. Too bad about the 5800-5BFF area then. :( going unused pretty much. Yea well, i'll never be using Scroll F0-FF anywhere anyways. I use Y position E8 on a few of the menu screens like Time Attack, Achivements, and Save-Load Game screens. Never F0+ though cause it creates a empty black line a...
by kuja killer
Fri Jan 17, 2020 3:17 pm
Forum: NESdev
Topic: Curious about MMC5 5209/520A registers
Replies: 26
Views: 9636

Re: Curious about MMC5 5209/520A registers

Hmm that's pretty interesting what you guys are saying. Yea i was going to say, dont forget 4 MI, which is the base megaman 4 ... with CHR-RAM, and mmc5 mapper too. I have a couple other questions then too if I may. -- I'm assuming the 5800-5BFF stuff is not supported in any emulators too ?? even th...
by kuja killer
Thu Jan 16, 2020 9:35 pm
Forum: NESdev
Topic: Curious about MMC5 5209/520A registers
Replies: 26
Views: 9636

Re: Curious about MMC5 5209/520A registers

Oh i see, no emu's. Okay then, oh well. So then just to clarify... a 0001 would of made an IRQ literally the instant you write it to the registers just because it's 1 CPU cycle ?? (like right after the STA 5209, and before the next opcode literally) ? Should mention that on the wiki ...cause i dont ...
by kuja killer
Thu Jan 16, 2020 5:43 pm
Forum: NESdev
Topic: Curious about MMC5 5209/520A registers
Replies: 26
Views: 9636

Curious about MMC5 5209/520A registers

Hey there. I was just curious about this "hardware timer" thing with 5209/520A registers for IRQ's. On here: http://wiki.nesdev.com/w/index.php/MMC5#16-bit_Hardware_Timer_with_IRQ_.28MMC5A:_.245209_read.2Fwrite.2C_.24520A_write.29 Is there any real general purpose use where one could use this for so...
by kuja killer
Tue Jan 14, 2020 12:43 pm
Forum: General Stuff
Topic: What code editor do you use?
Replies: 25
Views: 14257

Re: What code editor do you use?

I always watched whenever puresabe would stream programming live on twitch, for his SNES megaman 7 hack, and he always used a program called "sakura editor". And that tempted me to want to use what he uses. So ...me - Sakura Editor with English plugin. And a macro's file from puresabe's Rockman 4 Mi...
by kuja killer
Mon Jan 13, 2020 10:46 am
Forum: Other Retro Dev
Topic: Why was the GBA sound so poor?
Replies: 36
Views: 17357

Re: Why was the GBA sound so poor?

this prob will sound silly, sorry. :( I always personally hated how the Sonic Advance games sounded. I always thought it felt like it was making just nonstop farting noises/sound. Especially the first sonic game (sonic advance 1) .. i dont know how to say it really but one of the sound channels is e...
by kuja killer
Sun Dec 15, 2019 9:55 pm
Forum: NESdev
Topic: looking for a coder[paid]
Replies: 65
Views: 24931

Re: looking for a coder[paid]

stack having the wrong address (when it goes to an RTS). I forget exactly what it was but like basically for example. Both savestates are in the 1st screen of the dungeon ya know ?? -- The first one shows 5D A3 ( $A35D ), and the other one is like 03 A0 ( $A003 ) -- I leave the dungeon since the scr...
by kuja killer
Sat Dec 14, 2019 12:23 pm
Forum: NESdev
Topic: looking for a coder[paid]
Replies: 65
Views: 24931

Re: looking for a coder[paid]

alright.. i sort of have a rough idea of what's going on with the wrong warp thing. After comparing savestates in the 1st room of the dungeon and leaving. 1 that's normal, and your savestate that has the wrong warp. I found out that the uhhh "return address" or "exit" or whatever you wanna call it, ...
by kuja killer
Sat Dec 14, 2019 7:44 am
Forum: NESdev
Topic: looking for a coder[paid]
Replies: 65
Views: 24931

Re: looking for a coder[paid]

maybe we just dont have the right ROM, and this being a beta rom or something. i dont know. I looked on youtube and there's videos by "keith good" showing all the dungeons, final boss fight and ending. https://www.youtube.com/results?search_query=feng+yin+dao+%28nj072%29+%28ch%29+keith+good maybe th...