Search found 130 matches

by kuja killer
Sat Sep 30, 2023 6:34 pm
Forum: NESdev
Topic: MMC5 now has how much WRAM!?
Replies: 17
Views: 2772

Re: MMC5 now has how much WRAM!?

I dont remember it was a few years ago. I dont think i ever used the 2.0 header thing at all. But only now recently since a few months ago i was forced to switch to that, for the game to work on the "everdrive n8 pro" that some people use. Cause that thing didnt support more than regular 8...
by kuja killer
Sat Sep 30, 2023 12:20 pm
Forum: NESdev
Topic: MMC5 now has how much WRAM!?
Replies: 17
Views: 2772

Re: MMC5 now has how much WRAM!?

I once tried out the 64 KB thing before on my game. None of the emulators support it. fceux, nestopia, nintendular and not bizhawk either. Bizhawk creates a 64 KB .SAV file of my game, but yea that emulator doesnt support it either. the whole entire 32 KB banks are just "mirrored" apparent...
by kuja killer
Sun Jul 24, 2022 8:51 am
Forum: NESdev
Topic: Add a new bank in MMC1 and use the new space
Replies: 18
Views: 4235

Re: Add a new bank in MMC1 and use the new space

oh that's a good idea actually about using the 6000-7FFF area. not having to deal with those crazy formats with that mapper or anything. no bankswap or anything either assuming your only just using that 1 page. I actually put code in the 6000-7FFF area on my game, megaman odyssey quite often, and ru...
by kuja killer
Fri Jul 15, 2022 5:09 pm
Forum: NESdev
Topic: An issue regarding a custom code
Replies: 18
Views: 2825

Re: An issue regarding a custom code

yea, the 2nd link for "nes asm 3.1" - i think i called is the "nes asm 3" myself cause well..i dont know i forgot.
i personally actually use a specifc one found on a japanese website -- "v2.51 + autozp beta3" - cause the version 3 doesnt have that auto zero page thing.
by kuja killer
Thu Jul 14, 2022 2:48 pm
Forum: NESdev
Topic: An issue regarding a custom code
Replies: 18
Views: 2825

Re: An issue regarding a custom code

Hey guys. I looked at this for him. asked for the mm 1 rom. My experience lies with megaman 3. I found out there was "nothing" wrong with his code whatsoever at all. The timer works, everything is fine. It's just that those 640,x RAM was already "in-use" by something else like me...
by kuja killer
Thu May 05, 2022 7:29 am
Forum: NESdev
Topic: Somebody is selling my game
Replies: 15
Views: 5163

Re: Somebody is selling my game

I dont know if this is related to this or the same thing or not, but there was recently someone trying to sell their Megaman 1 romhack for 10 dollars, and from what i understand, some people did end up buying it. About a half year ago, someone dumped the romhack to the megaman romhacking community s...
by kuja killer
Mon May 31, 2021 1:34 pm
Forum: NESdev
Topic: What are ROM Nametables useful for?
Replies: 24
Views: 9718

Re: What are ROM Nametables useful for?

Do you mean infidelity's "zelda ledgend of link" romhack ?? I absolutely LOVE what he did in the opening story intro thing with that graphic of the N64 Ocarina of Time graphic. That was like 15 or 20 or so frames of animation ..just simply swaping the CHR-ROM bank page number for all the f...
by kuja killer
Thu May 20, 2021 11:30 am
Forum: NESdev
Topic: CHR swap in finer than 1k chunks?
Replies: 13
Views: 4210

Re: CHR swap in finer than 1k chunks?

i seriously wished that "use both background and sprites side for sprites thing, existed for regular 8x8 sprites too. :( (the megaman games only were designed with 8x8 in mind) that would of opened up sooo many more possibilities and "what enemies can be paired together" not be a mise...
by kuja killer
Sat May 15, 2021 1:26 pm
Forum: NESdev
Topic: About patching ROM
Replies: 2
Views: 4960

Re: About patching ROM

hmm i see. i've heard alot about this cc65 assembler before, but i've never once looked at it before. I'll try to remember that in the future though.
The only one i've ever used before, and use currently for my game is "nes asm 3"
by kuja killer
Fri May 07, 2021 8:25 pm
Forum: NESdev
Topic: About patching ROM
Replies: 2
Views: 4960

About patching ROM

I'm going to have a real hard time trying to explain this, bear with me. :( Dont know if this would of been better suited on "nes emdev" forum either. Does anything exist in romhacking or emulation about patching a ROM file directly ? I dont mean IPS patches exactly. I'll try to explain. I...
by kuja killer
Wed Apr 21, 2021 8:25 pm
Forum: NES Music
Topic: How many tracks can a NES cartridge have?
Replies: 38
Views: 16302

Re: How many tracks can a NES cartridge have?

i know what all that means, i just meant... were all you guys only referring to your numbers in regular decimal form ?? cause thats why it sounded crazy and outrageous to me at first... cause i "look" or see through my eyes anyone mentioning "bytes" as hex... as 1500 bytes "...
by kuja killer
Wed Apr 21, 2021 3:17 pm
Forum: NES Music
Topic: How many tracks can a NES cartridge have?
Replies: 38
Views: 16302

Re: How many tracks can a NES cartridge have?

are you talking in "decimal" and the other guys ? i edited my last post to mention that. Cause i was confused if you guys were talking in dec, or hex. (i only think and look in hex) ...so when i saw "1500 bytes" i thought that was in Hex, which sounded crazy to me, because that's...
by kuja killer
Wed Apr 21, 2021 2:17 pm
Forum: NES Music
Topic: How many tracks can a NES cartridge have?
Replies: 38
Views: 16302

Re: How many tracks can a NES cartridge have?

I don't mean the music engine's code or the invidiaul instruments (8 bytes apiece) im talking about just the song itself only. And i assumed thats what you guys meant too. and in "hex" talking terms, not decimal. I have a document from 10+ years ago where i documented the exact length of e...
by kuja killer
Wed Apr 21, 2021 2:04 pm
Forum: NES Music
Topic: How many tracks can a NES cartridge have?
Replies: 38
Views: 16302

Re: How many tracks can a NES cartridge have?

geeez 1500 bytes is considered normal ?? your sure/serious ?? I thought that would be waaaay too much. Because. Most of the songs in megaman 3 are only about 300 to 500 bytes on average. Thats what i was always used to seeing. I would un-fortantely complain (NOT intentional) to a music composer name...
by kuja killer
Wed Mar 10, 2021 7:47 pm
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 991
Views: 637941

Re: Mesen - NES Emulator

yea what fiskbit said -- just edit 7C2E0 on the hack to control the "wait for h blank" loop ..like i mentioned, just keep increasing by 1 and then it'll be fine for that emu. i probably picked "08" because it was the very first "ppu pixel" thing in the 256 range that hi...