Search found 306 matches

by *Spitfire_NES*
Tue Mar 19, 2019 9:45 am
Forum: NESemdev
Topic: Sim City on Nestopia/Other emulators
Replies: 41
Views: 26718

Re: Sim City on Nestopia/Other emulators

内斯皮亚有问题, 但还是很有相关性的。感谢您多年来在代码方面提供的所有帮助。它继续变得更好!不过, 有时和工作一起工作也会非常令人沮丧。:P
by *Spitfire_NES*
Sun Mar 17, 2019 9:29 am
Forum: NESemdev
Topic: Sim City on Nestopia/Other emulators
Replies: 41
Views: 26718

Re: Sim City on Nestopia/Other emulators

The commonly-available ROM is indeed corrupt: the last CHR bank is 213 bytes too short. Also, the text window is shaking like crazy on most of the accurate emulators, all the time in Mesen, and at least in the laboratory in others as well. Somebody with a devcart could upload this game and try it, ...
by *Spitfire_NES*
Sat Mar 16, 2019 9:46 pm
Forum: NESemdev
Topic: Sim City on Nestopia/Other emulators
Replies: 41
Views: 26718

Re: Sim City on Nestopia/Other emulators

try replace Ppu.cpp: case 320: HBlankOff: cycles.hClock = 321; if (hActiveHook) hActiveHook.Execute(); to case 320: HBlankOff: cycles.hClock = 321; //if (hActiveHook) // hActiveHook.Execute(); wram to 16K or High ETROM This is an old problem of nestopia,We have this problem when translating super C...
by *Spitfire_NES*
Sat Mar 16, 2019 8:44 pm
Forum: NESemdev
Topic: Sim City on Nestopia/Other emulators
Replies: 41
Views: 26718

Re: Sim City on Nestopia/Other emulators

I figured i would add this here as well since it's nestopia related and not start a new thread clogging up even more on the forum. I noticed very recently a new nes rom was released called: 8bit Adventure Steins;Gate. If you have played the Switch version of Stein's Gate Elite, it comes with a bonus...
by *Spitfire_NES*
Thu Mar 14, 2019 10:47 am
Forum: NESemdev
Topic: Sim City on Nestopia/Other emulators
Replies: 41
Views: 26718

Re: Sim City on Nestopia/Other emulators

OK, I am attempting to sit down and look at this myself here. I figure this maybe won't be hard to pinpoint or at last disable the code that query's the in-frame status. I did some digging through the nestopia source code here: https://github.com/0ldsk00l/nestopia/blob/master/source/core/board/NstBo...
by *Spitfire_NES*
Mon Mar 11, 2019 9:52 am
Forum: NESemdev
Topic: Sim City on Nestopia/Other emulators
Replies: 41
Views: 26718

Re: Sim City on Nestopia/Other emulators

Not using EXRAM tiles/attributes when not in-frame is a question of MMC5 emulation itself. It is not something that you can affect with a header or database change. Yes, the actual MMC5 keeps track of whether the PPU is currently rendering, and does not use EXRAM extended tiles/attributes when rend...
by *Spitfire_NES*
Mon Mar 11, 2019 4:46 am
Forum: NESemdev
Topic: Sim City on Nestopia/Other emulators
Replies: 41
Views: 26718

Re: Sim City on Nestopia/Other emulators

Thanks for posting that up Koitsu and taking the time to research some of this! Yes, Lidnariq notified me that indeed this game is being loaded up as EKROM instead of ETROM as it should be. From there, that is pretty much it, I hexed the rom from there to arrive at the same results you have. I had p...
by *Spitfire_NES*
Sun Mar 10, 2019 12:16 pm
Forum: NESemdev
Topic: Sim City on Nestopia/Other emulators
Replies: 41
Views: 26718

Re: Sim City on Nestopia/Other emulators

After fixing the header data in the rom, Everything looks OK, but now when you go to practice mode, the map has stuff all over the place. Everything else looks good.

So, for the most part that did fix most of the issues except for practice mode. Something is still just a tad off.
by *Spitfire_NES*
Sat Mar 09, 2019 10:23 pm
Forum: NESemdev
Topic: Sim City on Nestopia/Other emulators
Replies: 41
Views: 26718

Re: Sim City on Nestopia/Other emulators

Just for some clarification here, Nestopia actually plays this rom OK and fine with no issue. After speaking with Lidnariq, the rom starts up as EKROM (nestopia's default) when it should be ETROM , after setting the rom header to ETROM, Nestopia plays this just fine with no Map issues. Thank you Lid...
by *Spitfire_NES*
Thu Feb 28, 2019 9:28 am
Forum: NESemdev
Topic: Sim City on Nestopia/Other emulators
Replies: 41
Views: 26718

Re: Sim City on Nestopia/Other emulators

Thanks for the input Dragon! While I do agree nestopia does need a re-write somewhat of MMC5. (castlevania III ahem ahem) I think in this instance one of the simple tweaks posted by zeroone above would work in this case. :D Nintaco and Nestopia both have/had the same issue. The maps were the only pa...
by *Spitfire_NES*
Tue Feb 26, 2019 7:30 pm
Forum: NESemdev
Topic: Sim City on Nestopia/Other emulators
Replies: 41
Views: 26718

Re: Sim City on Nestopia/Other emulators

Yea no worries friend. :beer: The initial start of this thread was to hopefully fix the issue on nestopia, but it seems like there are other emulators that have/had this problem. Nintaco had this same problem - Zeroone fixed it FCEUMM core in retroarch - works Nestopia (martin 1.40 version)- does no...
by *Spitfire_NES*
Tue Feb 26, 2019 5:01 pm
Forum: NESemdev
Topic: Sim City on Nestopia/Other emulators
Replies: 41
Views: 26718

Re: Sim City on Nestopia/Other emulators

Hey koitsu, thanks for the reply. Yes, I am talking about the proto dump from December. I didn't mean to make it sound like I was omitting that information. Through and through this is a prototype. It def works on real hardware though as observed in videos and playthroughs I have watched. Not just f...
by *Spitfire_NES*
Tue Feb 26, 2019 12:25 pm
Forum: NESemdev
Topic: Sim City on Nestopia/Other emulators
Replies: 41
Views: 26718

Re: Sim City on Nestopia/Other emulators

Thanks Zeroone! Did you also need to external attribute mode (palette and the address override) when not in frame in Nintaco?

Looks like I need to get some more rest. :? I'm 2 for 2 today when it comes to missing things. :lol:
by *Spitfire_NES*
Tue Feb 26, 2019 9:35 am
Forum: NESemdev
Topic: Sim City on Nestopia/Other emulators
Replies: 41
Views: 26718

Re: Sim City on Nestopia/Other emulators

A few people ran into this issue, myself included. See this thread for 2 solutions discussed. Thanks for the reply Zeroone! 8-) From what I am reading, I am only seeing one solution which is to remove read protection from PRG RAM, correct? What is the other? Looks like Nintaco and Nestopia most lik...
by *Spitfire_NES*
Tue Feb 26, 2019 5:40 am
Forum: NESemdev
Topic: Sim City on Nestopia/Other emulators
Replies: 41
Views: 26718

Sim City on Nestopia/Other emulators

Hi all, Not sure if many of you know, or maybe I'm late but on Xmas day 2018 the rom for SimCity nes was released for all to enjoy! :beer: :mrgreen: However, seems like a quite a few emulators seem to be having an issue with the maps being scrambled once generated, FCEultra and others also have this...