Search found 56 matches
- Sat Jan 06, 2024 7:56 pm
- Forum: SNESdev
- Topic: SRAM 622256 vs FeRAM FM18W08 do we need OR GATE?
- Replies: 45
- Views: 6763
Re: SRAM 622256 vs FeRAM FM18W08 do we need OR GATE?
I use FM1808 instead FM18W08 on 74139 and MAD-1 decoder. Both working ok. Both games are use 6264 sram. FM1808 need more power than FM18W08. Need to connect power pin to 5V. I try to use FeRAM on Famicom cartridge too. It work on both MMC1 and MMC3 decoder board.
- Sun Apr 09, 2023 7:00 am
- Forum: NES Hardware and Flash Equipment
- Topic: FDSStick (256M version) software question
- Replies: 7
- Views: 10783
Re: FDSStick (256M version) software question
> is there any code for managing the FDSStick from Linux? No, no latest source code open for public. > I've found the Neil Stevens tool and built that, but it fails at the point where it tries to read the flash size (the call to dev_spiRead always fails at > spi.cpp:25, I presume because either it o...
- Wed Jun 16, 2021 12:48 am
- Forum: NES Hardware and Flash Equipment
- Topic: Glitched sprites using Game Doctor 6+ with Playchoice PPU
- Replies: 6
- Views: 2324
Re: Glitched sprites using Game Doctor 6+ with Playchoice PPU
Good job !!
As I know, the GAL16V8 chip is a DRAM Controller. So, increase the speed of clock source will result of read/write and refresh speed faster.
As I know, the GAL16V8 chip is a DRAM Controller. So, increase the speed of clock source will result of read/write and refresh speed faster.
- Wed Oct 14, 2020 10:59 am
- Forum: Newbie Help Center
- Topic: readnes3 compiling issue
- Replies: 1
- Views: 2568
Re: readnes3 compiling issue
It is easy to compile. Just use gcc compiler. Type "gcc -o readnes3.exe main.c" in dos prompt.
- Sun Sep 27, 2020 8:04 pm
- Forum: NESdev
- Topic: KickC Optimizing C-Compiler now supports NES
- Replies: 34
- Views: 25787
Re: KickC Optimizing C-Compiler now supports NES
Hi Memblers,
The last code you post can be compile. But it is not work. It only show line on the screen, but no balls. Is it work on your side ? Thanks.
The last code you post can be compile. But it is not work. It only show line on the screen, but no balls. Is it work on your side ? Thanks.
- Fri Apr 05, 2019 10:17 am
- Forum: NES Hardware and Flash Equipment
- Topic: FDSStick not support MGD1 (to loopy)
- Replies: 0
- Views: 10428
FDSStick not support MGD1 (to loopy)
Hi loopy, MGD1 is very old copier. MGD1 stand for Multi Game Doctor 1. It support loading 3.5" and 2.8" disk. My friend have it and tried to use FDSStick on it. It is not working. When plug in FDSStick, it appear error very quick. Then he try to use FDSStick PC Load function, it work fine....
- Thu Mar 21, 2019 2:24 am
- Forum: NESemdev
- Topic: Mesen - NES Emulator
- Replies: 991
- Views: 637456
Re: Mesen - NES Emulator
@Banshaku
Oh, yes, foolish me. I found that option now. Thank you.
Oh, yes, foolish me. I found that option now. Thank you.
- Wed Mar 20, 2019 3:42 pm
- Forum: NESemdev
- Topic: Mesen - NES Emulator
- Replies: 991
- Views: 637456
Re: Mesen - NES Emulator
Hi Sour,
Thank you for your hard work on Mesen ! I running Chinese Win10 64bits OS. Mesen default Chinese language. Can I change it to English language ? I can't find it on Mesen's setting. Thanks.
Thank you for your hard work on Mesen ! I running Chinese Win10 64bits OS. Mesen default Chinese language. Can I change it to English language ? I can't find it on Mesen's setting. Thanks.
- Thu Mar 14, 2019 5:48 am
- Forum: NES Hardware and Flash Equipment
- Topic: FDSStick (256M version) software question
- Replies: 7
- Views: 10783
Re: FDSStick (256M version) software question
Hi loopy,
Last time we meet in HK. I asked you about "PC Load" function. If I make a software can call your fdsstick.exe to send game, then it is nice. Wait to see what you can provide. Thanks.
Last time we meet in HK. I asked you about "PC Load" function. If I make a software can call your fdsstick.exe to send game, then it is nice. Wait to see what you can provide. Thanks.
- Fri Oct 19, 2018 4:13 am
- Forum: NESdev
- Topic: Anyone got an ASM6f binary (exe)
- Replies: 6
- Views: 4724
Re: Anyone got an ASM6f binary (exe)
It is win32 bin here : https://mega.nz/#!AngGzQBQ!k5XCKfBx-LgE ... nRGbX5OhEg
Compiled by tcc. asm6f.c date is 13-06-2018
Compiled by tcc. asm6f.c date is 13-06-2018
- Thu Aug 09, 2018 1:21 am
- Forum: NES Hardware and Flash Equipment
- Topic: Game Doctor disks with FDSLoader
- Replies: 6
- Views: 5686
Re: Game Doctor disks with FDSLoader
I see. Thank you for your information about Doctor 6+.
- Wed Aug 08, 2018 7:12 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Game Doctor disks with FDSLoader
- Replies: 6
- Views: 5686
Re: Game Doctor disks with FDSLoader
Thanks for your help. I have two more question. Hope you know the answer. 1) 6000-7FFF is save area for RPG games. But most games (need mapper) will use 7000-71FF to store some routines. Then, when the game need save data, it will damage the routines. Is there any other location can use to store the...
- Wed Aug 08, 2018 3:13 am
- Forum: NES Hardware and Flash Equipment
- Topic: Game Doctor disks with FDSLoader
- Replies: 6
- Views: 5686
Re: Game Doctor disks with FDSLoader
Doctor 6+ use CPU Cycle Counter. Do you have good routine to convert Line Counter to CPU Cycle Counter ? I saw Venus have one, but seems it is not very well. Thanks.
- Wed Aug 08, 2018 3:04 am
- Forum: NES Hardware and Flash Equipment
- Topic: Game Doctor disks with FDSLoader
- Replies: 6
- Views: 5686
Re: Game Doctor disks with FDSLoader
Thank you very much for this valuable document. I own Game Converter 1M from beginning. At last, I own Game Master and Doctor 6+. I helped Venus dump game for their copier. But they don't give any document to me. So, your document is the best I ever seen. Although, now have better flash cart than ol...
- Sat Mar 04, 2017 4:37 am
- Forum: NES Hardware and Flash Equipment
- Topic: [SOLVED] FDS Drive unable to save in-game data to disk
- Replies: 14
- Views: 6057
Re: [SOLVED] FDS Drive unable to save in-game data to disk
Great ! Glad to see you fixed the problem.