Search found 362 matches

by Gilbert
Wed Jan 22, 2020 8:37 pm
Forum: NESemdev
Topic: Designing a homebrew directory
Replies: 5
Views: 261

Re: Designing a homebrew directory

I remember the PSP emulator PPSSPP has the feature in downloading homebrew directly, which can be handy for honest people who don't pirate games people using a mobile phone to play the games. Maybe we can take that as a reference.
by Gilbert
Mon Jan 13, 2020 12:23 pm
Forum: General Stuff
Topic: Source code of Famicom Ninja Game released
Replies: 8
Views: 638

Re: Source code of Famicom Ninja Game released

Might the censorship have something to do with trying to hide this from Konami's legal representatives? (Konami acquired this game's publisher.) Probably this and that it was a licensed game of a very famous anime/comic from very famous authors (not to mention that the show became extremely popular...
by Gilbert
Mon Jan 13, 2020 12:04 pm
Forum: General Stuff
Topic: Source code of Famicom Ninja Game released
Replies: 8
Views: 638

Re: Source code of Famicom Ninja Game released

Why do you apply censorship then? Just to keep the spirit of the original programmer who leaked the source code while keeping his identity and the game's name "anonymous", even though everyone knows who he is and what the game is, so I opted to apply "useless censorship" here instead of like, calli...
by Gilbert
Sun Jan 12, 2020 8:09 pm
Forum: phpBB Issues
Topic: Auditing your own word censors.
Replies: 16
Views: 777

Re: Auditing your own code.

This thread is really offtopic now, as everyone is talking about your mom forum spam filters. Maybe it's a good time to split the topic?
by Gilbert
Sun Jan 12, 2020 7:50 pm
Forum: General Stuff
Topic: Source code of Famicom Ninja Game released
Replies: 8
Views: 638

Source code of Famicom Ninja Game released

Don't know whether anyone knows this or is this already discussed here, but a certain programmer released on GitHub the original source code of Huds*n Soft's (censorship NOT applied by the forum's filters, so do not look for your mom :roll: ) of the Famicom game Ninja Hatt*ri Kun, which was quite po...
by Gilbert
Fri Dec 13, 2019 2:25 am
Forum: NESdev
Topic: looking for a coder[paid]
Replies: 64
Views: 6262

Re: looking for a coder[paid]

Considering how desperate the OP was trying to play this game I was curious and looked at some screenshots. Seems to be an okayish Zelda clone(haven't watched any video yet so I don't know whether it plays good in action). My question is: Why? Is this game that good to make someone that eager to pla...
by Gilbert
Wed Nov 13, 2019 6:05 pm
Forum: NESdev
Topic: Joycard Sansui SSS on RetroUSB AVS?
Replies: 5
Views: 3241

Re: Joycard Sansui SSS on RetroUSB AVS?

Yeah, and there was supposed to be another identical post (but with spam links already inserted, and an odd question "/what exactly do you want?" at the end) before mine, which was by another account named (something)Gomes. Now that the post was removed, it made my reply irrelevant and me looking li...
by Gilbert
Mon Nov 11, 2019 10:16 pm
Forum: NESdev
Topic: Joycard Sansui SSS on RetroUSB AVS?
Replies: 5
Views: 3241

Re: Joycard Sansui SSS on RetroUSB AVS?

I know exactly what we don't want: HAM SPAM!
by Gilbert
Wed Oct 23, 2019 6:08 pm
Forum: NESdev
Topic: VRC5
Replies: 43
Views: 20078

Re: VRC5

下 (ge) should be part 1 and 上 (jou) is part 2. 上 (jou) is part 1 and 下 (ge) is part 2. This is the most common use case. Like say, a novel comprised of two parts would have the first part usually called '上巻' or '上篇', and the second part '下巻' or '下篇'. A good example is the game series BURAI. Its two...
by Gilbert
Mon Oct 07, 2019 10:36 pm
Forum: NESdev
Topic: Historical Development Environment
Replies: 6
Views: 6173

Re: Historical Development Environment

When Hudson Soft (which later became the first third party publisher for Famicom games) was commissioned to develop Family Basic, it was mentioned that the tools were quite primitive and the development system was quite terrible (there are some further info in the linked article but I'm too lazy to ...
by Gilbert
Sun Sep 29, 2019 5:59 pm
Forum: SNESdev
Topic: Random Cave/Dungeon Generation
Replies: 6
Views: 3570

Re: Random Cave/Dungeon Generation

If you count also Japan exclusive games (i.e. including SFC and not just SNES), the Mystery Dungeon games are console roguelikes, the first two of which were released on the SFC.
by Gilbert
Mon Aug 26, 2019 4:38 am
Forum: NES Music
Topic: converting MIDI to NSF - is this possible?
Replies: 10
Views: 15408

Re: converting MIDI to NSF - is this possible?

Just use web.archive.org.
Seems that some of the files are retrievable but I'm not sure whether the archived ones are the most updated versions.
by Gilbert
Sun Aug 11, 2019 10:49 pm
Forum: Homebrew Projects
Topic: Hello Kitty: Terroristic attacks in the Hong Kong Mall
Replies: 15
Views: 8864

Re: Hello Kitty: Terroristic attacks in the Hong Kong Mall

Haven't tried it yet, but considering I'm from Hong Kong and what those retarded beggars protesters are doing at the moment, I don't know what to make of this, from the game's name and its premise. I think it's just supposed to be silly fun and means no harm, but this could turn off a number of sens...
by Gilbert
Fri Jul 26, 2019 6:49 pm
Forum: General Stuff
Topic: Can someone help me identify this FDS game?
Replies: 1
Views: 3861

Re: Can someone help me identify this FDS game?

It told you to put in the disk of part 1. There were a few adventure games released by Nintendo with two disks, part 1 and 2. Judging from the vertical text, it's possibly Shin Onigashima or Yuuyuuki , and from the Wikipedia entry of Shin Onigashima it's said that you must have the disk of part 1 to...
by Gilbert
Sat May 25, 2019 10:04 pm
Forum: Other Retro Dev
Topic: Were 3bpp graphics ever actually a thing?
Replies: 26
Views: 15568

Re: Were 3bpp graphics ever actually a thing?

As far as I know, the original PC-8801 uses 3-bit(fixed RGB 111 palette).