Search found 1074 matches
- Sat Dec 12, 2020 1:52 pm
- Forum: General Stuff
- Topic: Determining a file's content type without extension
- Replies: 14
- Views: 2264
Re: Determining a file's content type without extension
I mostly just open files in the programs I want to open by specifying by myself each time; I don't use a graphical file manager at all, since the command-line is more useful. Often it will be wanted to use multiple programs with the same file, anyways. For determining MIME types, it would be helpful...
- Sun Aug 30, 2020 2:21 pm
- Forum: GBDev
- Topic: GB & GBC Games Likely to Fail in your Emulator or Flash Cart
- Replies: 27
- Views: 28149
Re: GB & GBC Games Likely to Fail in your Emulator or Flash Cart
Essentially this list shows that emulation of not just unlicensed but licensed games cannot likely be completely done without a mapper assignment system. The internal header can't always be trusted, I believe it fails with MMM01 games for example. What I thought of is to use the filename extension ...
- Mon Aug 24, 2020 6:50 pm
- Forum: General Stuff
- Topic: Looks like NESCartDB is down (again)...
- Replies: 78
- Views: 59913
Re: Looks like NESCartDB is down (again)...
* grab all data from the profile htmls (game name, mapper name, etc) and store it in database (SQLite?) * write PHP viewer that would allow searching/displaying profile by its id, basing on data from mentioned database * upload that working site's clone somewhere OK, but also add the possibility to...
- Fri Aug 21, 2020 6:52 pm
- Forum: General Stuff
- Topic: Strategies for implementing macro functionality in assemblers
- Replies: 18
- Views: 9309
Re: Strategies for implementing macro functionality in assemblers
I think the C #define macros can be useful, but they aren't powerful enough. What I have done is like: Arguments are not expanded normally. Inside of the definition of a macro, you can specify a command which does expand its argument (and/or evaluate arithmetic) and assigns the result to one of the ...
- Sun Aug 16, 2020 3:19 pm
- Forum: General Stuff
- Topic: About 6502 common syntax standards
- Replies: 11
- Views: 4638
Re: About 6502 common syntax standards
Also of note perhaps is that NESASM (and MagicKit) use < to denote zero page addressing. Also, some assemblers (although not any for 6502 that I know of) support labels like 1H ; then you can write 1B to reference the nearest 1H backward, or 1F to reference the nearest 1H forward. This is supported ...
- Sun Aug 16, 2020 3:09 pm
- Forum: NES Graphics
- Topic: Is $08 "brown" or "olive" ? Why does it vary so much from screen to screen?
- Replies: 29
- Views: 12073
Re: Is $08 "brown" or "olive" ? Why does it vary so much from screen to screen?
While you should of course try to select the correct numbers (according to the NTSC specification and the TV sets), if your game is designed for use with specific colours, you may include a palette file with the game, which the user may optionally install if they want to use, and are using a compati...
- Tue Aug 11, 2020 7:20 pm
- Forum: Homebrew Projects
- Topic: FROM BELOW [NES Homebrew] COMPLETE!
- Replies: 90
- Views: 43904
- Tue Aug 11, 2020 6:24 pm
- Forum: Homebrew Projects
- Topic: FROM BELOW [NES Homebrew] COMPLETE!
- Replies: 90
- Views: 43904
Re: FROM BELOW [NES Homebrew] OPEN BETA
Please use a better download system than itch.io, because itch.io isn't very good. I like to be able to download without needing to enable all scripts, and to be able to use curl to download from the given URL rather than the browser's download manager.
- Tue Aug 11, 2020 6:21 pm
- Forum: Homebrew Projects
- Topic: Untitled Deckbuilding Game Homebrew
- Replies: 6
- Views: 3910
Re: Untitled Deckbuilding Game Homebrew
It look a good idea, but the game doesn't last long enough. I have some suggestions: Display the level number on the screen, incremented after each opponent defeated. (This does not affect the rules of the game; just, you might want to keep track of it.) Healing instant cards are more than 4 after a...
- Thu Jul 23, 2020 7:04 pm
- Forum: General Stuff
- Topic: Making "Good" Assembly Code
- Replies: 73
- Views: 25807
Re: Making "Beautiful" Assembly Code
Semantic carnage time! Yeah that about MOV have always puzzled me since even in computer terms, a MOVE implies a COPY followed by a DELETE of the original data. On the other hand I guess LOAD and STORE along with TRANSFER also means moving something. In the "Checkout" esolang, the "move" command do...
- Sat Jul 18, 2020 7:59 pm
- Forum: NES Graphics
- Topic: Honest box art
- Replies: 40
- Views: 13951
Re: Honest box art
I think many kind of games don't need the story/themes and works OK without any. Even if they have (in some cases), it doesn't have to be the main part of them. (But, it depend on the game, I think.) I think that box art should be honest to don't try to show the game play being something that it isn...
- Tue Jul 14, 2020 12:06 pm
- Forum: Homebrew Projects
- Topic: Kosmity Atakujo
- Replies: 27
- Views: 10172
Re: Kosmity Atakujo
It is good but perhaps should change: Add a file with explanations in English what all of the objects are meaning, and what are the rules of the game. Add a time limit. If you shoot and miss, then perhaps should be a penalty 1 point. Add a bonus scoring for time and hit points after each level is co...
- Fri Jul 03, 2020 12:39 pm
- Forum: NES Graphics
- Topic: Honest box art
- Replies: 40
- Views: 13951
Re: Honest box art
And yes, even Tetris! ... (noticed the space theme, tilted perspective, multiple blocks active at the same time, additional colors, etc) The part that I dislike is the box art shows multiple blocks falling at the same time even though the game is only one at a time. Other than that, I can forgive t...
- Mon May 25, 2020 11:38 pm
- Forum: General Stuff
- Topic: Has anyone made a Discord server for NesDev?
- Replies: 3
- Views: 7922
Re: Has anyone made a Discord server for NesDev?
I would prefer IRC myself, and I think there is a IRC already. (Logging is possible, despite what they may say. I don't know if they implemented it, though.) Both Discord and Telegram works great for informal discussions either in group or 1-to-1; however both a poor for archiving actual relevant in...
- Thu Apr 23, 2020 4:40 pm
- Forum: 2019 NESdev Competition
- Topic: Progress Thread - Blockage (formerly "Slide Game")
- Replies: 12
- Views: 7347
Re: Progress Thread - Blockage (formerly "Slide Game")
I didn't originally want to have all levels skippable, especially earlier ones where they are simpler or just used as a means of introducing a new concept, whether a new block or a new latch type mechanism etc. I wanted a progress requirement, but I didn't want to hold people back if one particular...