Search found 68 matches

by proxy
Mon Aug 19, 2019 3:46 pm
Forum: NESemdev
Topic: Mario Maker Palette?
Replies: 8
Views: 6835

Re: Mario Maker Palette?

I don't think there's any possible palette that represents what "Nintendo" intended. The colours used in Mario Maker represent what some art director who worked on Mario Maker intended, I suppose, but that's it. Nintendo isn't one immortal person that thinks only one way about a thing for 40 years....
by proxy
Mon Aug 19, 2019 5:31 am
Forum: NESemdev
Topic: Mario Maker Palette?
Replies: 8
Views: 6835

Re: Mario Maker Palette?

Dwedit wrote:Mario maker also has added shadows for the sprites, which can't be done on a NES at all.
Indeed it has, but I don't think that has much to do with whether or not the palette they've chosen looks good...
by proxy
Sun Aug 18, 2019 5:28 pm
Forum: NESemdev
Topic: Mario Maker Palette?
Replies: 8
Views: 6835

Re: Mario Maker Palette?

People have said that about the Virtual Console, the NES Classic, and so on, but none of these palettes are special in any way. Well, I suppose that's true. However, I would consider them ever so slightly "special" in that SOMEONE at Nintendo considers them to be a good palette for what they want t...
by proxy
Sun Aug 18, 2019 4:37 pm
Forum: NESemdev
Topic: Mario Maker Palette?
Replies: 8
Views: 6835

Mario Maker Palette?

It occurred to me the other day that Mario Maker arguably has a palette that represents what Nintendo "intended". Certainly, it looks different to me than what a lot of emulators end up with. I was just curious if anyone had created a NES palette which reflects the colors seen in Mario Maker, and if...
by proxy
Fri Aug 28, 2015 3:31 pm
Forum: NESemdev
Topic: UNIF mappers
Replies: 46
Views: 19342

Re: UNIF mappers

Any chance you could update the Wiki by supplying the details of each UNIF mapper? That's a good question. That's probably something that I won't have the time to put into. I can of course refer you to information which is close though (and already on the wiki): http://wiki.nesdev.com/w/index.php/B...
by proxy
Fri Aug 28, 2015 9:30 am
Forum: NESemdev
Topic: UNIF mappers
Replies: 46
Views: 19342

Re: UNIF mappers

As much as I hate UNIF as a file format, which means I'm actually somewhat glad it's supposed to be dead, I'm not sure I agree with eliminating something from the face of the earth just because the original author wants to (as long as no one is getting hurt). I just noticed this thread and wanted t...
by proxy
Sat Feb 07, 2015 11:41 am
Forum: NESemdev
Topic: Battletoads flashes and shakes
Replies: 10
Views: 4130

Re: Battletoads Woes

Battletoads is *very* timing sensitive, it plays games with having the screen off for a few visible scanlines and such. Also, make sure that your sprite 0 handing is spot on as well. As an experiment to see if it's a sprite 0 problem. Try this: set the sprite 0 hit flag any time you draw a sprite 0 ...
by proxy
Thu Jun 27, 2013 1:37 pm
Forum: NESemdev
Topic: A note to all NES-emulator authors: ROM header wishlist
Replies: 115
Views: 23040

Re: A note to all NES-emulator authors: ROM header wishlist

I actually like the concept of separate PRG and CHR files :-).

I'm not sure I would go with XML as the meta-data format, but that's a minor detail. Though I'd probably go with a more trivial container format lie ar or something.
by proxy
Wed Jun 26, 2013 8:45 pm
Forum: NESemdev
Topic: A note to all NES-emulator authors: ROM header wishlist
Replies: 115
Views: 23040

Re: A note to all NES-emulator authors..

Though, another thing that might actually be a fun use of a linear-search method for tagging in a homebrew is to actually embed it in the PRG or CHR data directly. That would keep it out of any place it could do harm to an old emulator, but still host all the fancy new metadata. ;) That is interest...
by proxy
Wed Jun 26, 2013 8:43 pm
Forum: NESemdev
Topic: A note to all NES-emulator authors: ROM header wishlist
Replies: 115
Views: 23040

Re: A note to all NES-emulator authors..

I'm very familiar with techniques of placing extra data at the end of a file, but these don't require a linear search, or a checksum. In theory, data appended to the end of an iNES should not cause a problem, though I'm sure there are emulators/cases that will do stupid things (as has been mentione...
by proxy
Wed Jun 26, 2013 3:52 pm
Forum: NESemdev
Topic: A note to all NES-emulator authors: ROM header wishlist
Replies: 115
Views: 23040

Re: A note to all NES-emulator authors..

Oh, I understand now. You want to place the "header" at some random location in the middle of the file and linearly search for it? Thus the checksum ensures that you didn't find the wrong thing by mistake. This is really weird to me; it just seems like to a solution to a problem that you created fo...
by proxy
Wed Jun 26, 2013 3:01 pm
Forum: NESemdev
Topic: A note to all NES-emulator authors: ROM header wishlist
Replies: 115
Views: 23040

Re: A note to all NES-emulator authors..

Why have a checksum in the file itself? I think the only concern would be utilities, but a utility adding a second one without checking for the first would be fine since the checksum for the first would almost surely be wrong afterwards. Thus there would only be one valid tag in the file. Even a ma...
by proxy
Wed Jun 26, 2013 11:49 am
Forum: NESemdev
Topic: A note to all NES-emulator authors: ROM header wishlist
Replies: 115
Views: 23040

Re: A note to all NES-emulator authors..

and can be located anywhere within the file What if two tags appear in the same file? Some emulators will invariably go with the first, others with the last, regardless of what you say in the specification. Two tags each with valid checksums? That'd be pretty tricky to make work, might even be like...
by proxy
Wed Jun 26, 2013 5:13 am
Forum: NESemdev
Topic: A note to all NES-emulator authors: ROM header wishlist
Replies: 115
Views: 23040

Re: A note to all NES-emulator authors..

I'm surprised byuu didn't ask what would happen if the game itself happens to have something in it that matches the tag starting the metadata. That's pretty much guaranteed to break everything. Heck, it could even be used to ensure emulators can't run the ROMs properly. If it were just the magic wh...
by proxy
Tue Jun 25, 2013 6:44 am
Forum: NESemdev
Topic: A note to all NES-emulator authors: ROM header wishlist
Replies: 115
Views: 23040

Re: A note to all NES-emulator authors..

Only because you asked for feedback ... I did, and it is always appreciated. You thought of some things which I hadn't, which is a good thing :-). I do have some responses though. > and can be located anywhere within the file What if two tags appear in the same file? Some emulators will invariably ...