Search found 236 matches

by mkwong98
Fri Feb 19, 2021 10:20 pm
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 911
Views: 480762

Re: Mesen - NES Emulator

Hi dinks, I made a release of the changes so far: https://github.com/mkwong98/Mesen/releases/tag/0.9.9-210220 As you can see, I have added the outer PRG bank select to 8k banking mode only. Please test it. I'm not adding it to other modes because I don't know how to test it. So if you have examples ...
by mkwong98
Wed Feb 17, 2021 10:31 am
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 911
Views: 480762

Re: Mesen - NES Emulator

Hi dink, I added a new variable called _prgBlock: if (_romInfo.MapperID == 35 || _romInfo.MapperID == 90 || _romInfo.MapperID == 209 || _romInfo.MapperID == 211) { _prgBlock = value & 0x06; } And used it in the following section switch(_prgMode & 0x03) { case 0: SelectPrgPage4x(0, (_prgMode & 0x04) ...
by mkwong98
Fri Feb 12, 2021 10:15 am
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 911
Views: 480762

Re: Mesen - NES Emulator

mkwong98, Thanks for continuing this great emulator! Several months ago I uncovered 2 bugs in the JyCompany mapper and explains what they were with some hints to fixing them: https://forums.nesdev.com/viewtopic.php?f=3&t=13844&start=855#p256728 Would you be interested in fixing them? I will try to ...
by mkwong98
Mon Feb 08, 2021 3:21 am
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 911
Views: 480762

Re: Mesen - NES Emulator

I made the following changes to Mesen: Fixed Sprite Viewer Copy Tile function only give the first half if it is a large sprites. Fixed HD tile default not used even when the tile found has failed the condition test. Fixed compiler out of heap space when compiling after updating VS 2019. Removed an u...
by mkwong98
Sun Dec 20, 2020 9:20 am
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 911
Views: 480762

Re: Mesen - NES Emulator

I traced the error to line 97 in VsSystem.h but not sure what is causing an error: shared_ptr<Console> dualConsole = _console->GetDualConsole(); BTW I uploaded a new release to Mesen: Added an option in HD pack builder to save screen information when tiles are first shown in the same folder as the H...
by mkwong98
Fri Dec 18, 2020 9:27 am
Forum: NES Graphics
Topic: HD Pack's Mesen
Replies: 41
Views: 78393

Re: HD Pack's Mesen

by mkwong98
Mon Nov 30, 2020 6:00 am
Forum: NES Graphics
Topic: HD Pack's Mesen
Replies: 41
Views: 78393

Re: HD Pack's Mesen

GabeDuncan777 wrote:
Fri Nov 27, 2020 11:44 am
"Can you make "HDPacks" for the Japanese versions of "Castlevania 3 Dracula's Curse" and "Contra/Super C" please? I tried to make some myself and it ended in failure."
I'm not good at making new replacement graphics. Can you provide them?
by mkwong98
Mon Nov 16, 2020 7:45 pm
Forum: NES Graphics
Topic: HD Pack's Mesen
Replies: 41
Views: 78393

Re: HD Pack's Mesen

https://www.mesen.ca/docs/hdpacks.html#replacing-audio-in-games To replace the audio, you need to know when the game is sending the music start signal and the music stop signal to the sound engine of the game, then you need hack the ROM to stop that process and send a signal to special registers whi...
by mkwong98
Tue Nov 10, 2020 8:26 pm
Forum: NES Graphics
Topic: HD Pack's Mesen
Replies: 41
Views: 78393

Re: HD Pack's Mesen

keanine wrote:
Tue Nov 10, 2020 6:06 am
Hey, I was wondering if anyone here could help with pack creation? Is it a case of manually editing the hires.txt to create a nice layout or are there any tools that can make the process smoother?
I have a tool:
https://drive.google.com/open?id=1BDpCn ... fpy3SIVXjQ
by mkwong98
Tue Aug 25, 2020 10:58 pm
Forum: NES Graphics
Topic: Looking for frank feedback on my first pixel art
Replies: 17
Views: 5700

Re: Looking for frank feedback on my first pixel art

The floor pattern is getting smaller the higher up on the screen to mimic looking into distance, but the character and other objects in the background do not get smaller, so the whole picture looks odd.
by mkwong98
Sat May 23, 2020 4:04 am
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 911
Views: 480762

Re: Mesen - NES Emulator

Hi Sour, several people working with HD packs find it useful to have one of these: set loop points in the music track in the hires.txt file set two music files as a single track with one as introduction and one as looping use specific tags in the ogg file as loop points info like https://rpgmaker.ne...
by mkwong98
Sat May 16, 2020 7:30 am
Forum: NES Graphics
Topic: HD Pack's Mesen
Replies: 41
Views: 78393

Re: HD Pack's Mesen

Thanks i'll test it out, the tool is a life saver, with version 106 of the hdpack already available in dev builds of mesen, its features are increasing and more than capable of doing a 16bit style graphic pack so anything to speed it up and optimising the packs is a blessing. I did find a minor bug...
by mkwong98
Fri May 15, 2020 9:49 am
Forum: NES Graphics
Topic: HD Pack's Mesen
Replies: 41
Views: 78393

Re: HD Pack's Mesen

not sure where to post this, but mkwong98, finally making a pack with the latest hdpackeditor and theres an error with framerange saving incorrectly (as hex) and crashing when more than 9 frames Thanks, I updated the editor to use dec when pack version is 103 or above. Please see if this fixes that...
by mkwong98
Tue Feb 18, 2020 7:42 pm
Forum: NESemdev
Topic: An idea: emulating dirty pin connector?
Replies: 7
Views: 5580

An idea: emulating dirty pin connector?

Having some graphic glitches due to dirty pin connection is part of my childhood memory, so I think it would be fun to have an option to emulate this. How would you implement this? How dirty or which pin can get dirty and yet the game is still playable? And what other HW defects can you think of?