I'm not good at making new replacement graphics. Can you provide them?
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https://www.mesen.ca/docs/hdpacks.html#replacing-audio-in-games To replace the audio, you need to know when the game is sending the music start signal and the music stop signal to the sound engine of the game, then you need hack the ROM to stop that process and send a signal to special registers whi...
I have a tool:
https://drive.google.com/open?id=1BDpCn ... fpy3SIVXjQ
- Tue Aug 25, 2020 10:58 pm
- Forum: NES Graphics
- Topic: Looking for frank feedback on my first pixel art
- Replies: 17
- Views: 3968
The floor pattern is getting smaller the higher up on the screen to mimic looking into distance, but the character and other objects in the background do not get smaller, so the whole picture looks odd.
Hi Sour, several people working with HD packs find it useful to have one of these: set loop points in the music track in the hires.txt file set two music files as a single track with one as introduction and one as looping use specific tags in the ogg file as loop points info like https://rpgmaker.ne...
Thanks i'll test it out, the tool is a life saver, with version 106 of the hdpack already available in dev builds of mesen, its features are increasing and more than capable of doing a 16bit style graphic pack so anything to speed it up and optimising the packs is a blessing. I did find a minor bug...
not sure where to post this, but mkwong98, finally making a pack with the latest hdpackeditor and theres an error with framerange saving incorrectly (as hex) and crashing when more than 9 frames Thanks, I updated the editor to use dec when pack version is 103 or above. Please see if this fixes that...
Donkey Kong JR
Donkey Kong JR
- Tue Feb 18, 2020 7:42 pm
- Forum: NESemdev
- Topic: An idea: emulating dirty pin connector?
- Replies: 7
- Views: 4981
Having some graphic glitches due to dirty pin connection is part of my childhood memory, so I think it would be fun to have an option to emulate this. How would you implement this? How dirty or which pin can get dirty and yet the game is still playable? And what other HW defects can you think of?
Hi Sour, if I have a LUA script which I want to run with a HD pack, is it possible to set a game specific script to run automatically as soon as the game starts? Thanks.
I have a problem with <background> tag and it would be nice if you can change the behavior of this tag. Currently if the background image contains transparent area, then the emulator shows solid white in that area. Is it possible to change this behavior so that if an area in the background image is ...
Hi Sour, I'm looking up HD pack tags in the online documentation using Chrome and some of them are too long to display in one line but they don't warp and there is no horizontal scroll bar. This one for example: https://www.mesen.ca/docs/hdpacks.html#lt-background-gt-tag Can you fix that when you ha...
I hear there's one guy who's even considering hires texture replacement packs for SNES tiles! :p To be honest, I'm still not convinced there's much point to it - the SNES has much less restrictions than the NES to start off, giving it more colors isn't that useful, and increasing the resolution ten...
Hi Sour, I'm using Nametable viewer and there are problems with 2 games: "Captain Tsubasa Vol. II - Super Striker" and "Dragon Ball Z II - Gekishin Freeza!!". Can that be fixed? Thanks.