Search found 236 matches
- Fri Feb 19, 2021 10:20 pm
- Forum: NESemdev
- Topic: Mesen - NES Emulator
- Replies: 911
- Views: 480762
Re: Mesen - NES Emulator
Hi dinks, I made a release of the changes so far: https://github.com/mkwong98/Mesen/releases/tag/0.9.9-210220 As you can see, I have added the outer PRG bank select to 8k banking mode only. Please test it. I'm not adding it to other modes because I don't know how to test it. So if you have examples ...
- Wed Feb 17, 2021 10:31 am
- Forum: NESemdev
- Topic: Mesen - NES Emulator
- Replies: 911
- Views: 480762
Re: Mesen - NES Emulator
Hi dink, I added a new variable called _prgBlock: if (_romInfo.MapperID == 35 || _romInfo.MapperID == 90 || _romInfo.MapperID == 209 || _romInfo.MapperID == 211) { _prgBlock = value & 0x06; } And used it in the following section switch(_prgMode & 0x03) { case 0: SelectPrgPage4x(0, (_prgMode & 0x04) ...
- Fri Feb 12, 2021 10:15 am
- Forum: NESemdev
- Topic: Mesen - NES Emulator
- Replies: 911
- Views: 480762
Re: Mesen - NES Emulator
mkwong98, Thanks for continuing this great emulator! Several months ago I uncovered 2 bugs in the JyCompany mapper and explains what they were with some hints to fixing them: https://forums.nesdev.com/viewtopic.php?f=3&t=13844&start=855#p256728 Would you be interested in fixing them? I will try to ...
- Mon Feb 08, 2021 3:21 am
- Forum: NESemdev
- Topic: Mesen - NES Emulator
- Replies: 911
- Views: 480762
Re: Mesen - NES Emulator
I made the following changes to Mesen: Fixed Sprite Viewer Copy Tile function only give the first half if it is a large sprites. Fixed HD tile default not used even when the tile found has failed the condition test. Fixed compiler out of heap space when compiling after updating VS 2019. Removed an u...
- Sun Dec 20, 2020 9:20 am
- Forum: NESemdev
- Topic: Mesen - NES Emulator
- Replies: 911
- Views: 480762
Re: Mesen - NES Emulator
I traced the error to line 97 in VsSystem.h but not sure what is causing an error: shared_ptr<Console> dualConsole = _console->GetDualConsole(); BTW I uploaded a new release to Mesen: Added an option in HD pack builder to save screen information when tiles are first shown in the same folder as the H...
- Fri Dec 18, 2020 9:27 am
- Forum: NES Graphics
- Topic: HD Pack's Mesen
- Replies: 41
- Views: 78393
Re: HD Pack's Mesen
SMB in Paper Mario style
https://www.mediafire.com/file/fl3rk77d ... n.zip/file
https://www.mediafire.com/file/fl3rk77d ... n.zip/file
- Mon Nov 30, 2020 6:00 am
- Forum: NES Graphics
- Topic: HD Pack's Mesen
- Replies: 41
- Views: 78393
Re: HD Pack's Mesen
I'm not good at making new replacement graphics. Can you provide them?GabeDuncan777 wrote: ↑Fri Nov 27, 2020 11:44 am"Can you make "HDPacks" for the Japanese versions of "Castlevania 3 Dracula's Curse" and "Contra/Super C" please? I tried to make some myself and it ended in failure."
- Mon Nov 16, 2020 7:45 pm
- Forum: NES Graphics
- Topic: HD Pack's Mesen
- Replies: 41
- Views: 78393
Re: HD Pack's Mesen
https://www.mesen.ca/docs/hdpacks.html#replacing-audio-in-games To replace the audio, you need to know when the game is sending the music start signal and the music stop signal to the sound engine of the game, then you need hack the ROM to stop that process and send a signal to special registers whi...
- Tue Nov 10, 2020 8:26 pm
- Forum: NES Graphics
- Topic: HD Pack's Mesen
- Replies: 41
- Views: 78393
- Tue Aug 25, 2020 10:58 pm
- Forum: NES Graphics
- Topic: Looking for frank feedback on my first pixel art
- Replies: 17
- Views: 5700
Re: Looking for frank feedback on my first pixel art
The floor pattern is getting smaller the higher up on the screen to mimic looking into distance, but the character and other objects in the background do not get smaller, so the whole picture looks odd.
- Sat May 23, 2020 4:04 am
- Forum: NESemdev
- Topic: Mesen - NES Emulator
- Replies: 911
- Views: 480762
Re: Mesen - NES Emulator
Hi Sour, several people working with HD packs find it useful to have one of these: set loop points in the music track in the hires.txt file set two music files as a single track with one as introduction and one as looping use specific tags in the ogg file as loop points info like https://rpgmaker.ne...
- Sat May 16, 2020 7:30 am
- Forum: NES Graphics
- Topic: HD Pack's Mesen
- Replies: 41
- Views: 78393
Re: HD Pack's Mesen
Thanks i'll test it out, the tool is a life saver, with version 106 of the hdpack already available in dev builds of mesen, its features are increasing and more than capable of doing a 16bit style graphic pack so anything to speed it up and optimising the packs is a blessing. I did find a minor bug...
- Fri May 15, 2020 9:49 am
- Forum: NES Graphics
- Topic: HD Pack's Mesen
- Replies: 41
- Views: 78393
Re: HD Pack's Mesen
not sure where to post this, but mkwong98, finally making a pack with the latest hdpackeditor and theres an error with framerange saving incorrectly (as hex) and crashing when more than 9 frames Thanks, I updated the editor to use dec when pack version is 103 or above. Please see if this fixes that...
- Tue May 05, 2020 1:06 am
- Forum: NES Graphics
- Topic: HD Pack's Mesen
- Replies: 41
- Views: 78393
Re: HD Pack's Mesen
By imkrut:
Ice Climber
http://www.romhacking.net/forum/index.php?topic=30581.0
Donkey Kong JR
http://www.romhacking.net/forum/index.php?topic=30538.0
Ice Climber
http://www.romhacking.net/forum/index.php?topic=30581.0
Donkey Kong JR
http://www.romhacking.net/forum/index.php?topic=30538.0
- Tue Feb 18, 2020 7:42 pm
- Forum: NESemdev
- Topic: An idea: emulating dirty pin connector?
- Replies: 7
- Views: 5580
An idea: emulating dirty pin connector?
Having some graphic glitches due to dirty pin connection is part of my childhood memory, so I think it would be fun to have an option to emulate this. How would you implement this? How dirty or which pin can get dirty and yet the game is still playable? And what other HW defects can you think of?