Search found 265 matches

by mkwong98
Thu Jun 10, 2021 8:16 am
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 963
Views: 574293

Re: Mesen - NES Emulator

Interesting idea. I'll keep this in mind.
by mkwong98
Tue May 18, 2021 7:40 pm
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 963
Views: 574293

Re: Mesen - NES Emulator

Thanks, I'll change the viewer to show Y+1 and add a note about this.
by mkwong98
Thu May 13, 2021 9:03 am
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 963
Views: 574293

Re: Mesen - NES Emulator

I notice the Sprite Viewer is showing the Position Y using the value in the first of the 4 bytes in OAM instead of the actual position on screen (byte value + 1). Which one works better for you? I'm asking this because the "Copy All Sprites (HD Pack Format)" function is giving me the byte value, but...
by mkwong98
Thu May 13, 2021 3:00 am
Forum: NES Graphics
Topic: HD Pack's Mesen
Replies: 59
Views: 114033

Re: HD Pack's Mesen

Have you tried checking the links under the video's description (may need to click "more" first)? At least one of the pages contain a couple of descriptions (in Spanish, or whatever similar language that I am not able to read and too lazy to use Google Translate) and the download of the pack at the...
by mkwong98
Wed May 12, 2021 9:17 pm
Forum: NES Graphics
Topic: HD Pack's Mesen
Replies: 59
Views: 114033

Re: HD Pack's Mesen

I have found a youtube video of a HD pack for Circus Charlie, but can't find the original announcement of the pack:
https://www.youtube.com/watch?v=urB2C2P1R1Q

Does anyone know more about this?
by mkwong98
Tue May 11, 2021 12:28 am
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 963
Views: 574293

Re: Mesen - NES Emulator

I updated the documentation and added it to the previous release:
https://github.com/mkwong98/Mesen/relea ... 9.9-210415
by mkwong98
Wed May 05, 2021 9:10 am
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 963
Views: 574293

Re: Mesen - NES Emulator

Dwedit wrote:
Tue May 04, 2021 12:46 pm

***
Best solution:
Change "ResourceHelper.ApplyResources" to also set the Form's font based on which language is selected. That will also change the font of all controls within the form.
***
Thank you for this solution!
by mkwong98
Wed May 05, 2021 9:01 am
Forum: NES Hardware and Flash Equipment
Topic: EPSG for NES and Famicom (expansion sound module)
Replies: 3
Views: 4528

Re: EPSG for NES and Famicom (expansion sound module)

Yes that would be me (with a lot of help), the "EPSG Clock Frequency" is the base frequency the Yamaha Sound Chip works at, it mainly affect pitch and timings. simply how it calculates sound. The YMF288 it made to work at 8Mhz, but I run it at 3.579545 so it matches up with S5b. Thanks! I'll add th...
by mkwong98
Tue May 04, 2021 8:55 am
Forum: NES Hardware and Flash Equipment
Topic: EPSG for NES and Famicom (expansion sound module)
Replies: 3
Views: 4528

Re: EPSG for NES and Famicom (expansion sound module)

Hi Perkka,

Are you the same person as the one who added EPSG to Mesen? I'm trying to update the documentation and in the Advanced tab of Audio Options form there is a EPSG setting which needs to be documented. Can you write a short description of what it does? Thanks
by mkwong98
Tue May 04, 2021 8:50 am
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 963
Views: 574293

Re: Mesen - NES Emulator

I'm working on the documentation and I'm having trouble with taking screen shots of the updated forms. When I run Mesen, it uses a font different from the font used in the old screen shots: AudioOptions_Advanced.png HdPackBuilder.png The original can be found here: https://www.mesen.ca/docs/images/A...
by mkwong98
Fri Apr 30, 2021 7:07 pm
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 963
Views: 574293

Re: Mesen - NES Emulator

Hi Dwedit, I'm updating the documentation to include the new features and I'm trying out the comment editor. I have found a inconsistency with it and hope you can help fixing: If a comment is added using the comment editor to a line which doesn't have a label, the comment editor will automatically a...
by mkwong98
Thu Apr 22, 2021 9:12 am
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 963
Views: 574293

Re: Mesen - NES Emulator

Hello again. mkwong98, I tried your fork of Mesen. The new one with the changes to the MMC3 IRQ. Sorry to say that in this version, the Mega Man 3 Improvement hack crashes on the title screen every time. No matter what the settings are, it delivers "invalid op code - CPU crashed" and flips out. Dar...
by mkwong98
Mon Apr 19, 2021 6:02 pm
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 963
Views: 574293

Re: Mesen - NES Emulator

It just occurred to me that .mlb must stand for: M esen l a b els So, the P: lines are all normal labels. The G: lines are Global labels... so they are valid regardless of what bank is being used. If you’re interested, Sour told me what each of the letters mean somewhere in this thread. (I don’t re...
by mkwong98
Thu Apr 15, 2021 8:46 am
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 963
Views: 574293

Re: Mesen - NES Emulator

Just added a new release with changes from Dwedit: https://github.com/mkwong98/Mesen/releases/tag/0.9.9-210415 The new sprite frame range condition is added too. It works like frameRange except it follows frame counters assigned to each sprite. Frame counter picks up the nearest frame counter within...
by mkwong98
Mon Apr 12, 2021 6:12 pm
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 963
Views: 574293

Re: Mesen - NES Emulator

Interesting - So, would this make it possible to add frames to situations like jumping or shooting animations? I know one of the limitations of current FrameRange conditions is being unable to designate a start and end point. As a result, adding frames for walking or for other looping situations wo...