Search found 275 matches

by slobu
Tue Nov 06, 2018 10:14 am
Forum: NESdev
Topic: I want create a easy language to develop nes easily
Replies: 8
Views: 5538

Re: I want create a easy language to develop nes easily

Love the idea of a kid friendly NES development kit. Hopefully the end user will never see the code in your screenshots involving brackets and braces. Many moons ago I participated as a beta tester for a port of Scratch to the NES. Maybe that would be a better direction for an interface.
by slobu
Thu Oct 04, 2018 6:02 am
Forum: NESdev
Topic: Arcade Game Designer
Replies: 8
Views: 3768

Re: Arcade Game Designer

I'd definitely be interested in being the first dead end user to test it. I don't think there's enough assembly coders with free time or interest (though I'm hoping I'm wrong). Have you considered going forward in C via NESLIB? Might not need an additional coder that way. https://shiru.untergrund.ne...
by slobu
Sat Sep 15, 2018 2:49 am
Forum: NESdev
Topic: nes-starter-kit: A Quickstart guide for homebrew in C (WIP)
Replies: 22
Views: 14470

Re: nes-starter-kit: A Quickstart guide for homebrew in C (W

I appreciate the consideration (and detailed post).

It might take awhile but I'll attempt to go through your process for installing and configuring Visual Studio.
by slobu
Thu Sep 13, 2018 11:27 pm
Forum: NESdev
Topic: nes-starter-kit: A Quickstart guide for homebrew in C (WIP)
Replies: 22
Views: 14470

Re: nes-starter-kit: A Quickstart guide for homebrew in C (W

A bit late to the topic but I thought I'd throw out my two cents being an eternal newbie. This is at first glance a weird niche. Not "easy" enough for the NES Maker crowd and not advanced enough for the asm crowd. Your target level of end user needs a pre-configured IDE. Maybe NESICIDE will be a goo...
by slobu
Thu Sep 06, 2018 6:08 am
Forum: NESdev
Topic: Aren't you afraid that NES Maker would just bring lazy noobs
Replies: 101
Views: 26194

Re: Aren't you afraid that NES Maker would just bring lazy n

I think the real disaster are low level programmers so set in their ways that they actively find reasons to disparage beginners and early accomplishments. This sets up an antagonistic relationship where people don't want to support high level tools and high level tool users are wary of taking steps ...
by slobu
Tue May 15, 2018 11:13 am
Forum: NESdev
Topic: Why I never had made a NES game, really
Replies: 18
Views: 6268

Re: Why I never had made a NES game, really

Why doesn't the original poster look into a C compiler and a graphics library?

Zooming Secretary has source code. That's at least someplace to start.
https://shiru.untergrund.net/software.shtml
by slobu
Tue Mar 06, 2018 6:59 am
Forum: NESdev
Topic: NESMaker Kickstarter - Make NES games without coding
Replies: 202
Views: 48491

Re: NESMaker Kickstarter - Make NES games without coding

About the extent of "preventing shovelware" I'd suggest three things: 1) Boot screen (showing both the tool name, and any modules loaded into it, be it icons or just some kind of barcode) The reason boot screens exist is to identify the software used, and to credit the tool maker if no money change...
by slobu
Tue Feb 13, 2018 3:08 pm
Forum: NESdev
Topic: NESMaker Kickstarter - Make NES games without coding
Replies: 202
Views: 48491

Re: NESMaker Kickstarter - Make NES games without coding

I don't know what happened in the 2600 homebrew scene, but ostracizing someones' creative output just because it was made with a process-cutting tool doesn't sound very friendly - or productive. In 2600 land, Batari Basic made it really easy for people to make games. Like NES Maker, a talented and ...
by slobu
Sun Jan 21, 2018 2:25 pm
Forum: NESdev
Topic: NESMaker Kickstarter - Make NES games without coding
Replies: 202
Views: 48491

Re: NESMaker Kickstarter - Make NES games without coding

I see some people making comparisons to the Atari 2600 scene. Here's the only lasting negative effects I've noticed over the years: * Some of the C and assembly crowd decided to be prejudice and intentionally hinder efforts * Some game makers early efforts/tribute and/or novelty games got demonized ...
by slobu
Tue Jan 16, 2018 3:12 pm
Forum: NESdev
Topic: NESMaker Kickstarter - Make NES games without coding
Replies: 202
Views: 48491

Re: NESMaker Kickstarter - Make NES games without coding

I'm big on beginner friendly tools. Already have the Infinitelives programmer and a few carts.

I'll plunk down for the $36 dollar package (software only) and try to field questions. Fortunately, that's way off in August.
by slobu
Fri Nov 17, 2017 2:19 pm
Forum: NESdev
Topic: Procedural level generation on the NES?
Replies: 24
Views: 10832

Re: Procedural level generation on the NES?

There was a famicom game that ripped off the original Intellivision Dungeons & Dragons game VERY hard. Unfortunately, I forget the name. Basically, it had a top-down view and dungeon sections were revealed as you traversed them. RAM really isn't the issue with procedural content. You just need the r...
by slobu
Fri Oct 20, 2017 9:25 am
Forum: NESdev
Topic: Is NESHLA still worth using?
Replies: 10
Views: 2842

Re: Is NESHLA still worth using?

This is just my take: NESHLA was never really completed before the author went on to other things.

Technical challenges aside it's going to take someone with the right background and perspective to create higher level tools/compilers/languages. We're not there yet.
by slobu
Mon Aug 21, 2017 5:18 am
Forum: NESdev
Topic: CC65 compiler
Replies: 50
Views: 14520

Re: CC65 compiler

I've found the "rites of passage" attitude pretty unhelpful in other forums. Development should be as easy a possible for beginners. let them tackle assembly and archaic command line fiddling later. I'd suggest checking out NESICIDE which is a pre-configured C IDE for NES development. https://sites....
by slobu
Wed Jul 05, 2017 5:17 am
Forum: NESdev
Topic: NES program running without cartridge
Replies: 14
Views: 3286

Re: NES program running without cartridge

Sounds like graphics are out of the question without a cart on base hardware?

Would the Aladdin Deck Enhancer alleviate that restriction?
https://en.wikipedia.org/wiki/Aladdin_Deck_Enhancer
by slobu
Mon Jun 05, 2017 1:48 pm
Forum: NESdev
Topic: First release of Noism (a hll)
Replies: 8
Views: 3261

Re: First release of Noism (a hll)

Why .pyc and not .py? I don't know how to make a patch against a .pyc. And why "distributed free of charge for non-commercial purposes"? What do you consider "commercial purposes"? For example, are you against the practice of distributing copies of a game on cartridge for a fee? Or do you want your...