It's a shame that one of the most impressive homebrews ever made for the NES has been forgotten.
Yes, it needed polishing, but the technical completion of this game is amazing. Get the full potential of MMC3
Search found 219 matches
- Thu Feb 01, 2024 5:54 am
- Forum: Homebrew Projects
- Topic: "Hiatus Ward" Just uploaded my homebrew for you t
- Replies: 17
- Views: 12642
- Mon Mar 28, 2022 3:32 pm
- Forum: Homebrew Projects
- Topic: The Banketh - The Video Game.
- Replies: 36
- Views: 50007
Re: The Banketh - The Video Game.
There is physically five copies of this videogame in its beta version.
Currently there are no more updates. I would like to have a final and complete version in the future.
- Sun Feb 13, 2022 4:08 pm
- Forum: NESdev
- Topic: Modifiable scenarios using cc65
- Replies: 8
- Views: 1208
Re: Modifiable scenarios using cc65
Right now I am at that point, although getting the correct memory address where the object was, storing it, and making it work, is proving too complex for me. The way I suggested above is pretty straightforward... the value you read from the map cell does not represent the object type anymore, it's...
- Sun Feb 13, 2022 3:38 pm
- Forum: NESdev
- Topic: Modifiable scenarios using cc65
- Replies: 8
- Views: 1208
Re: Modifiable scenarios using cc65
Ok, the things you explain I had already thought about and in some cases, tried. For example, putting the entire level into RAM. It was useless because it only reached me to store little more than an entire screen. What I was doing worked, but if it was just on one screen, it didn't work for me. I a...
- Sun Feb 13, 2022 1:25 pm
- Forum: NESdev
- Topic: Modifiable scenarios using cc65
- Replies: 8
- Views: 1208
Modifiable scenarios using cc65
Imagine a platform video game. I am currently trying to create a level made up of 5 screens, using a scroll that allows me to move from left to right. I can put objects (for example, coins in the air) as part of the background, collide with them, and they disappear. The problem is that when I keep g...
- Tue Feb 01, 2022 1:16 pm
- Forum: Homebrew Projects
- Topic: Dragon Ball: Dragon Daihikyou (port for NES)
- Replies: 0
- Views: 2455
Dragon Ball: Dragon Daihikyou (port for NES)
Title: Dragon Ball: Dragon Daihikyou Original company: Epoch Co., Ltd. Port: RetroNES Software Console: NES (8 bits) Mapper: UNROM Librery: NESlib (Shiru) and NESdoug (dougfraker) Scroll UP engine: Doug Fraker Music: Dragon Ball: Shenron no Nazo (TOSE) Youtube: https://www.youtube.com/watch?v=9f3SNC...
- Wed Sep 18, 2019 11:15 am
- Forum: NESdev
- Topic: Update to my tutorial in C
- Replies: 29
- Views: 31267
Re: Update to my tutorial in C
Where I download it? I've looked at your github but I don't see it.dougeff wrote:Updated the neslib Sprite functions to remove the "sprid" parts. one sprite is 11% faster, metasprite is 5% faster. fewer passed arguments = faster.
- Sun Aug 18, 2019 5:23 am
- Forum: NESdev
- Topic: What is the sense of transforming games to MMC5?
- Replies: 13
- Views: 14915
Re: What is the sense of transforming games to MMC5?
Thanks for the answers.
Yes, the first idea that came to me was that then someone can do another hack taking advantage of the transformation to MMC5.
Yes, the first idea that came to me was that then someone can do another hack taking advantage of the transformation to MMC5.
- Sat Aug 17, 2019 12:09 am
- Forum: NESdev
- Topic: What is the sense of transforming games to MMC5?
- Replies: 13
- Views: 14915
What is the sense of transforming games to MMC5?
I have been observing a user who hangs patches to pass UNROM games to MMC5 in Romhacking for a few days.
I don't understand what the meaning of this is.
Is there any practical, visual, or improvement advantage?
EJ: https://www.romhacking.net/hacks/4642/
I don't understand what the meaning of this is.
Is there any practical, visual, or improvement advantage?
EJ: https://www.romhacking.net/hacks/4642/
- Sat Apr 13, 2019 12:21 pm
- Forum: Homebrew Projects
- Topic: The Banketh - The Video Game.
- Replies: 36
- Views: 50007
Re: The Banketh - The Video Game.
The sprites of my friends when they are rescued, have been completely redesigned.
Before they were very ugly.
Before:
Now:
Before they were very ugly.
Before:
Now:
- Fri Apr 12, 2019 1:57 am
- Forum: Homebrew Projects
- Topic: The Banketh - The Video Game.
- Replies: 36
- Views: 50007
Re: The Banketh - The Video Game.
This video game was never really dead, there have simply been changes in my life and I have had to delay it. But I've always had the intention of improving it again and creating another crowfunding in the near future. I leave a video for you to see how this boss of level 2 behaves. You have to impro...
- Sat Apr 06, 2019 3:16 pm
- Forum: Homebrew Projects
- Topic: The Banketh - The Video Game.
- Replies: 36
- Views: 50007
Re: The Banketh - The Video Game.
UPDATE 2019 After two years of the crowfunding attempt to be able to manufacture one hundred units of The Banketh, this April I have finally returned to the project. As you know, the aforementioned crowfunding stayed at a thousand euros to achieve the goal and had to give up. After this, I disregar...
- Thu Jan 10, 2019 1:54 am
- Forum: NESdev
- Topic: Graphical glitches on the Everdrive
- Replies: 68
- Views: 72682
Re: Graphical glitches on the Everdrive
A few years ago, when I was programming The Banketh, I also had a series of graphic and sometimes ROM problems that proved my progress. In the PC emulator it worked correctly. When I was recording on PRG and CHR on the board, it also worked correctly. But when I put the ROM in the SD and threw it in...
- Wed Jan 09, 2019 4:16 am
- Forum: 2018 NESdev Competition
- Topic: Espitene
- Replies: 47
- Views: 74593
Re: Espitene
Espinete forever!!!
- Tue Jul 24, 2018 4:58 pm
- Forum: NES Graphics
- Topic: NES Screen Tool
- Replies: 293
- Views: 239771
Re: NES Screen Tool
With patienceBuherman wrote:Is it possible to make such special screens with NES Screen Tool.
How?