Search found 7713 matches

by rainwarrior
Sat Feb 22, 2020 6:45 pm
Forum: General Stuff
Topic: Where to find pdf scans of Famicom games?
Replies: 12
Views: 3650

Re: Where to find pdf scans of Famicom games?

Ran across this site today: Famicom: http://setsumei.html.xdomain.jp/famicom/ FDS: http://setsumei.html.xdomain.jp/disk/ Super Famicom: http://setsumei.html.xdomain.jp/superfamicom/ No scans, but seems to have detailed transcriptions of many Japanese manuals. The missing art and screenshot photos se...
by rainwarrior
Wed Feb 19, 2020 3:25 pm
Forum: NESdev
Topic: divide by 10
Replies: 4
Views: 254

Re: divide by 10

Ignoring the bit shifts and pretending they're just multiplication/division by 2, the original idea boils down to * 819 / 8192 , which makes a lot of sense. However, this doesn't quite work when just truncating because 819 < (0.10 * 8192) , so the effect of those bit shifts is doing some important r...
by rainwarrior
Fri Feb 07, 2020 5:27 pm
Forum: NESdev
Topic: CTRLTEST generic input test ROMs
Replies: 4
Views: 439

Re: CTRLTEST generic input test ROMs

I like lidnariq's alternative. I was kinda struggling to think about how to reasonably display all this data on the screen at once, which is why I split it into two ROMs, one for each port, and also why I kept it to 16 bits. I also wanted logs instead of immediate, just cause I've dealt with transie...
by rainwarrior
Fri Feb 07, 2020 3:06 pm
Forum: NESdev
Topic: CTRLTEST generic input test ROMs
Replies: 4
Views: 439

CTRLTEST generic input test ROMs

Cause I wanted something to verify input with, I made a simple generic test ROM that just reads 16 bits from all 5 data lines and displays it on the screen, logging each frame row by row. ctrltest4016.png CTRLTEST Brad Smith, 2020 ctrltest4106.nes ctrltest4017.nes This is a simple test ROM to check ...
by rainwarrior
Wed Feb 05, 2020 5:07 pm
Forum: NES Music
Topic: New VRC7 patch set
Replies: 28
Views: 27674

Re: New VRC7 patch set

I think the Blu Ray AACS encryption keys might be a closer analogy? Notably the claims made against the sharing of these seemed to be entirely about it being a way to circumvent anti-piracy measures, something protected by the DMCA, and not actually about any copyright claim on the encryption keys. ...
by rainwarrior
Tue Feb 04, 2020 2:45 pm
Forum: NES Music
Topic: New VRC7 patch set
Replies: 28
Views: 27674

Re: New VRC7 patch set

Who has the hardware to play a VRC7 NSF to settle this? I don't have an easy setup for playing arbitrary NSFs through carts (wish I had a TNS thingie) but in my post directly above is a recording of a hotswap test demonstrating every preset patch in several pitches against nukeykt's dump. I have co...
by rainwarrior
Sun Feb 02, 2020 8:04 pm
Forum: Other Retro Dev
Topic: Why was the GBA sound so poor?
Replies: 36
Views: 3513

Re: Why was the GBA sound so poor?

One of my favourite that mixes PSG + DAC was this Yu-Gi-Oh: Eternal Duelist Soul soundtrack.

https://www.youtube.com/watch?v=Mpj0a2U ... C659D3C077
by rainwarrior
Sun Feb 02, 2020 5:44 pm
Forum: NES Music
Topic: NES emulator(s) with inaccurate sound
Replies: 13
Views: 5723

Re: NES emulator(s) with inaccurate sound

IMO Nesticle's most glaring sound problem is the noise channel, which doesn't account for anything going on above the 44.1kHz samplerate. The noise channel goes up to about 450kHz so there's a big disparity between how that sounds with and without that. DPCM is affected by the same problem, especial...
by rainwarrior
Sat Feb 01, 2020 1:42 pm
Forum: NESdev
Topic: FMV on NES (dream I had)
Replies: 16
Views: 1330

Re: FMV on NES (dream I had)

Well, for SNES there was the MSU1 homebrew expansion that has been put to use for FMV many times now. IIRC it started off as an emulator extension, but was later implemented on flash carts like SD2SNES.

Example: Super Road Blaster
by rainwarrior
Sat Feb 01, 2020 11:54 am
Forum: NESdev
Topic: FMV on NES (dream I had)
Replies: 16
Views: 1330

Re: FMV on NES (dream I had)

There was this thing that a Netflix employee did as well, but it's not a very interesting demo.
by rainwarrior
Thu Jan 30, 2020 3:28 pm
Forum: NESdev
Topic: Any NES emulators support a mouse?
Replies: 4
Views: 1630

Re: Any NES emulators support a mouse?

Ah! I had no idea Nintendulator has had SNES Mouse support all along!!!
by rainwarrior
Wed Jan 29, 2020 7:05 pm
Forum: NES Music
Topic: Need advice on NTSC/PAL support
Replies: 6
Views: 966

Re: Need advice on NTSC/PAL support

So, my question(s) are: Is there a general (and user-friendly) way that you can thing of supporting both NTSC and PAL, while maintaining some sort of fine-grained control over note cuts and the occasional note delay? Were games actually using the same exact music data for both regions, or do you th...
by rainwarrior
Mon Jan 27, 2020 8:42 pm
Forum: NES Hardware and Flash Equipment
Topic: Socketed NROM Dev Board
Replies: 7
Views: 980

Re: Socketed NROM Dev Board

Yeah, I have a socketed ReproPak board that I sometimes use for testing. The socketed chips won't fit in the cartridge shell (need to make a hole for them) but they do manage to squeak by under the bar, just barely. ...though I later removed the bar entirely because I put in a Blinking Light Win con...
by rainwarrior
Sun Jan 26, 2020 1:04 pm
Forum: NESdev
Topic: Uses for ca65 .const()
Replies: 2
Views: 705

Re: Uses for ca65 .const()

I always thought the intended purpose for that is complex macros where you want to insert different/simpler code if possible. I can't offer a practical example, though, because I don't like to use complex macros. Kind of surpringly, it seems completely absent from Movax12's high level assembly macro...
by rainwarrior
Fri Jan 24, 2020 1:48 am
Forum: Newbie Help Center
Topic: Is this a good way to organize public/private data in ca65?
Replies: 1
Views: 734

Re: Is this a good way to organize public/private data in ca65?

Yes, that's pretty normal. A lot of the way ca65 works seems modelled on C practices like that.