Search found 20 matches

by CareerOfEvil
Thu Dec 08, 2016 7:22 pm
Forum: Homebrew Projects
Topic: The Legends of Owlia
Replies: 97
Views: 57969

Re: The Legends of Owlia (on NES and PC)

This game was lots of fun
by CareerOfEvil
Tue Jun 11, 2013 3:52 pm
Forum: General Stuff
Topic: SNES vs Genesis
Replies: 87
Views: 18087

Re: SNES vs Genesis

I don't know about you guys, but my sega genesis runs at 10MHZ! :wink: What is all that mess??? 10MHz overclock involves an oscillator, a switch, and at most four wires... please tell me all that does something else as well! Hahaha! Yes it is a mess. Before I had a digital camera, so I'll see if I ...
by CareerOfEvil
Sat Jun 08, 2013 12:53 pm
Forum: NES Graphics
Topic: Retro Graphics Toolkit
Replies: 25
Views: 17572

Re: Retro Graphics Toolkit

nintendo8 wrote:No it is Gentoo GNU/Linux running lxde. Those screenshots are old I switched to xfce and there are some slight gui changes.
Ah, I see. I'm only familiar with Ubuntu and Raspbian, honestly.
by CareerOfEvil
Fri Jun 07, 2013 6:48 am
Forum: General Stuff
Topic: SNES vs Genesis
Replies: 87
Views: 18087

Re: SNES vs Genesis

I don't know about you guys, but my sega genesis runs at 10MHZ! :wink:
by CareerOfEvil
Thu Jun 06, 2013 8:33 pm
Forum: NES Graphics
Topic: Retro Graphics Toolkit
Replies: 25
Views: 17572

Re: Retro Graphics Toolkit

Hmm is that raspbian I see there?
by CareerOfEvil
Thu May 23, 2013 7:40 pm
Forum: Homebrew Projects
Topic: Working on Chu Chu Rocket NES
Replies: 71
Views: 36910

Re: Working on Chu Chu Rocket NES

tepples wrote:Action 52 is bigger.

I wonder whether it'd be more reasonable as an SVG.
I knew I was wrong!

I actually thought it was an SVG at first. It certainly seems simple enough.
by CareerOfEvil
Thu May 23, 2013 6:34 pm
Forum: Homebrew Projects
Topic: Working on Chu Chu Rocket NES
Replies: 71
Views: 36910

Re: Working on Chu Chu Rocket NES

SkinnyV wrote:You really got to resize that pic my friend... :shock:
That pic takes up more space then any NES game every released (Pic - 1.7Mb, Dragon Warrior IV - 1Mb)
by CareerOfEvil
Wed Feb 20, 2013 2:38 pm
Forum: Newbie Help Center
Topic: Metalslime's sound engine
Replies: 3
Views: 1648

Re: Metalslime's sound engine

Well I seem to have solved the problem. But I'm just curious - does ANYONE use the sound engine at all?
by CareerOfEvil
Sat Feb 16, 2013 8:07 pm
Forum: Newbie Help Center
Topic: Metalslime's sound engine
Replies: 3
Views: 1648

Metalslime's sound engine

Does anyone else here use metalslime's sound engine? I just put it in my code, and whenever I load a sound, it causes significant lag and causes the subroutines in which they are called to act funny.
by CareerOfEvil
Sat Jan 19, 2013 11:29 pm
Forum: Homebrew Projects
Topic: Battle Kid 2 - Releasing on 12/14
Replies: 157
Views: 56135

Re: Battle Kid 2 - Releasing on 12/14

Dwedit wrote:Reached 254 deaths before the third boss. These stages are brutal.
edit: Beat third boss, 312 deaths total.
You've got me beat, Ivan's machine (boss 2.5?) got me about 50 deaths on its own, I was near 300 at that time.
by CareerOfEvil
Sat Jan 19, 2013 12:05 pm
Forum: Homebrew Projects
Topic: Battle Kid 2 - Releasing on 12/14
Replies: 157
Views: 56135

Re: Battle Kid 2 - Releasing on 12/14

My copy finally arrived! :D edit: beat first boss, 26 deaths so far. edit: beat second boss, 86 deaths so far. edit: beat 2.5th boss, 173 deaths so far. Already over 100 deaths after the first boss... I guess I should quit right now! Very fun, this game holds a candle to any 1st party game released...
by CareerOfEvil
Mon Nov 05, 2012 8:02 pm
Forum: NESdev
Topic: "Super Mario Bros. 2" not working
Replies: 4
Views: 1823

Re: "Super Mario Bros. 2" not working

This might also be an issue with the connector. I've never really had any problems because all my NES's have come from ebay - they're frequently advertised as 'with new 72 pin' because these parts seem to age the fastest. They're very easy to replace and quite cheap to by alone. I remember when I fi...
by CareerOfEvil
Sun Oct 07, 2012 8:38 pm
Forum: NESdev
Topic: My map compression scheme.
Replies: 8
Views: 2839

Re: My map compression scheme.

I noticed you never called FF for byte 0. Does that mean this is not necessary, or that it wasn't done unpacking yet?
by CareerOfEvil
Sun Sep 16, 2012 5:18 pm
Forum: NESdev
Topic: BMI/BPL Issue...
Replies: 6
Views: 2934

Re: BMI/BPL Issue...

Thanks a lot Kasumi. That did the trick! Looks like I need to go over a beginners tutorial in 6502... yet again... :D