Search found 4399 matches
- Wed Feb 24, 2021 6:27 pm
- Forum: General Stuff
- Topic: question about systems that support PAL60 systems
- Replies: 13
- Views: 334
Re: question about systems that support PAL60 systems
Probably lack of rainbows because it's not generating a picture the way a NES does (no square waves between two specific voltage levels)
- Wed Feb 24, 2021 12:17 pm
- Forum: NESemdev
- Topic: games that depend on dmc irq?
- Replies: 19
- Views: 4567
Re: games that depend on dmc irq?
Split topic to somewhere else. That's the usual way to deal with derailed threads.
- Tue Feb 23, 2021 5:09 pm
- Forum: General Stuff
- Topic: Why does Super Mario Bros. Have 256 worlds??? Does the lost levels have 256 worlds as well?????
- Replies: 14
- Views: 779
Re: Why does Super Mario Bros. Have 256 worlds??? Does the lost levels have 256 worlds as well?????
Here is how Super Mario Bros 1 level numbers work. First the RAM variables used: 75C = Displayed number after the dash (Only used for display, and making world 5 harder once you reach 5-3) 75F = WorldNumber, 0 to 7. (1 is added to this number when it is displayed) 760 = AreaNumber, 0 to 4, or 0 to 3...
- Thu Feb 11, 2021 9:49 am
- Forum: General Stuff
- Topic: Where is a my topic with invite
- Replies: 10
- Views: 1293
Re: Where is a my topic with invite
You're going way too easy on the spambot...
For me, it's an IP ban immediately, then a subnet ban after the second offense.
For me, it's an IP ban immediately, then a subnet ban after the second offense.
- Thu Feb 11, 2021 9:42 am
- Forum: NESemdev
- Topic: PPU producing repeating pattern
- Replies: 8
- Views: 959
Re: PPU producing repeating pattern
Also, I can see that the background color is wrong, it should not be separate for each group of 4 colors, it should be the same background color.
- Mon Feb 08, 2021 10:29 am
- Forum: NES Music
- Topic: Chibi-tech's secret techniques
- Replies: 2
- Views: 973
Re: Chibi-tech's secret techniques
There is a NSF importer version of Famitracker that can import an NSF file at one frame-per-row, so you can see what parameters are used every frame.
- Sun Feb 07, 2021 9:16 am
- Forum: Newbie Help Center
- Topic: How can an NES game *not* be open source?
- Replies: 5
- Views: 744
Re: How can an NES game *not* be open source?
You can always try to reverse engineer anything, or load it into a debugger. But without the source code or debug symbols, it's a hell of a lot harder to do. Also "open source" refers to the blessing of the creator, not necessarily that the source code is available. If the creator doesn't give permi...
- Mon Feb 01, 2021 7:30 pm
- Forum: Membler Industries
- Topic: Ass-Raping Pirates of the High Seas (NSF music)
- Replies: 8
- Views: 12837
Re: Ass-Raping Pirates of the High Seas
Also called "ARPOTHS" (the initials)
- Sun Jan 24, 2021 10:32 pm
- Forum: General Stuff
- Topic: problemkaputt.de is gone
- Replies: 19
- Views: 8934
Re: problemkaputt.de is gone
How does the unit "Hours" exist for hosting static websites?
- Sat Jan 23, 2021 12:52 pm
- Forum: NESdev
- Topic: Was there an NES expansion chip like SA-1
- Replies: 85
- Views: 12790
Re: Was there an NES expansion chip like SA-1
While FM has a lot of registers, not that many actually need to be written to play a note.
- Fri Jan 22, 2021 10:32 am
- Forum: NESdev
- Topic: Was there an NES expansion chip like SA-1
- Replies: 85
- Views: 12790
Re: Was there an NES expansion chip like SA-1
I still like the idea of a simple discrete logic mapper that would expand the number of tiles from 256 to 1024, depending on whether it is a top-left, top-right, bottom-left, or bottom-right tile. (You look for a Nametable byte fetch and automatically trigger bankswitching)
- Thu Jan 21, 2021 7:26 pm
- Forum: NESdev
- Topic: Was there an NES expansion chip like SA-1
- Replies: 85
- Views: 12790
Re: Was there an NES expansion chip like SA-1
There have been NEW things, such as running DOOM on another processor, and using the NES to display the result.
- Thu Jan 21, 2021 11:20 am
- Forum: NES Music
- Topic: N163 Multi-Wave Sampling in FamiTracker
- Replies: 25
- Views: 3736
Re: N163 Multi-Wave Sampling in FamiTracker
One NES frame is about ~16.6394ms (might be rounded to ~16.6666ms).
Waveform can only change that often, so it can be hard to match the source wave, considering that there are non-looping parts as well.
Waveform can only change that often, so it can be hard to match the source wave, considering that there are non-looping parts as well.
- Thu Jan 21, 2021 10:54 am
- Forum: NES Music
- Topic: N163 Multi-Wave Sampling in FamiTracker
- Replies: 25
- Views: 3736
Re: N163 Multi-Wave Sampling in FamiTracker
Need to make sure the wave number changes every frame when editing the instrument.
- Tue Jan 19, 2021 12:48 pm
- Forum: NESdev
- Topic: Idea for creating lag-free Tetris on non-CRT displays
- Replies: 14
- Views: 1628
Re: Idea for creating lag-free Tetris on non-CRT displays
I suggest you try running NES Tetris in RetroArch (full screen), using RunAhead 1. It's amazing how much less input delay there is between that and running FCEUX in a window.