Search found 1348 matches

by mikejmoffitt
Fri May 17, 2019 3:59 pm
Forum: Other Retro Dev
Topic: Which Genesis emulator in 2019? (SpritesMind was down)
Replies: 13
Views: 10295

Re: Which Genesis emulator in 2019? (SpritesMind was down)

Tepples, I may be late to the game, but I wanted to go through the instructional process of getting the megadrive booting and doing things without relying on the SGDK libs, even though they are pretty fleshed out and good these days. I captured my efforts here, alongside some utility code. In a smal...
by mikejmoffitt
Fri May 17, 2019 3:43 pm
Forum: Homebrew Projects
Topic: Gimmick! exAct * mix
Replies: 29
Views: 25561

Re: Gimmick! exAct * mix

I'm taking a break from tearing out what little hair I have while working on graphics, and am focusing on some more technical aspects. One little irksome behavior that Gimmick does is that it takes advantage of the 256px screen width when having objects push or pull other objects. While acceleration...
by mikejmoffitt
Fri May 17, 2019 3:39 pm
Forum: NESdev
Topic: Why not read controllers in NMI?
Replies: 50
Views: 42885

Re: Why not read controllers in NMI?

Street Fighter II reads inputs at the start of the game's polling loop. This is troublesome for emulator authors who don't update the virtual inputs frequently. If the game has a "turbo" setting on, it means that the number of game ticks that run per visual frame can vary, and with that, the frequen...
by mikejmoffitt
Fri May 17, 2019 12:45 pm
Forum: General Stuff
Topic: Nintendo cease&desist on a C64 port of Super Mario Bross
Replies: 31
Views: 21837

Re: Nintendo cease&desist on a C64 port of Super Mario Bross

They should have changed the graphics, music, sound effects and levels to make it more original Then the internet wouldn't care about it. This - many talented people can create a mario-esque game, but having this one actually be a faithful port of the original game (within limits) is the (imo) more...
by mikejmoffitt
Fri May 17, 2019 12:28 pm
Forum: NESdev
Topic: Why not read controllers in NMI?
Replies: 50
Views: 42885

Re: Why not read controllers in NMI?

I read the controller inputs immediately at the start of vblank in my megadrive framework . I have not had problems with this design. I don't know about the Mega Drive, but on the NES, where vblank time is at a premium, wasting part of it on a task that could literally be performed at any other tim...
by mikejmoffitt
Fri May 17, 2019 11:21 am
Forum: NESdev
Topic: Why not read controllers in NMI?
Replies: 50
Views: 42885

Re: Why not read controllers in NMI?

Without getting into why games that require you to tap at inhuman speeds might have problems (there's no room for debate, that kind of design sucks) I will say that I read the controller inputs immediately at the start of vblank in my megadrive framework. I have not had problems with this design.
by mikejmoffitt
Mon Apr 01, 2019 10:00 am
Forum: Homebrew Projects
Topic: Gimmick! exAct * mix
Replies: 29
Views: 25561

Re: Gimmick! exAct * mix

okay guys, here's the new art style in action

https://www.youtube.com/watch?v=RMpNAMPF4mA

changed the gameplay a bit too
by mikejmoffitt
Wed Mar 20, 2019 5:51 pm
Forum: NES Hardware and Flash Equipment
Topic: GBA SP charging problem "solved"
Replies: 2
Views: 4224

Re: GBA SP charging problem "solved"

Are you sure the port itself doesn't simply need a reflow?
by mikejmoffitt
Wed Mar 20, 2019 10:00 am
Forum: Homebrew Projects
Topic: Gimmick! exAct * mix
Replies: 29
Views: 25561

Re: Gimmick! exAct * mix

Well, I don't think I'm going to be able to post something like that any time soon, but I think the change will be for the better.

About music, though, I will see.
by mikejmoffitt
Thu Mar 07, 2019 4:32 pm
Forum: Homebrew Projects
Topic: Gimmick! exAct * mix
Replies: 29
Views: 25561

Re: Gimmick! exAct * mix

I am considering taking the graphics in a bit of a different direction. I am going to ask if it is okay to share potential concepts that aren't confirmed for the game.
by mikejmoffitt
Thu Feb 21, 2019 11:38 am
Forum: Homebrew Projects
Topic: Gimmick! exAct * mix
Replies: 29
Views: 25561

Re: Gimmick! exAct * mix

Masashi Kageyama's soundtrack demos for most* of the songs were released on CD back in 2011 - it's not hard to find online, I was able to import the CD a couple of years back. They're mostly the same as the final 2a03+5B versions, just with different synth patches and drum sounds. I haven't listene...
by mikejmoffitt
Wed Feb 20, 2019 4:29 pm
Forum: Homebrew Projects
Topic: Gimmick! exAct * mix
Replies: 29
Views: 25561

Re: Gimmick! exAct * mix

Oh, uh, I should also post that I'm hoping to hire an artist who is interested in doing HD sprite or tileset work; if anyone is seriously interested then I would like to chat.
by mikejmoffitt
Wed Feb 20, 2019 11:51 am
Forum: Homebrew Projects
Topic: Gimmick! exAct * mix
Replies: 29
Views: 25561

Re: Gimmick! exAct * mix

Thank you all for feedback. I have a few things to which I can reply. About emulation: Is it somehow emulated or something? If you cant say, its fine. I am deeply interested in seeing what you did here! So it's emulated? You have a "layer" running on top on an unrestricted screen simulation? Seems r...
by mikejmoffitt
Tue Feb 19, 2019 3:43 pm
Forum: Homebrew Projects
Topic: Gimmick! exAct * mix
Replies: 29
Views: 25561

Gimmick! exAct * mix

At JAEPO 2019, a project that I have been working on for a little while made its first public showing. The working title is Gimmick! exAct * Mix, and it is an arcade release of Gimmick! for the exA Arcadia platform. I am happy to answer questions to the extent of my ability. If not for NesDev as an ...
by mikejmoffitt
Mon Apr 30, 2018 2:57 pm
Forum: Other Retro Dev
Topic: Tect Toy not using level shifters??
Replies: 25
Views: 16119

Re: Tect Toy not using level shifters??

Your example of the "8-player NES" and other similar things that individuals do to their own consoles don't bother me as much, because people are only damaging their property, and people should be free to do whatever they want with the stuff they paid for, even if we don't agree and would never do ...