Search found 1348 matches
- Fri May 17, 2019 3:59 pm
- Forum: Other Retro Dev
- Topic: Which Genesis emulator in 2019? (SpritesMind was down)
- Replies: 13
- Views: 10295
Re: Which Genesis emulator in 2019? (SpritesMind was down)
Tepples, I may be late to the game, but I wanted to go through the instructional process of getting the megadrive booting and doing things without relying on the SGDK libs, even though they are pretty fleshed out and good these days. I captured my efforts here, alongside some utility code. In a smal...
- Fri May 17, 2019 3:43 pm
- Forum: Homebrew Projects
- Topic: Gimmick! exAct * mix
- Replies: 29
- Views: 25561
Re: Gimmick! exAct * mix
I'm taking a break from tearing out what little hair I have while working on graphics, and am focusing on some more technical aspects. One little irksome behavior that Gimmick does is that it takes advantage of the 256px screen width when having objects push or pull other objects. While acceleration...
- Fri May 17, 2019 3:39 pm
- Forum: NESdev
- Topic: Why not read controllers in NMI?
- Replies: 50
- Views: 42885
Re: Why not read controllers in NMI?
Street Fighter II reads inputs at the start of the game's polling loop. This is troublesome for emulator authors who don't update the virtual inputs frequently. If the game has a "turbo" setting on, it means that the number of game ticks that run per visual frame can vary, and with that, the frequen...
- Fri May 17, 2019 12:45 pm
- Forum: General Stuff
- Topic: Nintendo cease&desist on a C64 port of Super Mario Bross
- Replies: 31
- Views: 21837
Re: Nintendo cease&desist on a C64 port of Super Mario Bross
They should have changed the graphics, music, sound effects and levels to make it more original Then the internet wouldn't care about it. This - many talented people can create a mario-esque game, but having this one actually be a faithful port of the original game (within limits) is the (imo) more...
- Fri May 17, 2019 12:28 pm
- Forum: NESdev
- Topic: Why not read controllers in NMI?
- Replies: 50
- Views: 42885
Re: Why not read controllers in NMI?
I read the controller inputs immediately at the start of vblank in my megadrive framework . I have not had problems with this design. I don't know about the Mega Drive, but on the NES, where vblank time is at a premium, wasting part of it on a task that could literally be performed at any other tim...
- Fri May 17, 2019 11:21 am
- Forum: NESdev
- Topic: Why not read controllers in NMI?
- Replies: 50
- Views: 42885
Re: Why not read controllers in NMI?
Without getting into why games that require you to tap at inhuman speeds might have problems (there's no room for debate, that kind of design sucks) I will say that I read the controller inputs immediately at the start of vblank in my megadrive framework. I have not had problems with this design.
- Mon Apr 01, 2019 10:00 am
- Forum: Homebrew Projects
- Topic: Gimmick! exAct * mix
- Replies: 29
- Views: 25561
Re: Gimmick! exAct * mix
okay guys, here's the new art style in action
https://www.youtube.com/watch?v=RMpNAMPF4mA
changed the gameplay a bit too
https://www.youtube.com/watch?v=RMpNAMPF4mA
changed the gameplay a bit too
- Wed Mar 20, 2019 5:51 pm
- Forum: NES Hardware and Flash Equipment
- Topic: GBA SP charging problem "solved"
- Replies: 2
- Views: 4224
Re: GBA SP charging problem "solved"
Are you sure the port itself doesn't simply need a reflow?
- Wed Mar 20, 2019 10:00 am
- Forum: Homebrew Projects
- Topic: Gimmick! exAct * mix
- Replies: 29
- Views: 25561
Re: Gimmick! exAct * mix
Well, I don't think I'm going to be able to post something like that any time soon, but I think the change will be for the better.
About music, though, I will see.
About music, though, I will see.
- Thu Mar 07, 2019 4:32 pm
- Forum: Homebrew Projects
- Topic: Gimmick! exAct * mix
- Replies: 29
- Views: 25561
Re: Gimmick! exAct * mix
I am considering taking the graphics in a bit of a different direction. I am going to ask if it is okay to share potential concepts that aren't confirmed for the game.
- Thu Feb 21, 2019 11:38 am
- Forum: Homebrew Projects
- Topic: Gimmick! exAct * mix
- Replies: 29
- Views: 25561
Re: Gimmick! exAct * mix
Masashi Kageyama's soundtrack demos for most* of the songs were released on CD back in 2011 - it's not hard to find online, I was able to import the CD a couple of years back. They're mostly the same as the final 2a03+5B versions, just with different synth patches and drum sounds. I haven't listene...
- Wed Feb 20, 2019 4:29 pm
- Forum: Homebrew Projects
- Topic: Gimmick! exAct * mix
- Replies: 29
- Views: 25561
Re: Gimmick! exAct * mix
Oh, uh, I should also post that I'm hoping to hire an artist who is interested in doing HD sprite or tileset work; if anyone is seriously interested then I would like to chat.
- Wed Feb 20, 2019 11:51 am
- Forum: Homebrew Projects
- Topic: Gimmick! exAct * mix
- Replies: 29
- Views: 25561
Re: Gimmick! exAct * mix
Thank you all for feedback. I have a few things to which I can reply. About emulation: Is it somehow emulated or something? If you cant say, its fine. I am deeply interested in seeing what you did here! So it's emulated? You have a "layer" running on top on an unrestricted screen simulation? Seems r...
- Tue Feb 19, 2019 3:43 pm
- Forum: Homebrew Projects
- Topic: Gimmick! exAct * mix
- Replies: 29
- Views: 25561
Gimmick! exAct * mix
At JAEPO 2019, a project that I have been working on for a little while made its first public showing. The working title is Gimmick! exAct * Mix, and it is an arcade release of Gimmick! for the exA Arcadia platform. I am happy to answer questions to the extent of my ability. If not for NesDev as an ...
- Mon Apr 30, 2018 2:57 pm
- Forum: Other Retro Dev
- Topic: Tect Toy not using level shifters??
- Replies: 25
- Views: 16119
Re: Tect Toy not using level shifters??
Your example of the "8-player NES" and other similar things that individuals do to their own consoles don't bother me as much, because people are only damaging their property, and people should be free to do whatever they want with the stuff they paid for, even if we don't agree and would never do ...