Search found 1353 matches

by mikejmoffitt
Mon Jan 30, 2023 3:10 am
Forum: SNESdev
Topic: Snes CPU 01 graphics issue
Replies: 10
Views: 2079

Re: Snes CPU 01 graphics issue

I just encountered basically the same issue today on an SFC I got from a junk shop. I had similar glitches every 8 pixels or so, and I mistakenly thought it might be PPU1. After replacing PPU1, I replaced PPU2, and this issue went away.
by mikejmoffitt
Mon Aug 17, 2020 12:32 am
Forum: Homebrew Projects
Topic: Gimmick! exAct * mix
Replies: 39
Views: 60603

Re: Gimmick! exAct * mix

This is nearly complete and is on final location test. COVID has made this hard in more ways than you can imagine. There are just a few more "little things" I'd like to add, and a nice surprise for everybody hopefully. Does the exclusivity expire prior to 2116? I don't get if this is a spe...
by mikejmoffitt
Sun Jul 19, 2020 1:49 am
Forum: NESdev
Topic: How many times can the NES change scrolling in a frame?
Replies: 57
Views: 45105

Re: How many times can the NES change scrolling in a frame?

Just a fun related novelty: I spent some time fixing a pretty FUBAR-looking arcade game by NMK, called Gunnail. It was worth fixing because that game has gotten ludicrously expensive, and fixing a broken one was my only real path to owning a real board. Anyway, part of what I had to debug was that t...
by mikejmoffitt
Sun Jul 19, 2020 1:36 am
Forum: NESdev
Topic: I accidentally discovered what Double Dribble was probably intended to sound like.
Replies: 35
Views: 32382

Re: I accidentally discovered what Double Dribble was probably intended to sound like.

Wow, that's a really nice find. I'm now considering writing an NSF player to use prior to Gimmick's release so this can be taken advantage of.
by mikejmoffitt
Fri Apr 10, 2020 11:05 am
Forum: NESdev
Topic: How many times can the NES change scrolling in a frame?
Replies: 57
Views: 45105

Re: How many times can the NES change scrolling in a frame?

"Line scroll" was standard in lots of arcade hardware, and Sega used it in the Megadrive because some arcade hardware design philosophy found its way into the Megadrive VDP, where scroll offsets per line, cell, or plane are first-class features. However, "raster effects" is the c...
by mikejmoffitt
Fri May 17, 2019 3:59 pm
Forum: Other Retro Dev
Topic: Which Genesis emulator in 2019? (SpritesMind was down)
Replies: 13
Views: 18501

Re: Which Genesis emulator in 2019? (SpritesMind was down)

Tepples, I may be late to the game, but I wanted to go through the instructional process of getting the megadrive booting and doing things without relying on the SGDK libs, even though they are pretty fleshed out and good these days. I captured my efforts here, alongside some utility code. In a smal...
by mikejmoffitt
Fri May 17, 2019 3:43 pm
Forum: Homebrew Projects
Topic: Gimmick! exAct * mix
Replies: 39
Views: 60603

Re: Gimmick! exAct * mix

I'm taking a break from tearing out what little hair I have while working on graphics, and am focusing on some more technical aspects. One little irksome behavior that Gimmick does is that it takes advantage of the 256px screen width when having objects push or pull other objects. While acceleration...
by mikejmoffitt
Fri May 17, 2019 3:39 pm
Forum: NESdev
Topic: Why not read controllers in NMI?
Replies: 50
Views: 58415

Re: Why not read controllers in NMI?

Street Fighter II reads inputs at the start of the game's polling loop. This is troublesome for emulator authors who don't update the virtual inputs frequently. If the game has a "turbo" setting on, it means that the number of game ticks that run per visual frame can vary, and with that, t...
by mikejmoffitt
Fri May 17, 2019 12:45 pm
Forum: General Stuff
Topic: Nintendo cease&desist on a C64 port of Super Mario Bross
Replies: 31
Views: 33550

Re: Nintendo cease&desist on a C64 port of Super Mario Bross

They should have changed the graphics, music, sound effects and levels to make it more original Then the internet wouldn't care about it. This - many talented people can create a mario-esque game, but having this one actually be a faithful port of the original game (within limits) is the (imo) more...
by mikejmoffitt
Fri May 17, 2019 12:28 pm
Forum: NESdev
Topic: Why not read controllers in NMI?
Replies: 50
Views: 58415

Re: Why not read controllers in NMI?

I read the controller inputs immediately at the start of vblank in my megadrive framework . I have not had problems with this design. I don't know about the Mega Drive, but on the NES, where vblank time is at a premium, wasting part of it on a task that could literally be performed at any other tim...
by mikejmoffitt
Fri May 17, 2019 11:21 am
Forum: NESdev
Topic: Why not read controllers in NMI?
Replies: 50
Views: 58415

Re: Why not read controllers in NMI?

Without getting into why games that require you to tap at inhuman speeds might have problems (there's no room for debate, that kind of design sucks) I will say that I read the controller inputs immediately at the start of vblank in my megadrive framework. I have not had problems with this design.
by mikejmoffitt
Mon Apr 01, 2019 10:00 am
Forum: Homebrew Projects
Topic: Gimmick! exAct * mix
Replies: 39
Views: 60603

Re: Gimmick! exAct * mix

okay guys, here's the new art style in action

https://www.youtube.com/watch?v=RMpNAMPF4mA

changed the gameplay a bit too
by mikejmoffitt
Wed Mar 20, 2019 5:51 pm
Forum: NES Hardware and Flash Equipment
Topic: GBA SP charging problem "solved"
Replies: 2
Views: 6430

Re: GBA SP charging problem "solved"

Are you sure the port itself doesn't simply need a reflow?
by mikejmoffitt
Wed Mar 20, 2019 10:00 am
Forum: Homebrew Projects
Topic: Gimmick! exAct * mix
Replies: 39
Views: 60603

Re: Gimmick! exAct * mix

Well, I don't think I'm going to be able to post something like that any time soon, but I think the change will be for the better.

About music, though, I will see.
by mikejmoffitt
Thu Mar 07, 2019 4:32 pm
Forum: Homebrew Projects
Topic: Gimmick! exAct * mix
Replies: 39
Views: 60603

Re: Gimmick! exAct * mix

I am considering taking the graphics in a bit of a different direction. I am going to ask if it is okay to share potential concepts that aren't confirmed for the game.