Search found 161 matches

by freem
Sun Oct 06, 2019 10:42 pm
Forum: Membler Industries
Topic: Ass-Raping Pirates of the High Seas
Replies: 3
Views: 7048

Re: Ass-Raping Pirates of the High Seas

I managed to find a copy on this page: https://modland.ziphoid.com/pub/modules ... %20Dildox/
by freem
Tue Apr 02, 2019 12:13 pm
Forum: NESemdev
Topic: Micro Machines: Background palette glitch
Replies: 8
Views: 6460

Re: Micro Machines: Background palette glitch

The linked wiki page states: [Micro Machines] also relies on proper background color selection when rendering is disabled and the VRAM address points to the palette The "background palette hack" mentioned: https://wiki.nesdev.com/w/index.php/PPU_palettes#The_background_palette_hack If the current VR...
by freem
Tue Mar 19, 2019 9:39 pm
Forum: Other Retro Dev
Topic: PC Engine specifics
Replies: 21
Views: 15630

Re: PC Engine specifics

I will make this fork public soon, because there's bound to be someone else out there that could find it useful, as lazily made as it is This would be nice; I tried to do this a few years back but got hung up on some things. As for merging it into asm6f, I wouldn't be against it, but a decent way t...
by freem
Fri Jan 18, 2019 1:31 pm
Forum: NESdev
Topic: asm6n
Replies: 26
Views: 9318

Re: asm6n

Thanks for posting this! Thought: Is there any chance this work could be merged with asm6f, given that at least part of your work was based on asm6f? Edit: it seems the asm6f maintainer asked this exact question which may have prompted this thread here. Indeed, that's why I've asked. No promises on ...
by freem
Thu Jan 17, 2019 1:25 pm
Forum: NESdev
Topic: What assembler do you use for NES development?
Replies: 27
Views: 8101

Re: What assembler do you use for NES development?

(Voted asm6f, but I'm extremely, extremely biased.) I voted other because I forked asm6. Mostly because asm6f didn't create usable mlb files for Mesen, but also to add a few things asm6 was missing. 1) Do you happen to have the changes published? 2) Would you mind if I implemented said changes into ...
by freem
Fri Aug 24, 2018 8:48 am
Forum: Newbie Help Center
Topic: Paperboy [NES] Title Screen Edit Question
Replies: 6
Views: 2329

Re: Paperboy [NES] Title Screen Edit Question

As someone who's hacked Paperboy before, most of the letter values are offset by some value that I can't remember offhand (my notes are at home and I'm away, otherwise I'd check).
by freem
Mon Jul 23, 2018 8:48 am
Forum: Homebrew Projects
Topic: Family Picross
Replies: 32
Views: 24351

Re: Family Picross

Welp, with the release of another Family Picross , I've decided to finally kill this project and upload the dev folders for both versions. Old Version: http://ajworld.net/freemco/famipicr/famipicross_20180723.zip New Version: http://ajworld.net/freemco/famipicr/fpp_20180723.zip The license is "I don...
by freem
Sat May 12, 2018 4:49 pm
Forum: NES Hardware and Flash Equipment
Topic: Gryzor - interesting bootleg
Replies: 30
Views: 11597

Re: Gryzor - interesting bootleg

It's the name used in Europe for the Arcade game and home computer ports in Europe.
by freem
Wed Jan 24, 2018 5:20 pm
Forum: General Stuff
Topic: Program request: program that interleaves bytes from 2 files
Replies: 10
Views: 2481

Re: Program request: program that interleaves bytes from 2 f

Seems like romwak can do what you're asking for. The "Byte Merge Two Files (/m)" option in particular.
by freem
Mon Oct 30, 2017 2:29 pm
Forum: NES Graphics
Topic: what software are you using? late 2017 edition
Replies: 25
Views: 11393

Re: what software are you using? late 2017 edition

A combination of Paint Shop Pro 7 (super old, but super useful for pixel art) combined with YY-CHR.net , which allows me to copy/paste between it and PSP7. I'm very particular in that I want to see the graphics in their final form as I'd arrange them in CHR (even when dealing with smaller chunks or ...
by freem
Sun Sep 03, 2017 8:23 am
Forum: Other Retro Dev
Topic: N64 additive transparency
Replies: 29
Views: 18036

Re: N64 additive transparency

93143 wrote:I'm reasonably sure I will never be able to produce a game that maxes out the hardware. It's too much work
Only way I know of to do this is to go back in time and work with Rare on Perfect Dark.
by freem
Mon Jun 26, 2017 9:01 am
Forum: NESdev
Topic: How do I print a log of port read/writes in FCEUX?
Replies: 11
Views: 2447

Re: How do I print a log of port read/writes in FCEUX?

Lua 5.1 (assuming FCEUX uses this based on the Lua DLL filename) documentation can be found here: https://www.lua.org/manual/5.1/manual.html How do I capture writes to certain cpu addresses? breakpoints in the debugger, or checking and comparing the value of memory.readbyte ? Can I detect when NMI i...
by freem
Wed Jun 07, 2017 10:26 am
Forum: General Stuff
Topic: What's wrong with Lua?
Replies: 13
Views: 3113

Re: What's wrong with Lua?

Tables start at 1, making line-by-line hand translation of programs in other languages that much more error-prone. I've always found this annoying, but nothing actually stops you from declaring or using index 0: local junkPile = { [0] = "hello", [1] = "world", } for k,v in pairs(junkPile) do print(...
by freem
Wed May 31, 2017 12:28 pm
Forum: General Stuff
Topic: PDF file is also NES ROM that displays its own MD5 hash
Replies: 3
Views: 1424

Re: PDF file is also NES ROM that displays its own MD5 hash

This reminds me of the combination SNES/Genesis ROM packed in a PDF. Can't find the original article about it, but I do still have the PDF file for it (attached below).
by freem
Sat May 06, 2017 3:24 pm
Forum: General Stuff
Topic: NES presence (official and otherwise) in other markets
Replies: 24
Views: 5110

Re: NES presence (official and otherwise) in other markets

Considering the Korean versions of Pokémon Gold/Silver/Crystal only work on Game Boy Color (requires the GBC's extra VRAM), I'd assume a framebuffer is needed.