Search found 769 matches
- Mon Sep 07, 2020 10:03 am
- Forum: NESemdev
- Topic: NES 2.0 XML Database
- Replies: 62
- Views: 37102
Re: NES 2.0 XML Database
What's the benefits of sum16 ? That is the method Nintendo used to verify the file integrity of ROMs at its factory and included the sum16 values in its spreadsheet inventorying the Famicom and NES ROMs going through its assembly line. This spreadsheet does not include Japanese games from third par...
- Sat Aug 08, 2020 7:52 am
- Forum: General Stuff
- Topic: Nintendo "Gigaleak"
- Replies: 65
- Views: 34568
Re: Nintendo "Gigaleak"
These days Nintendo will patch out things like strobing effects on the Switch emulations of these games on the fly, they no longer modify ROMs or FDS/QD images, which is a good thing. Of course, try telling those know-nothings at No-intro that.
- Sun Jul 26, 2020 7:35 am
- Forum: Homebrew Projects
- Topic: Battlekid localized for japanese market
- Replies: 34
- Views: 22154
Re: Battlekid localized for japanese market
At least they have included through holes so the end user can "fix" the issue with their own flash chip or EEPROM.
- Tue Jun 09, 2020 7:50 am
- Forum: NESemdev
- Topic: NES 2.0 XML Database
- Replies: 62
- Views: 37102
Re: NES 2.0 XML Database
Get the python script linked here and you should be satisfied :
http://forums.nesdev.com/viewtopic.php? ... 40#p248905
- Sat Jun 06, 2020 9:54 am
- Forum: NESemdev
- Topic: NES 2.0 XML Database
- Replies: 62
- Views: 37102
Re: NES 2.0 XML Database
Here are the CRC32 hashes for the files : BGD1M.BIN 2892E1B2 BGM-19.BIN 5CA68E59 BGM-20.BIN BA65A031 BGMK.BIN 8A247477 BIT79.BIN 37568BAF BMB.BIN CD6C263F BMFC.BIN 6F7090C5 BML.BIN EEBA1FFA BSGD2M.BIN 0D4F9391 BSGD4M.BIN 40BB9252 DISKSYS.ROM 1C7AE5D5 Early Version DISKSYS.ROM 5E607DCF Late Version F...
- Tue Jun 02, 2020 10:29 pm
- Forum: NES Hardware and Flash Equipment
- Topic: EverDrive N8 alleged mapper inaccuracies
- Replies: 23
- Views: 8828
Re: EverDrive N8 alleged mapper inaccuracies
Some of these issues I have concerns or questions about : Bus conflicts don't work, anything relating to the hardware relying on it just doesn't function correctly. They can work and do work for Cybernoid or are at least avoided on the N8 Pro for that game. On the N8 the bus conflict in that game le...
- Fri May 22, 2020 9:53 am
- Forum: NESemdev
- Topic: Taito TC0690 IRQs
- Replies: 13
- Views: 16215
Re: Taito TC0690 IRQs
After reviewing all the evidence, I am firmly convinced that the behavior in The Jetsons (Japan) as is currently produced by almost every emulator, is incorrect. Everyone agrees that the MMC3 and the Taito TC0690's IRQ counters operate very similarly. The chief differences between them is that the l...
- Thu May 07, 2020 9:31 am
- Forum: NESemdev
- Topic: NES 2.0 XML Database
- Replies: 62
- Views: 37102
Re: NES 2.0 XML Database
They are known, and a few of those are bad dumps : Ganbare Goemon! - Karakuri Douchuu, Ganbare Goemon Gaiden - Kieta Ougon Kiseru, Gimmick!, Street Gangs. I'd inform No-intro, but I might as well inform just shout the information out to an empty field for all the good that it will do.
- Sat May 02, 2020 5:43 pm
- Forum: NESemdev
- Topic: Taito TC0690 IRQs
- Replies: 13
- Views: 16215
Re: Taito TC0690 IRQs
I was having a hard time finding copies of The Jetsons on eBay, then two popped up for sale. At first, I thought the cartridge shell was suspicious because it used a unique rounded-top cartridge I had never seen before with a Taito NES game. However, Bubble Bobble 2 and Captain Saver also use this c...
- Thu Apr 30, 2020 10:27 pm
- Forum: Other Retro Dev
- Topic: CGB IR port used as remote control
- Replies: 3
- Views: 5726
Re: CGB IR port used as remote control
The Game Boy Color game Mission Impossible allowed you to make the IR transmitter/receiver function as a remote. What you do is you select the "Agent Organizer" option from the Main Menu and go into "Remote Control" Select one of the four icons and you will see an option to "Learn Signals" and an op...
- Wed Apr 29, 2020 7:35 am
- Forum: NES Hardware and Flash Equipment
- Topic: Sharp Famicom Titler
- Replies: 8
- Views: 2987
Re: Sharp Famicom Titler
I wonder how the Graffiti-like interface works? Nothing else looked too unusual. There are two ways to "free-form" draw on the Titler. The first is when you are using Famicom games, the stylus pad and the buttons on the side are the only ways to "interact" (if you can call it that) with the Famicom...
- Tue Apr 28, 2020 11:26 am
- Forum: NES Hardware and Flash Equipment
- Topic: Sharp Famicom Titler
- Replies: 8
- Views: 2987
Re: Sharp Famicom Titler
I wonder how the Graffiti-like interface works? Nothing else looked too unusual. There are two ways to "free-form" draw on the Titler. The first is when you are using Famicom games, the stylus pad and the buttons on the side are the only ways to "interact" (if you can call it that) with the Famicom...
- Sat Apr 25, 2020 10:10 am
- Forum: Newbie Help Center
- Topic: Famicom microphone question
- Replies: 20
- Views: 6605
Re: Famicom microphone question
Are you sure you're doing it right? You must hold down the A button on controller 2 as you blow (hard) into the microphone to get the haggling to activate.
- Fri Apr 24, 2020 7:52 am
- Forum: NESemdev
- Topic: NES 2.0 XML Database
- Replies: 62
- Views: 37102
Re: NES 2.0 XML Database
For your own information, I applied the 2020-04-22 xml to a 2020-04-22 no-intro set using the python script, and I've recorded the names of the unmatched entries in a text file. In addition to those, "Bible Adventures (USA) (v1.5) (Unl)" wasn't in the xml. Hope this helps. https://telegra.ph/nes20d...
- Mon Apr 20, 2020 8:57 am
- Forum: NESemdev
- Topic: NES 2.0 XML Database
- Replies: 62
- Views: 37102
Re: NES 2.0 XML Database
I now defer to this database, FWIW.