Search found 769 matches

by Great Hierophant
Mon Sep 07, 2020 10:03 am
Forum: NESemdev
Topic: NES 2.0 XML Database
Replies: 61
Views: 23852

Re: NES 2.0 XML Database

What's the benefits of sum16 ? That is the method Nintendo used to verify the file integrity of ROMs at its factory and included the sum16 values in its spreadsheet inventorying the Famicom and NES ROMs going through its assembly line. This spreadsheet does not include Japanese games from third par...
by Great Hierophant
Sat Aug 08, 2020 7:52 am
Forum: General Stuff
Topic: Nintendo "Gigaleak"
Replies: 63
Views: 19685

Re: Nintendo "Gigaleak"

These days Nintendo will patch out things like strobing effects on the Switch emulations of these games on the fly, they no longer modify ROMs or FDS/QD images, which is a good thing. Of course, try telling those know-nothings at No-intro that.
by Great Hierophant
Sun Jul 26, 2020 7:35 am
Forum: Homebrew Projects
Topic: Battlekid localized for japanese market
Replies: 34
Views: 18318

Re: Battlekid localized for japanese market

At least they have included through holes so the end user can "fix" the issue with their own flash chip or EEPROM.
by Great Hierophant
Tue Jun 09, 2020 7:50 am
Forum: NESemdev
Topic: NES 2.0 XML Database
Replies: 61
Views: 23852

Re: NES 2.0 XML Database

Lodan wrote:
Tue Jun 09, 2020 6:22 am
It's there any tool or script to add\updated headers to nes roms in batch mode based in this xml file?
Get the python script linked here and you should be satisfied :
http://forums.nesdev.com/viewtopic.php? ... 40#p248905
by Great Hierophant
Sat Jun 06, 2020 9:54 am
Forum: NESemdev
Topic: NES 2.0 XML Database
Replies: 61
Views: 23852

Re: NES 2.0 XML Database

Here are the CRC32 hashes for the files : BGD1M.BIN 2892E1B2 BGM-19.BIN 5CA68E59 BGM-20.BIN BA65A031 BGMK.BIN 8A247477 BIT79.BIN 37568BAF BMB.BIN CD6C263F BMFC.BIN 6F7090C5 BML.BIN EEBA1FFA BSGD2M.BIN 0D4F9391 BSGD4M.BIN 40BB9252 DISKSYS.ROM 1C7AE5D5 Early Version DISKSYS.ROM 5E607DCF Late Version F...
by Great Hierophant
Tue Jun 02, 2020 10:29 pm
Forum: NES Hardware and Flash Equipment
Topic: EverDrive N8 alleged mapper inaccuracies
Replies: 23
Views: 7507

Re: EverDrive N8 alleged mapper inaccuracies

Some of these issues I have concerns or questions about : Bus conflicts don't work, anything relating to the hardware relying on it just doesn't function correctly. They can work and do work for Cybernoid or are at least avoided on the N8 Pro for that game. On the N8 the bus conflict in that game le...
by Great Hierophant
Fri May 22, 2020 9:53 am
Forum: NESemdev
Topic: Taito TC0690 IRQs
Replies: 13
Views: 14892

Re: Taito TC0690 IRQs

After reviewing all the evidence, I am firmly convinced that the behavior in The Jetsons (Japan) as is currently produced by almost every emulator, is incorrect. Everyone agrees that the MMC3 and the Taito TC0690's IRQ counters operate very similarly. The chief differences between them is that the l...
by Great Hierophant
Thu May 07, 2020 9:31 am
Forum: NESemdev
Topic: NES 2.0 XML Database
Replies: 61
Views: 23852

Re: NES 2.0 XML Database

They are known, and a few of those are bad dumps : Ganbare Goemon! - Karakuri Douchuu, Ganbare Goemon Gaiden - Kieta Ougon Kiseru, Gimmick!, Street Gangs. I'd inform No-intro, but I might as well inform just shout the information out to an empty field for all the good that it will do.
by Great Hierophant
Sat May 02, 2020 5:43 pm
Forum: NESemdev
Topic: Taito TC0690 IRQs
Replies: 13
Views: 14892

Re: Taito TC0690 IRQs

I was having a hard time finding copies of The Jetsons on eBay, then two popped up for sale. At first, I thought the cartridge shell was suspicious because it used a unique rounded-top cartridge I had never seen before with a Taito NES game. However, Bubble Bobble 2 and Captain Saver also use this c...
by Great Hierophant
Thu Apr 30, 2020 10:27 pm
Forum: Other Retro Dev
Topic: CGB IR port used as remote control
Replies: 3
Views: 3244

Re: CGB IR port used as remote control

The Game Boy Color game Mission Impossible allowed you to make the IR transmitter/receiver function as a remote. What you do is you select the "Agent Organizer" option from the Main Menu and go into "Remote Control" Select one of the four icons and you will see an option to "Learn Signals" and an op...
by Great Hierophant
Wed Apr 29, 2020 7:35 am
Forum: NES Hardware and Flash Equipment
Topic: Sharp Famicom Titler
Replies: 8
Views: 2233

Re: Sharp Famicom Titler

I wonder how the Graffiti-like interface works? Nothing else looked too unusual. There are two ways to "free-form" draw on the Titler. The first is when you are using Famicom games, the stylus pad and the buttons on the side are the only ways to "interact" (if you can call it that) with the Famicom...
by Great Hierophant
Tue Apr 28, 2020 11:26 am
Forum: NES Hardware and Flash Equipment
Topic: Sharp Famicom Titler
Replies: 8
Views: 2233

Re: Sharp Famicom Titler

I wonder how the Graffiti-like interface works? Nothing else looked too unusual. There are two ways to "free-form" draw on the Titler. The first is when you are using Famicom games, the stylus pad and the buttons on the side are the only ways to "interact" (if you can call it that) with the Famicom...
by Great Hierophant
Sat Apr 25, 2020 10:10 am
Forum: Newbie Help Center
Topic: Famicom microphone question
Replies: 17
Views: 3881

Re: Famicom microphone question

Pokun wrote:
Sat Apr 25, 2020 8:57 am
Still my microphone doesn't work with some games like Paluthena. Maybe it's just an extra tricky game to get working though.
Are you sure you're doing it right? You must hold down the A button on controller 2 as you blow (hard) into the microphone to get the haggling to activate.
by Great Hierophant
Fri Apr 24, 2020 7:52 am
Forum: NESemdev
Topic: NES 2.0 XML Database
Replies: 61
Views: 23852

Re: NES 2.0 XML Database

For your own information, I applied the 2020-04-22 xml to a 2020-04-22 no-intro set using the python script, and I've recorded the names of the unmatched entries in a text file. In addition to those, "Bible Adventures (USA) (v1.5) (Unl)" wasn't in the xml. Hope this helps. https://telegra.ph/nes20d...
by Great Hierophant
Mon Apr 20, 2020 8:57 am
Forum: NESemdev
Topic: NES 2.0 XML Database
Replies: 61
Views: 23852

Re: NES 2.0 XML Database

I now defer to this database, FWIW.