Search found 430 matches

by M_Tee
Sun Nov 06, 2022 9:56 pm
Forum: 2022 NESdev Competition
Topic: HBC Phutball
Replies: 0
Views: 1764

HBC Phutball

https://img.itch.zone/aW1hZ2UvMTc3MDQ4NS8xMDQyMTA0NS5wbmc=/original/PSUrcb.png From Wendel Scardua, Raftronaut, and myself. It's 2-player only (at least for now). Watching streamers play the game, we might need to update to communicate that better. https://img.itch.zone/aW1hZ2UvMTc3MDQ4NS8xMDQyMTA0...
by M_Tee
Sun Jan 02, 2022 4:16 pm
Forum: NES Graphics
Topic: NESDev Weekly Graphics Challenges
Replies: 4
Views: 2702

Re: NESDev Weekly Graphics Challenges

Let's kick this off. Season One's genre is basic platformer. Over the next 12 weeks, these challenges will give you nearly everything you need for something on par with Loderunner, Layla, or SMB. NDGCs01wk01.png This week, we'll be designing a classic Air Baddie. Natural, mechanical, mystical? That'...
by M_Tee
Fri Dec 31, 2021 3:47 pm
Forum: NES Graphics
Topic: NESDev Weekly Graphics Challenges
Replies: 4
Views: 2702

NESDev Weekly Graphics Challenges

I'mma drop this here for now.
NDGCteaser.png
by M_Tee
Mon Mar 08, 2021 4:19 am
Forum: 2020 NESdev Competition
Topic: Bare Metal 2.0
Replies: 5
Views: 6526

Re: Bare Metal 2.0

Updated OP with link to main download pack. More info on game's writeup in the included pdf. We're planning some updates between compo and cart, so feedback highly encouraged.
by M_Tee
Sun Feb 28, 2021 3:24 pm
Forum: 2020 NESdev Competition
Topic: Bare Metal 2.0
Replies: 5
Views: 6526

Bare Metal 2.0

Image

I helped Wendel Scardua out on this one. Will update with proper OP content later.
Image

ROM included in the official compo download:

https://neshomebrew.ca/files/2020/Compo2020.zip
by M_Tee
Sat Dec 12, 2020 5:01 pm
Forum: General Stuff
Topic: Super Mario Bros.: Why all the floating money?
Replies: 77
Views: 48661

Re: Super Mario Bros.: Why all the floating money?

As for floating blocks and platforms (in games in general), later indie games have a tendency to draw some form of non-solid background graphic supporting them (like a hill or building), indicating that the platform is extending from the background into the player's plane. Likewise, it could be assu...
by M_Tee
Sat Dec 12, 2020 4:53 pm
Forum: General Stuff
Topic: Super Mario Bros.: Why all the floating money?
Replies: 77
Views: 48661

Re: Super Mario Bros.: Why all the floating money?

(And does it cost 100 coins in medical bills to revive a fainted Mario?) In Project Blue, it costs 100 credits for a charge from the defribillator. Early draft of the manual implied that it was 100 credits to bribe a guard to release you as you were being carried back to the lab off-screen (explain...
by M_Tee
Fri Oct 23, 2020 5:41 am
Forum: 2019 NESdev Competition
Topic: Böbl
Replies: 36
Views: 66376

Re: Böbl

If not before then, it will be released very soon on the coding compo multicart rom.
by M_Tee
Wed Sep 23, 2020 3:52 pm
Forum: NESemdev
Topic: Photo-Sensitive Epilepsy Safe NES/SNES Emulation?
Replies: 4
Views: 4205

Re: Photo-Sensitive Epilepsy Safe NES/SNES Emulation?

Does Mesen handle scripts like FCEUX does?
Would something like this even be possible to tackle via scripts?

Is it common or possible for emulators to display data at a delay from when it's processing it?
by M_Tee
Sun Jul 05, 2020 10:22 pm
Forum: 2019 NESdev Competition
Topic: 2019 NESDev Compo RESULTS
Replies: 13
Views: 12559

Re: 2019 NESDev Compo RESULTS

Regarding paper products, INL does those in house, and the files have long been supplied, so that shouldn't be a hold up.
by M_Tee
Sat Jul 04, 2020 12:07 am
Forum: 2019 NESdev Competition
Topic: 2019 NESDev Compo RESULTS
Replies: 13
Views: 12559

Re: 2019 NESDev Compo RESULTS

Goose2k wrote: Fri Jul 03, 2020 10:08 pm Any chance of a quadrilogy Box Set for us newcomers??? :mrgreen:
Vol. 4 actually has a number of updates/reissues from some earlier volumes. I should have its itch page up soonish. Meanwhile, check out the first three volumes at action53.itch.io if you haven't come across them yet.
by M_Tee
Fri Jul 03, 2020 3:53 am
Forum: NES Graphics
Topic: Honest box art
Replies: 40
Views: 25825

Re: Honest box art

I addressed this briefly in my Project Blue interview for VGS . ... the world being depicted is much larger than as seen through the lens of the gameplay screen, which very well might be only one of many abstracted interpretations of it. I wasn't quite thinking about thematic interpretations of pure...
by M_Tee
Mon Jun 29, 2020 10:22 am
Forum: General Stuff
Topic: Late 1980s / Early 1990s Memphis Style in NES Games
Replies: 17
Views: 23509

Re: Late 1980s / Early 1990s Memphis Style in NES Games

That Action Replay case is dead-on. I didn't learn that this aesthetic was named after the Memphis design group until researching for a53. Previously I had just called it the Saved by the Bell look. On that note, https://partytimehexcellent.itch.io/electronic-sweet-n-fun-fortune-teller hits some fam...
by M_Tee
Mon Jun 29, 2020 8:56 am
Forum: Homebrew Projects
Topic: FROM BELOW [NES Homebrew] COMPLETE!
Replies: 94
Views: 90274

Re: FROM BELOW (Tetris-like) [WIP NES Homebrew]

Have you played dushlan?
https://github.com/soiaf/Dushlan

It included some extra shapes.