Search found 1304 matches

by Pokun
Fri Jan 17, 2020 3:10 am
Forum: phpBB Issues
Topic: Auditing your own word censors.
Replies: 16
Views: 243

Re: Auditing your own word censors.

Wouldn't that complicate communication though if not everyone sees everything the same? Although I understand that spam is a serious problem, I'm also worried about Rainwarrior's concerns that you may loose trust in communication (communication is the whole point with a forum after all). If it only ...
by Pokun
Thu Jan 16, 2020 3:44 pm
Forum: Other Retro Dev
Topic: Off-the-shelf PSG
Replies: 13
Views: 377

Re: Off-the-shelf PSG

OK now I think I get it. Consumer line level audio should be 1 Vpp, but this example is 3.3 Vpp and therefore not line level audio.
by Pokun
Thu Jan 16, 2020 3:35 am
Forum: Other Retro Dev
Topic: Off-the-shelf PSG
Replies: 13
Views: 377

Re: Off-the-shelf PSG

I see, thanks for explaining!

"Line level" audio is ... uh, just the standard for emitting audio?
Yeah that's what I read. Then what do you mean that some attenuation is necessary before it goes into an external amplifier?
Assuming that attenuation means lowering the voltage.
by Pokun
Wed Jan 15, 2020 5:59 pm
Forum: Other Retro Dev
Topic: Off-the-shelf PSG
Replies: 13
Views: 377

Re: Off-the-shelf PSG

The sound should mainly go to external speaker(s) at some point. Normally the TV's, and preferably safe for audio/video equipment (not speaker level). Headphones aren't really important unless it's a portable device (making it portable is an interesting thing to do though). Same goes for internal sp...
by Pokun
Wed Jan 15, 2020 3:12 am
Forum: Other Retro Dev
Topic: Off-the-shelf PSG
Replies: 13
Views: 377

Re: Off-the-shelf PSG

I see, PWM is a type of DAC. I still need an amplifier though? I have an LM386 which is said to be popular.

I have another question, but it's not only PSG-related so I'll start a proper thread for it.
by Pokun
Mon Jan 13, 2020 3:02 pm
Forum: General Stuff
Topic: NESMaker reviews?
Replies: 55
Views: 16189

Re: NESMaker reviews?

The thing with these kind of maker tools is that, no matter what maker you are using or how advanced it is, you are always going to run into a wall of limitations of the tool. You either have to accept it and try to find an alternate way of doing what you want, accept it and scrap the idea and try t...
by Pokun
Mon Jan 13, 2020 9:56 am
Forum: General Stuff
Topic: Source code of Famicom Ninja Game released
Replies: 8
Views: 298

Re: Source code of Famicom Ninja Game released

The source is referred to as a "certain programmer" throughout the article, so I guess he (or she) wants to be anonymous. Yeah I also thought VCS could be version control software. By "console development environment" I didn't mean console in the modern context of "game console" but rather a compute...
by Pokun
Mon Jan 13, 2020 5:19 am
Forum: General Stuff
Topic: Source code of Famicom Ninja Game released
Replies: 8
Views: 298

Re: Source code of Famicom Ninja Game released

Why do you apply censorship then? Speaking of Hudson's assembler, I remember reading somewhere (probably on this forum) that nesasm/pceas was derived from Hudson's assembler that they used for NES and PC Engine development. But according to the Magickit readme it's based on the source of J. H. Van O...
by Pokun
Sun Jan 12, 2020 6:21 pm
Forum: Other Retro Dev
Topic: Off-the-shelf PSG
Replies: 13
Views: 377

Re: Off-the-shelf PSG

Are you putting together a retro system or just specing out one? Just specing one out for now. I have been planning it since forever, and it finally felt like I powered up enough to move it out of dreamland and in to the speculation room. One day it may even move up to the drawing board. I will pro...
by Pokun
Sun Jan 12, 2020 4:55 am
Forum: Other Retro Dev
Topic: Off-the-shelf PSG
Replies: 13
Views: 377

Re: Off-the-shelf PSG

Thank you for your answers. Yeah sawtooth and triangle could be made using wavetable synthesis and FM synthesis. But part of the reason to limit to a hardware triangle or sawtooth PSG is to give the device character. Like I ranted in another thread recently, the limitation is part of what I think gi...
by Pokun
Sat Jan 11, 2020 6:04 pm
Forum: Other Retro Dev
Topic: Off-the-shelf PSG
Replies: 13
Views: 377

Off-the-shelf PSG

So I'm looking for some suitable sound chips that can be used in retro designs (like a retro computer/console/arcade system). I know about common ones like the AY-3-8910, SN76489 and a whole range of Yamaha chips. There's even the YM2608 which includes an internal YM2149F, FM synthesis and ADPCM stu...
by Pokun
Sat Jan 11, 2020 5:09 pm
Forum: Other Retro Dev
Topic: Why was the GBA sound so poor?
Replies: 12
Views: 415

Re: Why was the GBA sound so poor?

So it pretty much all boils down to the fact that it is an early adaption of "DAC channel" sample sound, as opposed to synthetic sound that had been used so much in game systems up to this point. Just like pioneering 2D video looked crude, pioneering 3D video looked crude, pioneering synthetic sound...
by Pokun
Sat Jan 11, 2020 3:34 am
Forum: phpBB Issues
Topic: Auditing your own word censors.
Replies: 16
Views: 243

Re: Auditing your own code.

OK that explains everything, and makes sense considering how popular this place is among spammers. I do remember one time when a spammer was seemingly trying to sell his mom. It was very funny. :)
by Pokun
Fri Jan 10, 2020 3:45 am
Forum: phpBB Issues
Topic: Auditing your own word censors.
Replies: 16
Views: 243

Auditing your own word censors.

[Split from this topic , from which a spam reply was deleted] What the...?? What kind of filter would replace things by "my mom"!? Anyway you can write down some checksum or something on your ROM and, if any other files are included, compressed archive to make sure nothing is altered at any point. ...
by Pokun
Wed Jan 08, 2020 12:22 pm
Forum: General Stuff
Topic: What are your favorite ways games have ended levels?
Replies: 18
Views: 1987

Re: What are your favorite ways games have ended levels?

Yeah entering from various directions is refreshing, and MM1 also has enemies inside these gates (regardless if they are vertical or horizontal) while in other games they only seem to serve to set the atmosphere for the boss fight since they are totally empty. There are exceptions though. In MM2 the...