Search found 1811 matches

by Pokun
Sat Apr 10, 2021 5:09 am
Forum: Newbie Help Center
Topic: Scrolling RPG maps
Replies: 59
Views: 2992

Re: Scrolling RPG maps

I'm not entirely sure what you are doing. I think you can ignore nametable 2 and 3 as they are just mirrors of nametable 0 and 1 respectively. Anything you draw to the mirrors will appear on 0 and 1 as well, so it doesn't matter which of them the vertical scroll coordinate is at. I guess vertical sc...
by Pokun
Sat Apr 10, 2021 4:30 am
Forum: NESemdev
Topic: RockNES 5.66 -April 9th 2021-
Replies: 16
Views: 6232

Re: RockNES 5.66 -April 9th 2021-

2. You mean like use its mapper emulation to intercept $4016/$4017 access kind of like a Game Genie? Or patch the ROM on the fly? The Everdrive does have mapper 99 listed so maybe it does something hacky with these games. I have no idea if mapper 99 was listed years ago when I tried VS SMB though. ...
by Pokun
Fri Apr 09, 2021 4:36 pm
Forum: NESemdev
Topic: RockNES 5.66 -April 9th 2021-
Replies: 16
Views: 6232

Re: RockNES 5.66 -April 9th 2021-

1. No it was definitely the clean Vs Super Mario Bros ROM (though I've tried the patched one as well). The palette was obviously wrong, I just wanted to see if the game was playable on Famicom at all, and it was (if you disregard the psychedelic coloring). 2. You mean like use its mapper emulation t...
by Pokun
Fri Apr 09, 2021 3:38 pm
Forum: NESemdev
Topic: RockNES 5.66 -April 9th 2021-
Replies: 16
Views: 6232

Re: RockNES 5.66 -April 9th 2021-

But not on the R&W Famicom I guess? I remember playing VS Super Mario Bros on my Famicom using the Everdrive and it worked fine. It only inserted a coin when I blew into the mic.
by Pokun
Thu Apr 08, 2021 1:19 pm
Forum: SNESdev
Topic: SNES oscilloscope readings?
Replies: 30
Views: 1006

Re: SNES oscilloscope readings?

I see.
by Pokun
Thu Apr 08, 2021 10:06 am
Forum: SNESdev
Topic: SNES oscilloscope readings?
Replies: 30
Views: 1006

Re: SNES oscilloscope readings?

So there are more layers not yet photographed.
by Pokun
Thu Apr 08, 2021 9:14 am
Forum: SNESdev
Topic: SNES oscilloscope readings?
Replies: 30
Views: 1006

Re: SNES oscilloscope readings?

Oh they got them.

You mean not useful before a visual 5A22 is made?
by Pokun
Thu Apr 08, 2021 7:22 am
Forum: SNESdev
Topic: SNES oscilloscope readings?
Replies: 30
Views: 1006

Re: SNES oscilloscope readings?

In my experience with Famicom is that people tend to always think it's the CPU that is broken when it's more likely just a dirty cartridge connector or bad AC-adapter. But at least here we have some evidence that the CPU breaks more often than other custom parts. In that picture of broken CPUs it se...
by Pokun
Wed Apr 07, 2021 10:46 am
Forum: Newbie Help Center
Topic: Scrolling RPG maps
Replies: 59
Views: 2992

Re: Scrolling RPG maps

Ouch, that means more RAM is needed for attributes. Collision detection should be easy enough in an RPG though, since you don't have pixel-based or acceleration-based movement and basically only passable tiles, non-passable tiles and a few special ones like stairs, shop counters and damage floors. B...
by Pokun
Tue Apr 06, 2021 8:41 am
Forum: General Stuff
Topic: What keyboards do you use for programming?
Replies: 15
Views: 950

Re: What keyboards do you use for programming?

I agree, I'm not a fan of wireless input devices in general, unless it has motion controls like a Wii Remote or the Switch Joy-Cons where it's necessary to function properly. Batteries causes just too much extra work to keep charged or changed. Besides, wireless controls generally adds to the I/O la...
by Pokun
Tue Apr 06, 2021 7:50 am
Forum: Newbie Help Center
Topic: Help! NESASM Sprite Animation Code Examples
Replies: 5
Views: 1710

Re: Help! NESASM Sprite Animation Code Examples

You can't branch to SPSTATE_FRAME1 as that is just the value 1 in my example. If you jump to 1 you would be in RAM, and branching there would give you an error anyway. Also [controller handler] and [sprite drawing code] are two separate routines that works independently of each other. You don't want...
by Pokun
Mon Apr 05, 2021 12:14 pm
Forum: SNESdev
Topic: BS-X Satellaview Broadcast Frequency?
Replies: 5
Views: 363

Re: BS-X Satellaview Broadcast Frequency?

Thank you, hopefully it's just dirty pins then.
by Pokun
Mon Apr 05, 2021 9:58 am
Forum: SNESdev
Topic: BS-X Satellaview Broadcast Frequency?
Replies: 5
Views: 363

Re: BS-X Satellaview Broadcast Frequency?

Speaking of the BS-X, do you know if it's supposed to work without the 8M mini cartridge? I know it should work without the Satellaview, but I only get a black screen on the BS-X and I have no 8M cartridge yet. It looks like it should work in this video.
by Pokun
Mon Apr 05, 2021 9:41 am
Forum: Newbie Help Center
Topic: Scrolling RPG maps
Replies: 59
Views: 2992

Re: Scrolling RPG maps

Oh right I forgot about that. VRAM access time is longer on PC-Engine so there is less need to buffer it in RAM I guess. Back to topic, yeah something like this: lda ppuctrl_buffer ora #%00000100 ; set to increment +32 mode, do care about other bits sta ppuctrl_buffer sta PPUCTRL The ppuctrl_buffer ...
by Pokun
Mon Apr 05, 2021 8:16 am
Forum: SNESdev
Topic: Need guidance with nes to snes.
Replies: 197
Views: 18488

Re: Need guidance with nes to snes.

Heh, at least you don't have to look for an SPC700 assembler since you do everything manually anyway. :D