Search found 1962 matches

by DRW
Sun Jul 05, 2020 3:23 am
Forum: General Stuff
Topic: Wizards of the Lost Kingdom
Replies: 2
Views: 212

Re: Wizards of the Lost Kingdom

Sure, there are a dozen similarities I can find toward various video games, but it never felt to me like it was doing this more so than most other fantasy adventure stories What you're picking up on are probably just those; these were some elements that were just kinda popular at the time. Hmm. May...
by DRW
Fri Jul 03, 2020 2:14 pm
Forum: General Stuff
Topic: Wizards of the Lost Kingdom
Replies: 2
Views: 212

Wizards of the Lost Kingdom

Has anybody of you ever seen "Wizards of the Lost Kingdom"? While the movie in itself is pretty crappy, I noticed one attribute that I haven't really found in any similar movie of that kind: This movie is the most action adventure/RPG-like movie that I've ever encountered. Many people assume that th...
by DRW
Fri Jul 03, 2020 7:03 am
Forum: NES Graphics
Topic: Honest box art
Replies: 14
Views: 1177

Re: Honest box art

At least the "Chunkout" postcard still depicts block work. I would still consider this an honest depiction. Unlike an Indiana Jones-type adventurer with a whip when the game is still just tile matching. About abstraction and themes within games: Yes, on a purely technical level, everything is just m...
by DRW
Sun Jun 28, 2020 4:38 pm
Forum: Homebrew Projects
Topic: Official NES Homebrew Seal of Quality
Replies: 14
Views: 632

Re: Official NES Homebrew Seal of Quality

I promise you that you can find bad games with official seals of quality on them. As far as I remember it, the Seal of Quality wasn't so much an indicator that the game is good, but that the game actually works. Just look at the glitchy mess of an "Action 52" and then compare it to even the biggest...
by DRW
Sun Jun 28, 2020 2:29 pm
Forum: Homebrew Projects
Topic: FROM BELOW (Tetris-like) [WIP NES Homebrew]
Replies: 63
Views: 4256

Re: FROM BELOW (Tetris-like) [WIP NES Homebrew]

Goose2k wrote:
Sun Jun 28, 2020 9:42 am
Going to clone this "City Trouble" game I found, and add a Kraken. Adding Nintendo Seal of Quality all over the cover too. 😁
You forgot the box art. I would suggest some aliens shooting lasers at the heroine in a sinister cyberpunk city.
by DRW
Sun Jun 28, 2020 9:09 am
Forum: Homebrew Projects
Topic: FROM BELOW (Tetris-like) [WIP NES Homebrew]
Replies: 63
Views: 4256

Re: FROM BELOW (Tetris-like) [WIP NES Homebrew]

Your 4 player ideas are cool too! I have a lot less confidence that I can pull that off. :D Shouldn't four players basically be pretty much the same as two players in terms of complexity? As you can see we used 99% of the first half of the Pattern Table for backgrounds, but have barely used the 2nd...
by DRW
Sat Jun 27, 2020 5:39 am
Forum: Homebrew Projects
Topic: Official NES Homebrew Seal of Quality
Replies: 14
Views: 632

Re: Official NES Homebrew Seal of Quality

In my opinion, self-made quality seals are pretty pointless. Official Homebrew Seal of Quality: There is no brand or company or consortium called "Homebrew". So, what should this seal communicate? Does it mean that I cannot call my game a homebrew game if it doesn't have that licence? Or consider th...
by DRW
Fri Jun 26, 2020 8:14 pm
Forum: NESdev
Topic: Shooting projectiles at the player from predefined angles
Replies: 16
Views: 465

Re: Shooting projectiles at the player from predefined angles

If I ever decide to do more angles, I need to define movement arrays for these angles anyway, and I have to do more ifs manually. So, this should be alright. By the way, I tried it out and it works great. I'll take this method now. Thanks a lot. Oh, by the way: Your calculation of the slope could cr...
by DRW
Fri Jun 26, 2020 5:40 pm
Forum: NESdev
Topic: Shooting projectiles at the player from predefined angles
Replies: 16
Views: 465

Re: Shooting projectiles at the player from predefined angles

The <math.h> routines use radians. There are M_PI * 2.0 radians in one turn. This means the translation of "1/64 Turn" into the C programming language is 1.0 / 64.0 * M_PI * 2.0 . Thanks. That's what I was looking for. But the C language has no counterpart to the the constexpr keyword in the C++ la...
by DRW
Fri Jun 26, 2020 11:37 am
Forum: NESdev
Topic: Shooting projectiles at the player from predefined angles
Replies: 16
Views: 465

Re: Shooting projectiles at the player from predefined angles

360 of what? If degrees, then you are correct, as one turn equals 360 degrees. However, the trig functions in <math.h> of the C standard library or <cmath> of the C++ standard library are defined to take radians, not degrees, and there are τ ≈ 6.28318 radians in a turn. Yeah, that's why I asked wha...
by DRW
Fri Jun 26, 2020 12:27 am
Forum: NESdev
Topic: Shooting projectiles at the player from predefined angles
Replies: 16
Views: 465

Re: Shooting projectiles at the player from predefined angles

You could easily generate it in JavaScript using the atan2 function. Yeah, I struggle a bit to give such a relatively unimportant side functionality such a huge amount of "handwritten" individual data if simpler stuff is possible. I cannot really imagine that Zora's projectile in "Zelda" has a huge...
by DRW
Thu Jun 25, 2020 3:30 pm
Forum: NESdev
Topic: Shooting projectiles at the player from predefined angles
Replies: 16
Views: 465

Re: Shooting projectiles at the player from predefined angles

O.k., this would be a simple calculation. But does this lookup index really mean I have to manually hardcode 256 array entries?
by DRW
Thu Jun 25, 2020 2:17 pm
Forum: NESdev
Topic: Shooting projectiles at the player from predefined angles
Replies: 16
Views: 465

Re: Shooting projectiles at the player from predefined angles

(atan(1/4)=14°, atan(2/4)=26°, atan(3/4)=37°) I don't really understand how it works. Can you please put it into a formula where I have HeroX, HeroY, WeaponX, WeaponY and then the calculation? (The function definition in C also just takes one parameter, so I don't get it. But even if I did, I don't...
by DRW
Thu Jun 25, 2020 12:17 pm
Forum: NESdev
Topic: Shooting projectiles at the player from predefined angles
Replies: 16
Views: 465

Shooting projectiles at the player from predefined angles

In my game, an opponent shoots projectiles that are supposed to go into the direction of the hero. For this, the opponent can shoot in several pre-determined angles: 0°, 15°, 30°, 45°. This means the opponent can shoot into the four cardinal directions, the four diagonal directions and two direction...
by DRW
Wed Jun 24, 2020 12:07 am
Forum: Homebrew Projects
Topic: FROM BELOW (Tetris-like) [WIP NES Homebrew]
Replies: 63
Views: 4256

Re: FROM BELOW (Tetris-like) [WIP NES Homebrew]

What Memblers said. You need to do the change immediately. Library functions probably use it as it is usually intended, i.e. buffering it for NMI. (Although I can't give you any definite information about neslib since I don't use it.) By the way, for stuff like this, you can also use the __asm__ com...