Search found 2042 matches

by DRW
Wed Feb 17, 2021 12:45 pm
Forum: NESdev
Topic: How to organize code? ("good code")
Replies: 12
Views: 631

Re: How to organize code? ("good code")

Nerdy Nights just runs the init code in RESET then the entire program loop runs in NMI. This is a more limited approach but it works and there is no need to backup the registers using PHA, TXA etc. Doesn't the backup of the registers need to be done anyway? What if the NMI hits while you're inside ...
by DRW
Tue Feb 16, 2021 12:15 am
Forum: General Stuff
Topic: Why a lot of 8-bit (or alike) developers think we loved excessive difficulty?
Replies: 13
Views: 1087

Re: Why a lot of 8-bit (or alike) developers think we loved excessive difficulty?

Yeah, I don't get it either. This was even still partly the case in the 16 bit area: "Super Castlevania IV" seems to be relatively fair. "Super Ghouls'n'Ghosts": Not so much. But the good thing is: If you want to know the motivation of today's retro developers, you can probably actually reach them b...
by DRW
Mon Feb 15, 2021 9:02 am
Forum: NESdev
Topic: Published first game - what next?
Replies: 12
Views: 1543

Re: Published first game - what next?

Street Fighter 2010 is arguably one Yeah, partly. It does have some levels though. Also, it's not the best game anyway. as is every one-on-one fighting game. Well, a fighting game doesn't have typical videogame bosses with their relatively easy and predictable patterns. Fighting games have the same...
by DRW
Mon Feb 15, 2021 7:10 am
Forum: NESdev
Topic: Published first game - what next?
Replies: 12
Views: 1543

Re: Published first game - what next?

In all honesty, I thought 1-2 frame glitches between levels are to short to cause any troubles and I let them be to focus on delivering game on the deadline. Well, they might not actually be a problem, and for such a low-scale game, I guess nobody cares. However, it does show that the way you do th...
by DRW
Sun Feb 14, 2021 2:45 pm
Forum: NESdev
Topic: Published first game - what next?
Replies: 12
Views: 1543

Re: Published first game - what next?

My question to you is, should I jump stright into bigger project or pace myself and first get some more xp under my belt? I'm thinking about commercial, kick starter backed game. I have a feeling that large portion of code base could be reused, like NMI handling, password logic, main game loop, par...
by DRW
Fri Feb 12, 2021 6:35 am
Forum: General Stuff
Topic: Where is a my topic with invite
Replies: 10
Views: 1168

Re: Where is a my topic with invite

Some newbies might not have noticed the author was the same one who posted those spam threads. They'll just see 'Where is a my topic with invite' and relate to the general feeling of being unwelcomed, unaware of what the author was doing. That's why I said: Delete all those topics coming from spamm...
by DRW
Fri Feb 12, 2021 2:16 am
Forum: General Stuff
Topic: Where is a my topic with invite
Replies: 10
Views: 1168

Re: Where is a my topic with invite

O.k., but if you think this thread might serve as an advice for newbies on how to behave on a forum, you must be under the impression that "newbie who spams ads for sex pills or online gambling in good faith" is a thing. Which I find pretty unlikely. On the other hand, a newbie who's just generally ...
by DRW
Thu Feb 11, 2021 8:52 pm
Forum: General Stuff
Topic: Where is a my topic with invite
Replies: 10
Views: 1168

Re: Where is a my topic with invite

You think a spammer who advertises for commerial websites or products (and therefore most likely works for a company, why else should he be interested in doing it) is simply a newbie to internet forums and is acting in good faith? So, when a vacuum cleaner salesman stands in front of your door, do y...
by DRW
Thu Feb 11, 2021 6:09 pm
Forum: General Stuff
Topic: Where is a my topic with invite
Replies: 10
Views: 1168

Re: Where is a my topic with invite

There's also the fact that most spambots are probably coming from botnets (where each one does a single round of spamming and then never comes back), so it's doubtful that bans would even work in the first place. Which is why nobody should even answer those guys to begin with. The first post of the...
by DRW
Sat Jan 16, 2021 11:53 am
Forum: phpBB Issues
Topic: Anti-spam suggestion
Replies: 3
Views: 2571

Anti-spam suggestion

A suggestion: Can posts with cyrillic letters in the title be auto-blocked?

By the way, what is it with these spammers and their Russian texts? Shouldn't advertisement try to reach a broad audience? What do these idiots try to accomplish writing everything in Russian?
by DRW
Sat Jan 16, 2021 11:47 am
Forum: General Stuff
Topic: Analyzing ram Bart vs space mutants
Replies: 4
Views: 1873

Re: Analyzing ram Bart vs space mutants

Simple suggestion: Why don't you record a gameplay video, play it frame by frame, make screenshots and simply count the pixels that he's walking.
by DRW
Mon Jan 11, 2021 4:33 am
Forum: NESdev
Topic: Is PPU_DATA read slow?
Replies: 4
Views: 2501

Re: Is PPU_DATA read slow?

My advice: You shouldn't use any of the PPU registers for anything that has to do with game logic. Not only can most of the registers not be accessed outside of vblank, but this way, you're mixing graphics output with game logic. If you want to check a character against a background, you should have...
by DRW
Tue Dec 22, 2020 3:15 am
Forum: NES Graphics
Topic: Why is Mario's shirt brown?
Replies: 16
Views: 6358

Re: Why is Mario's shirt brown?

also you want to keep the brand image of mario the same. If you compare his clothes in "Donkey Kong" artworks with his clothes in "Mario Bros." artworks, he didn't have a brand image yet. In fact, in the pre-"Super Mario Bros." artworks, even the character himself looked completely different. SMB w...
by DRW
Mon Dec 21, 2020 3:51 am
Forum: NES Graphics
Topic: Why is Mario's shirt brown?
Replies: 16
Views: 6358

Re: Why is Mario's shirt brown?

Such considerations trumped any ideas of "this is the colours it should be or was in that other version" What I don't understand though: Why didn't they adjust the artworks based on the sprites? So, Mario doesn't look good with a blue shirt on a blue background, hence he gets a brown one: Then why ...
by DRW
Sun Dec 13, 2020 5:07 pm
Forum: General Stuff
Topic: Question about "Kid Icarus"
Replies: 21
Views: 5241

Re: Question about "Kid Icarus"

Thanks for the information. I might give the game a try.