Search found 2042 matches
- Wed Feb 17, 2021 12:45 pm
- Forum: NESdev
- Topic: How to organize code? ("good code")
- Replies: 12
- Views: 631
Re: How to organize code? ("good code")
Nerdy Nights just runs the init code in RESET then the entire program loop runs in NMI. This is a more limited approach but it works and there is no need to backup the registers using PHA, TXA etc. Doesn't the backup of the registers need to be done anyway? What if the NMI hits while you're inside ...
- Tue Feb 16, 2021 12:15 am
- Forum: General Stuff
- Topic: Why a lot of 8-bit (or alike) developers think we loved excessive difficulty?
- Replies: 13
- Views: 1087
Re: Why a lot of 8-bit (or alike) developers think we loved excessive difficulty?
Yeah, I don't get it either. This was even still partly the case in the 16 bit area: "Super Castlevania IV" seems to be relatively fair. "Super Ghouls'n'Ghosts": Not so much. But the good thing is: If you want to know the motivation of today's retro developers, you can probably actually reach them b...
- Mon Feb 15, 2021 9:02 am
- Forum: NESdev
- Topic: Published first game - what next?
- Replies: 12
- Views: 1543
Re: Published first game - what next?
Street Fighter 2010 is arguably one Yeah, partly. It does have some levels though. Also, it's not the best game anyway. as is every one-on-one fighting game. Well, a fighting game doesn't have typical videogame bosses with their relatively easy and predictable patterns. Fighting games have the same...
- Mon Feb 15, 2021 7:10 am
- Forum: NESdev
- Topic: Published first game - what next?
- Replies: 12
- Views: 1543
Re: Published first game - what next?
In all honesty, I thought 1-2 frame glitches between levels are to short to cause any troubles and I let them be to focus on delivering game on the deadline. Well, they might not actually be a problem, and for such a low-scale game, I guess nobody cares. However, it does show that the way you do th...
- Sun Feb 14, 2021 2:45 pm
- Forum: NESdev
- Topic: Published first game - what next?
- Replies: 12
- Views: 1543
Re: Published first game - what next?
My question to you is, should I jump stright into bigger project or pace myself and first get some more xp under my belt? I'm thinking about commercial, kick starter backed game. I have a feeling that large portion of code base could be reused, like NMI handling, password logic, main game loop, par...
- Fri Feb 12, 2021 6:35 am
- Forum: General Stuff
- Topic: Where is a my topic with invite
- Replies: 10
- Views: 1168
Re: Where is a my topic with invite
Some newbies might not have noticed the author was the same one who posted those spam threads. They'll just see 'Where is a my topic with invite' and relate to the general feeling of being unwelcomed, unaware of what the author was doing. That's why I said: Delete all those topics coming from spamm...
- Fri Feb 12, 2021 2:16 am
- Forum: General Stuff
- Topic: Where is a my topic with invite
- Replies: 10
- Views: 1168
Re: Where is a my topic with invite
O.k., but if you think this thread might serve as an advice for newbies on how to behave on a forum, you must be under the impression that "newbie who spams ads for sex pills or online gambling in good faith" is a thing. Which I find pretty unlikely. On the other hand, a newbie who's just generally ...
- Thu Feb 11, 2021 8:52 pm
- Forum: General Stuff
- Topic: Where is a my topic with invite
- Replies: 10
- Views: 1168
Re: Where is a my topic with invite
You think a spammer who advertises for commerial websites or products (and therefore most likely works for a company, why else should he be interested in doing it) is simply a newbie to internet forums and is acting in good faith? So, when a vacuum cleaner salesman stands in front of your door, do y...
- Thu Feb 11, 2021 6:09 pm
- Forum: General Stuff
- Topic: Where is a my topic with invite
- Replies: 10
- Views: 1168
Re: Where is a my topic with invite
There's also the fact that most spambots are probably coming from botnets (where each one does a single round of spamming and then never comes back), so it's doubtful that bans would even work in the first place. Which is why nobody should even answer those guys to begin with. The first post of the...
- Sat Jan 16, 2021 11:53 am
- Forum: phpBB Issues
- Topic: Anti-spam suggestion
- Replies: 3
- Views: 2571
Anti-spam suggestion
A suggestion: Can posts with cyrillic letters in the title be auto-blocked?
By the way, what is it with these spammers and their Russian texts? Shouldn't advertisement try to reach a broad audience? What do these idiots try to accomplish writing everything in Russian?
By the way, what is it with these spammers and their Russian texts? Shouldn't advertisement try to reach a broad audience? What do these idiots try to accomplish writing everything in Russian?
- Sat Jan 16, 2021 11:47 am
- Forum: General Stuff
- Topic: Analyzing ram Bart vs space mutants
- Replies: 4
- Views: 1873
Re: Analyzing ram Bart vs space mutants
Simple suggestion: Why don't you record a gameplay video, play it frame by frame, make screenshots and simply count the pixels that he's walking.
- Mon Jan 11, 2021 4:33 am
- Forum: NESdev
- Topic: Is PPU_DATA read slow?
- Replies: 4
- Views: 2501
Re: Is PPU_DATA read slow?
My advice: You shouldn't use any of the PPU registers for anything that has to do with game logic. Not only can most of the registers not be accessed outside of vblank, but this way, you're mixing graphics output with game logic. If you want to check a character against a background, you should have...
- Tue Dec 22, 2020 3:15 am
- Forum: NES Graphics
- Topic: Why is Mario's shirt brown?
- Replies: 16
- Views: 6358
Re: Why is Mario's shirt brown?
also you want to keep the brand image of mario the same. If you compare his clothes in "Donkey Kong" artworks with his clothes in "Mario Bros." artworks, he didn't have a brand image yet. In fact, in the pre-"Super Mario Bros." artworks, even the character himself looked completely different. SMB w...
- Mon Dec 21, 2020 3:51 am
- Forum: NES Graphics
- Topic: Why is Mario's shirt brown?
- Replies: 16
- Views: 6358
Re: Why is Mario's shirt brown?
Such considerations trumped any ideas of "this is the colours it should be or was in that other version" What I don't understand though: Why didn't they adjust the artworks based on the sprites? So, Mario doesn't look good with a blue shirt on a blue background, hence he gets a brown one: Then why ...
- Sun Dec 13, 2020 5:07 pm
- Forum: General Stuff
- Topic: Question about "Kid Icarus"
- Replies: 21
- Views: 5241
Re: Question about "Kid Icarus"
Thanks for the information. I might give the game a try.