Search found 120 matches

by mikaelmoizt
Fri Nov 27, 2015 8:10 am
Forum: General Stuff
Topic: Ideas for my future NES projects
Replies: 11
Views: 5950

Re: Ideas for my future NES projects

dougeff wrote:
FL studio
You mean Fruity Loops :)
Yeah.. 8-) Image-Line don't want to call it that anymore is seems.
by mikaelmoizt
Thu Nov 26, 2015 3:42 pm
Forum: General Stuff
Topic: Ideas for my future NES projects
Replies: 11
Views: 5950

Re: Ideas for my future NES projects

tepples wrote: What's a "step sequencer"?
In the world of computers, this is a step sequencer. (this example taken from FL studio)
stepsq.jpg
by mikaelmoizt
Thu Nov 26, 2015 8:46 am
Forum: General Stuff
Topic: Ideas for my future NES projects
Replies: 11
Views: 5950

Re: Ideas for my future NES projects

Music editor. It would be cool to have a tracker like editor, or a simple step sequencer. :)
by mikaelmoizt
Fri Sep 18, 2015 6:26 am
Forum: Homebrew Projects
Topic: Quick RAM write/read test ROM
Replies: 0
Views: 5938

Quick RAM write/read test ROM

Maybe this can be helpful or useful in some way? For checking RAM chips.. I guess..? (made upon request) Its really basic stuff. green = written and read bytes from $01 to $7ff worked just fine red = somewhere a write or read didn't match. You can simulate a failed test by freezing a byte in RAM whe...
by mikaelmoizt
Thu Aug 20, 2015 5:04 pm
Forum: NESdev
Topic: What do we want in a tutorial?
Replies: 96
Views: 21422

Re: What do we want in a tutorial?

I was thinking... If Nerdy Nights was written in C rather than ASM, I would have had an easier time following it. Maybe more people would get into NES programming if the tutorials were in a more common language, like C. Maybe that would be a good idea for some people, just to 'get a feeling'. Howev...
by mikaelmoizt
Mon Aug 17, 2015 4:50 pm
Forum: General Stuff
Topic: Games that stand out for some reason or another
Replies: 23
Views: 4493

Re: Games that stand out for some reason or another

It generates giant versions of the characters in the CHR using the characters themselves as pixels. Maybe they used a similar technique to generate the letters in Bayou Billy. bayou.jpg From the looks of it, it seem to be "just" a very large table of data for drawing each individual tile. 04:ACDF:0...
by mikaelmoizt
Mon Aug 17, 2015 4:35 am
Forum: General Stuff
Topic: Games that stand out for some reason or another
Replies: 23
Views: 4493

Re: Games that stand out for some reason or another

ccovell wrote:Giant scrolling text, especially a blocky one, is nothing special at all. After all, a platform game level is just a giant scrolltext that makes no sense.
Well, yes. I guess it is. I never looked at it that way but yeah..

It's just that I've never seen anything like that in any other NES game.
by mikaelmoizt
Mon Aug 17, 2015 2:04 am
Forum: NESdev
Topic: What do we want in a tutorial?
Replies: 96
Views: 21422

Re: What do we want in a tutorial?

tepples wrote: On your Start menu, there should be a program called IDLE. This is the Tk-based graphical front end to Python.
Ah. I see. Thanks.

I really like the help file. It contains a tutorial and covers a lot of other stuff as well. THAT part was really newbie friendly.
by mikaelmoizt
Mon Aug 17, 2015 1:57 am
Forum: General Stuff
Topic: Games that stand out for some reason or another
Replies: 23
Views: 4493

Games that stand out for some reason or another

I never really liked this game - way too hard and repetitive, but man.. someone really put a lot of effort into that title screen and intro :) TAO Bayou Billy intro We have: 1) 'Wave motion' twice on the logo (+trees..) 2) GIANT scroll text (pretty good looking I must say.. 1 ) 3) Sampled voice sayi...
by mikaelmoizt
Sun Aug 16, 2015 7:22 am
Forum: NESdev
Topic: What do we want in a tutorial?
Replies: 96
Views: 21422

Re: What do we want in a tutorial?

Hey, here is a thread I forgot. *Putting "even more n00b than I actually am" glasses on.* I just downloaded Python to install onto my Windows PC. I've been told that there are basically 2 different versions, where one is for "legacy" support, and one is for "teh futare" or something. (Apart from tha...
by mikaelmoizt
Fri Aug 14, 2015 2:06 pm
Forum: General Stuff
Topic: Jjapanese company N's opinion on this scene
Replies: 28
Views: 4697

Re: Jjapanese company N's opinion on this scene

(By the way, You know there's a typo in the title. :wink: ) ... new games from them will seize to operate once a sequel ... Maybe you mean "cease" ? :o Me understanding many good :) I sure didn't notice anything wrong with that sentence until I looked it up It is up to their border services to seiz...
by mikaelmoizt
Fri Aug 14, 2015 12:03 pm
Forum: General Stuff
Topic: Jjapanese company N's opinion on this scene
Replies: 28
Views: 4697

Re: Jjapanese company N's opinion on this scene

(By the way, You know there's a typo in the title. :wink: ) Yeah. :| I noticed.. I don't know what happened there.. If emulators != ok, then how come famiclones, NOACs and such exists without N doing anything about it then? According to this What is a Nintendo Video Game Emulator? A Nintendo emulat...
by mikaelmoizt
Fri Aug 14, 2015 11:30 am
Forum: General Stuff
Topic: Jjapanese company N's opinion on this scene
Replies: 28
Views: 4697

Re: Jjapanese company N's opinion on this scene

Is it me, or do they radiate a slightly pissed off vibe from that? Yeah.. that is how I feel too :) Although I am not trying make piracy seem like a harmless crime, I wonder in what way using an emulator hurts the business when they don't even sell any carts since like 15 years? If I buy a cart fro...
by mikaelmoizt
Fri Aug 14, 2015 10:52 am
Forum: General Stuff
Topic: Jjapanese company N's opinion on this scene
Replies: 28
Views: 4697

Jjapanese company N's opinion on this scene

So I was curious to see if Nintendo was are aware of, and acknowledged the efforts put into keeping their since long retired 8 bit console alive (edit: and 16 bits aswell). From what I gathered, they don't like emulators very much for starters. Taken from https://www.nintendo.com/corp/legal.jsp How ...
by mikaelmoizt
Thu Aug 13, 2015 7:55 am
Forum: NESdev
Topic: The different mappers
Replies: 25
Views: 4116

Re: The different mappers

Just some general explanation like in: "If you want to do this, mapper 3 is best for your game. If you want to do that, better use mapper 4." "If you want to have switchable graphics banks in 8k chunks, mapper 3 (CNROM) is best for your game. If you want to make a large game with >32k of code and C...