Search found 333 matches

by JoeGtake2
Tue Jun 18, 2019 4:14 am
Forum: Homebrew Projects
Topic: NESmaker, the love and the hate...
Replies: 8
Views: 10064

Re: NESmaker, the love and the hate...

Banshaku - not sure what you mean...the intro showed ALL the submissions. Obviously not everyone who submitted won. Yeah, the running joke for a while was the series of trolling comments about how it couldn’t even do scrolling, effectively by people who didn’t understand what it was or how it worked...
by JoeGtake2
Mon Jun 17, 2019 11:30 am
Forum: Homebrew Projects
Topic: NESmaker, the love and the hate...
Replies: 8
Views: 10064

Re: NESmaker, the love and the hate...

Thanks guys! :-) Understand, too, NESmaker is out contribution to this larger passion. If YOU have projects you want me, or us, or our entire community to know about, our whole growing user base is hungry for new NES experiences...and all of them are buying systems, eagerly anticipating new games to...
by JoeGtake2
Sun Jun 16, 2019 6:32 pm
Forum: Homebrew Projects
Topic: NESmaker, the love and the hate...
Replies: 8
Views: 10064

NESmaker, the love and the hate...

Hey all - I know some folks here, new and old alike, are supporters of what we've tried to do for the community and NES development. I know some folks here, new and old alike, consider us some sort of adversarial force threatening some niche hobby or some such thing. For both sides of this, I get it...
by JoeGtake2
Mon Feb 11, 2019 8:11 am
Forum: Homebrew Projects
Topic: First official NESmaker development competition
Replies: 2
Views: 6510

First official NESmaker development competition

In case any of you guys on here are curious or interested, the first NESmaker development competition has begun!

Image

The info is in this video:

https://www.youtube.com/watch?v=jY_KEvi5rjU
by JoeGtake2
Mon Jan 28, 2019 9:55 am
Forum: Homebrew Projects
Topic: NESmaker showcase, January 2019
Replies: 29
Views: 17009

Re: NESmaker showcase, January 2019

FrankenGraphics - for what it's worth, you COULD design a plug in to handle these sorts of graphics, and just write your own tile loading code rather than use the loading code that comes pre-packaged. The only draw back is that you wouldn't see it visually represented in the screen painter. At least...
by JoeGtake2
Tue Jan 22, 2019 2:25 pm
Forum: Homebrew Projects
Topic: NESmaker showcase, January 2019
Replies: 29
Views: 17009

Re: NESmaker showcase, January 2019

Wow - that was quite a breakdown...thanks! And feedback like this is always pretty great to hear from actual NESdevs too. Yeah, we had to straddle a lot of lines...how to do xyz in a streamlined way, that could cover the broadest possibilities the most easily. There is, however, a future plan for a ...
by JoeGtake2
Mon Jan 14, 2019 5:00 am
Forum: Homebrew Projects
Topic: NESmaker showcase, January 2019
Replies: 29
Views: 17009

Re: NESmaker showcase, January 2019

Tepples - do you even have to ask?! I’d be honored if you wanted to toy around with it. You’d have your sound engine integrated in a matter of hours, I bet. But we’d have to work with you on an import method for songs since right now it automatically turns fami-txt into gg asm. Shoot me an email and...
by JoeGtake2
Fri Jan 11, 2019 1:58 pm
Forum: Homebrew Projects
Topic: NESmaker showcase, January 2019
Replies: 29
Views: 17009

Re: NESmaker showcase, January 2019

Completely reasonable perspective. I'm also not adverse to offering a handful of seasoned ASM developers with some games under their belt some eval copies to see how they'd use it (and break it). If I found a handful that were up for the experiment and understood the spirit of it, I think that would...
by JoeGtake2
Thu Jan 10, 2019 4:23 pm
Forum: Homebrew Projects
Topic: NESmaker showcase, January 2019
Replies: 29
Views: 17009

Re: NESmaker showcase, January 2019

Hey, to each their own - it's not for everyone. The single best way to make a NES game will be to start from scratch and start to build, for sure! But...that takes a long time. A long long time. Especially for new comers. And it comes down to a question of how much time is worth. If it takes you eve...
by JoeGtake2
Wed Jan 09, 2019 9:53 pm
Forum: Homebrew Projects
Topic: NESmaker showcase, January 2019
Replies: 29
Views: 17009

Re: NESmaker showcase, January 2019

No offense taken! Just trying to let ASM savvy folks here also understand that it’s not JUST for wysiwyg development. Most users are using it as a first step into ASM, and it’s conceivable that someone who knows ASM could use 0% of our code base, develop from scratch, and still use NESmaker as a scr...
by JoeGtake2
Wed Jan 09, 2019 6:02 pm
Forum: Homebrew Projects
Topic: NESmaker showcase, January 2019
Replies: 29
Views: 17009

Re: NESmaker showcase, January 2019

Right? It's really great to see some folks who have never touched programming actually digging into the code since they can sort of organize it and work on it in small chunks at first. A few folks have already started creating their own engines from scratch, a few others have built plug ins and cust...
by JoeGtake2
Wed Jan 09, 2019 12:29 pm
Forum: Homebrew Projects
Topic: NESmaker showcase, January 2019
Replies: 29
Views: 17009

NESmaker showcase, January 2019

Hey all - here is a showcase of some of the games created prior to the most recent version. We are super proud of what our community is doing, and we're happy to report it is really turning on a lot of people to stating to learn ASM to create their own engines as well. Check it out: https://www.yout...
by JoeGtake2
Thu Oct 18, 2018 10:33 am
Forum: Newbie Help Center
Topic: Scroll window and Objects
Replies: 2
Views: 2294

Scroll window and Objects

Hey all. So, I've got a completely unruly routine gauging objects' placement. It has been the most maddening thing, and the wonkiness and complexity of it is still yielding edge cases I can't account for. So I'm trying to dramatically simplify so at the very least, anomalies will be easier to find. ...
by JoeGtake2
Fri Oct 12, 2018 7:23 am
Forum: Newbie Help Center
Topic: Scrolling edge case woes
Replies: 2
Views: 2716

Re: Scrolling edge case woes

Thanks for the code clean up for sure. I'm never very efficient with ASM. Something to work on. Haha. And yeah, The ORIGINAL method I was using was some 16 bit math. it was honestly easier, but I think was causing issues on *the wrap*. Something like: ;;;; CHECK AGAINST CAMERA LEFT LDA Object_x_hi,x...
by JoeGtake2
Thu Oct 11, 2018 4:55 pm
Forum: Newbie Help Center
Topic: Scrolling edge case woes
Replies: 2
Views: 2716

Scrolling edge case woes

I'm having the most difficult time weeding out stray edge case nonsense with this L-R scrolling engine, so I thought I'd post up here rather than bash my head against the same thing over and over again for another night to get your guys' thoughts. Obviously, you guys know that I'm a bit wrangled on ...