I quite like it, though the instruments let down what could otherwise be a heavy-hitting club tune. As a whole, it's pretty nice as like a title screen or menu music.
Search found 16 matches
- Fri Mar 13, 2020 11:34 am
- Forum: SNESdev
- Topic: Rate my song
- Replies: 4
- Views: 7380
- Mon Jan 20, 2020 1:53 pm
- Forum: SNESdev
- Topic: M1TE - Tile Editor
- Replies: 14
- Views: 16983
Re: M1TE - Tile Editor
Seems to work fine in stock Wine with mono, though it doesn't seem to use the standard widget toolkit, or whatever they are in Windows, as it doesn't match Wine's dark theme at all. Otherwise, this is neat. Do you plan on supporting more than Mode 1? My current workflow of LibreSprite and Superfamic...
- Fri Jan 18, 2019 10:31 pm
- Forum: SNESdev
- Topic: SD2SNES ROM uploading and boot on Linux?
- Replies: 2
- Views: 5162
Re: SD2SNES ROM uploading and boot on Linux?
While I can get the server + frontend built and running, Firefox and Chrome both throw websocket errors, so I suppose I'll just stick with using USB2SNES on a Windows VM for now. I do run an Apache server, though I woulln't think that would stop it from working.
- Wed Jan 02, 2019 11:21 pm
- Forum: SNESdev
- Topic: SD2SNES ROM uploading and boot on Linux?
- Replies: 2
- Views: 5162
SD2SNES ROM uploading and boot on Linux?
I finally got my hands on an SD2SNES a couple months back, and have been enjoying the hell out of it. While it isn't official yet, RedGuyy has posted some neat Windows app that will let you do all sorts of neat things, but for my interests, being able to upload a ROM and boot it from the PC over USB...
- Tue Feb 06, 2018 12:24 pm
- Forum: SNESdev
- Topic: Cartridge-based INL ROM flasher?
- Replies: 8
- Views: 5454
Cartridge-based INL ROM flasher?
A friend and I were brainstorming some ideas for building a version of the INL/Kazoo that would simply plug into the console like a regular cartridge, the USB interface simply a port on top or wherever it would fit. The issue of course would be the need for a custom PCB to actually construct the dev...
- Wed Jan 03, 2018 1:55 am
- Forum: SNESdev
- Topic: SNES Memory Map Without Adress Decoder?
- Replies: 7
- Views: 4774
Re: SNES Memory Map Without Adress Decoder?
Fascinating. Would SRAM be usable in this case, or would that inherently need an address decoder to properly map it for the CPU? (I only ask because neither of the linked PCB info featured anything with battery-backed SRAM)
- Tue Jan 02, 2018 11:53 pm
- Forum: SNESdev
- Topic: SNES Memory Map Without Adress Decoder?
- Replies: 7
- Views: 4774
SNES Memory Map Without Adress Decoder?
Here's an odd question that I couldn't solve through searching.
My understanding is that the Super NES does not have its own memory map, and needs to communicate with an Adress Decoder (Mapper). Is this true? If not, what does the SNES memory map look like without a cart-based Lo/Hi/* ROM mappers?
My understanding is that the Super NES does not have its own memory map, and needs to communicate with an Adress Decoder (Mapper). Is this true? If not, what does the SNES memory map look like without a cart-based Lo/Hi/* ROM mappers?
- Sun Apr 12, 2015 3:21 pm
- Forum: SNESdev
- Topic: INL FlashCart - New Host App (RELEASED)
- Replies: 71
- Views: 41522
Re: INL FlashCart - New Host App (R11) + Firmware Rewrite (P
Sorry, completely forgot about this... And I haven't been making repos as much as I used to. It's kind of expensive after getting the boards, cases, labels and boxes. Anyways, it was fairly straight forward for me. I re-flashed my INL board using the included firmware for the software. When putting...
- Wed Apr 01, 2015 9:28 pm
- Forum: General Stuff
- Topic: Super Famicom power adapter? (and RGB/SCART)
- Replies: 8
- Views: 7222
Re: Super Famicom power adapter? (and RGB/SCART)
Just got an official adapter. Thanks for the replies. Looks like RGB and this power supply should work fine.
- Wed Apr 01, 2015 6:04 pm
- Forum: General Stuff
- Topic: Super Famicom power adapter? (and RGB/SCART)
- Replies: 8
- Views: 7222
Re: Super Famicom power adapter? (and RGB/SCART)
Now a follow-up reply regarding SCART: European SCART uses a different pinout than Japan SCART. Attached is the diagram. Europe tends to use PAL, while Japan uses NTSC. In summary: do not try to use a European SCART cable on Japanese equipment, or vice-versa. The SCART cable is NTSC, I own an NTSC-...
- Wed Apr 01, 2015 4:34 pm
- Forum: General Stuff
- Topic: Super Famicom power adapter? (and RGB/SCART)
- Replies: 8
- Views: 7222
Super Famicom power adapter? (and RGB/SCART)
I just snagged a SFC on eBay, and am wondering about what adapter to use for powering it as from what I gather, not only does the US one not fit; it would crisp it. I have read around the net that Model 1 Genesis adapters work for it, is this the case? I want to make this my primary SNES, so frying ...
- Sat Mar 28, 2015 6:47 pm
- Forum: SNESdev
- Topic: INL FlashCart - New Host App (RELEASED)
- Replies: 71
- Views: 41522
Re: INL FlashCart - New Host App (R11) + Firmware Rewrite (P
I've successfully flashed a copy of Dragon Quest I & Ii and Earthbound using this software. It was fairly easy to do. With that being said, it'd be nice if Paul would just implement better software support himself. If you don't mind me asking, how did you go about writing these games? The software ...
- Sun Feb 15, 2015 5:10 pm
- Forum: SNESdev
- Topic: Has anyone ever "worked together" to create an SNES game?
- Replies: 12
- Views: 3728
Re: Has anyone ever "worked together" to create an SNES game
As tepples said, for you and your team, a GDD (Game Design Document) is a must-have for keeping your project organized and focused. I not only outline the narrative and aesthetic bits of the game, I also make a large table of "events", basically a written version of If/Then statements in the game; I...
- Tue Nov 11, 2014 8:18 pm
- Forum: Reproduction
- Topic: Solution: Tales of Phantasia on INL 8Mb Board
- Replies: 1
- Views: 2556
Re: Solution: Tales of Phantasia on INL 8Mb Board
Trying this now. Will report result with screens.
Haven't played this game in years.
Haven't played this game in years.

- Tue Oct 14, 2014 12:48 am
- Forum: SNESdev
- Topic: INL HiLoROM SNES flash cart
- Replies: 340
- Views: 104543
Re: INL HiLoROM SNES flash cart
Well, I seem to be having an issue with the flasher. Upon selecting a ROM, and clicking "Write to Kazoo", the program will automatically get the "Not Responding" look, and a "Not working" box which will of course close the program. Attempting to erase the cart gives me this: [WriteHeaderToKazzo=>Wri...