Search found 220 matches

by Alp
Sat May 16, 2020 7:08 pm
Forum: Homebrew Projects
Topic: Minecraft Clone on the NES
Replies: 15
Views: 927

Re: Minecraft Clone on the NES

Didn't Notch make a NES-like Minecraft game, for Ludum Dare, a few years back? Edit: I found it: http://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=398 He had kept things simple, with each region split into different Overworld maps, separated by staircases. (Underground, Overworld, Sky) So...
by Alp
Wed Apr 22, 2020 4:28 am
Forum: Homebrew Projects
Topic: Retro Dungeon [Working Title]
Replies: 14
Views: 4534

Re: Retro Dungeon [Working Title]

Agreed, the new hero doesn't fit in. Instead of agreeing with the bgs, he looks like a cross between Famicom Wars and modern pixelcrap. I disagree. If the knight looked like modern pixel crap, he'd look like this: https://i.imgur.com/DCHckYg.png Big head, no face, and thin, noodly limbs. (It physic...
by Alp
Mon Apr 06, 2020 6:50 am
Forum: General Stuff
Topic: Forgot the name of the game
Replies: 12
Views: 2691

Re: Forgot the name of the game

I'm trying to remember the name of a game I played circa 1999-2002. It's a windows card game, in anime style (probably hentai, I think). The card game's name is Daifugō (大富豪, Grand Millionaire) or Daihinmin (大貧民, Grand Pauper) or President. https://en.wikipedia.org/wiki/Daifug%C5%8D Hmm... Was it S...
by Alp
Sun Apr 05, 2020 9:42 am
Forum: NESdev
Topic: I am interested in making homebrew, what is my first step?
Replies: 15
Views: 2444

Re: I am interested in making homebrew, what is my first step?

And so on and so forth. And yet, nobody has ever seen anything of your games besides screenshots. Isn't this strange? You were rude and dismissive towards my Castlevania game, so I didn't bother sending you a link to the demo. (I *did* send links to at least 2 other users, here.) The large majority...
by Alp
Tue Mar 31, 2020 5:16 pm
Forum: NESdev
Topic: I am interested in making homebrew, what is my first step?
Replies: 15
Views: 2444

Re: I am interested in making homebrew, what is my first step?

tokumaru wrote:
Tue Mar 31, 2020 10:09 am
Gamers wrote:
Tue Mar 31, 2020 3:20 am
Hello, happy march 31, 8 days before the world ends.
Then I guess you don't have enough time to learn NES development.
I finished my first NES game in only 3 days, to learn attributes, back when I was still making Cat Quest. 8 days is plenty of time. :lol:
by Alp
Tue Mar 31, 2020 6:18 am
Forum: Newbie Help Center
Topic: Bit reversing
Replies: 7
Views: 1069

Re: Bit reversing

The chances you'll ever need bit reversing in real-life applications are very small. If you need it somewhere, the odds that you designed something badly are very big. Depends on what you're doing with it. When I wrote an Atari 2600 game a few years ago, I had used both bit-reversal and masking, to...
by Alp
Sat Mar 21, 2020 7:49 pm
Forum: General Stuff
Topic: Permadeath in games
Replies: 12
Views: 2716

Re: Permadeath in games

My roguelike project "Tower of Algol" that was lost, used lives to be as NES-like as possible. The player started with 3 lives, and upon death, they could choose to retry the current dungeon, with a small penalty, or have the game generate a completely new dungeon, but keep everything they had earne...
by Alp
Tue Mar 03, 2020 3:06 pm
Forum: 2019 NESdev Competition
Topic: SaveTheKuin: action-adventure
Replies: 19
Views: 7329

Re: SaveTheKuin: action-adventure

Can you expand on this? I don't get it. BTW: saw online some art for Cat Quest and it looks superb. Hope you can finish it some day. Oh... I thought it was pretty obvious from the way I laid it out! :P (The row on the bottom of that image shows how the metatiles are arranged, in the ROM.) Each bit ...
by Alp
Sat Feb 29, 2020 11:58 am
Forum: 2019 NESdev Competition
Topic: SaveTheKuin: action-adventure
Replies: 19
Views: 7329

Re: SaveTheKuin: action-adventure

Looks neat! :D I assume that this is more of an RPG styled thing? Hmm... How are your maps stored? For Cat Quest, I had used a rectangle and line RLE scheme, along with a simple auto-tile format, to really make the best use out of the 32KB (The autotiles abused bit positions, requiring no additional...
by Alp
Sun Dec 29, 2019 3:40 pm
Forum: Newbie Help Center
Topic: Following one object (sprite) after another (Tracking)
Replies: 8
Views: 3783

Re: Following one object (sprite) after another (Tracking)

Here's a heavily optimized Atan2 demo I had put together a while back, for my (unpublished) NES programming tutorial: demo_atan2_4.nes Unfortunately, I seem to have misplaced the source code, when upgrading from my old laptop to a more powerful desktop PC. Oops. EDIT: (Forgot to list the controls, j...
by Alp
Sat Dec 07, 2019 7:33 am
Forum: NES Hardware and Flash Equipment
Topic: NES Maker (for VTxx machines)
Replies: 18
Views: 9936

Re: NES Maker (for VTxx machines)

Huh, this is neat! I always found the xxx-in-1 cartridges fascinating.

Congratulations on creating a NES Maker, that actually does exactly as advertised! :lol:
by Alp
Wed Oct 02, 2019 7:19 pm
Forum: General Stuff
Topic: Was SMB really supposed to be the last cart game for FC?
Replies: 20
Views: 15767

Re: Was SMB really supposed to be the last cart game for FC?

rainwarrior wrote:Disk copying utilites did exist, though. Some are described here.
Hacker International eventually used their know-how of Nintendo's hardware, to make hentai games. So, I approve.
by Alp
Tue Aug 20, 2019 1:58 pm
Forum: Homebrew Projects
Topic: Hello Kitty: Terroristic attacks in the Hong Kong Mall
Replies: 15
Views: 12667

Re: Hello Kitty: Terroristic attacks in the Hong Kong Mall

Hikikomori wrote:I agree on that. This game was not meant to hurt anyone. It's just a silly game.
Look on the bright side-- if people from China are offended by your game, it might just become the first homebrew game to avoid being put on bootleg cartridges! :P
by Alp
Tue Jul 16, 2019 7:05 pm
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 47
Views: 33825

Re: Nova the Squirrel 2 (WIP)

I was going to do the whole thing, but I forgot how much I loathe drawing. As you can see, I didn't get very far, lol. squirel.gif I was experimenting if that animation could be transformed to look more like something you'd find on the SNES. It's just too adorable, and that's not a word I use light...
by Alp
Tue May 14, 2019 7:55 pm
Forum: Homebrew Projects
Topic: Wack a Mole! My first NES game :P
Replies: 1
Views: 7967

Re: Wack a Mole! My first NES game :P

Very cute little game! If I may offer some artistic criticism, I'm not a big fan of the featureless (for the most part) player sprite. Might I suggest a common predator, like a cat, or some kind of canine? I grew up on a farm, and our animals were always bringing us the moles that they managed to ca...