Search found 302 matches

by TOUKO
Sun Sep 13, 2020 10:59 am
Forum: SNESdev
Topic: [demo] SNES Sonic
Replies: 142
Views: 29614

Re: [demo] SNES Sonic

Great man :wink:
by TOUKO
Fri Sep 04, 2020 11:28 am
Forum: SNESdev
Topic: [demo] SNES Sonic
Replies: 142
Views: 29614

Re: [demo] SNES Sonic

This kind of video is an insult for the coder and his work .
by TOUKO
Tue Sep 01, 2020 7:29 am
Forum: SNESdev
Topic: [demo] SNES Sonic
Replies: 142
Views: 29614

Re: [demo] SNES Sonic

You shut up! How dare you question The video? The "10st difference" says everything! :roll: i believe in the blast processing .. :mrgreen: Well, it seemed curious to me, but is clear that is a nonsense... we are talking about a game and a beta of a simple demo, and actually the snes version has bee...
by TOUKO
Tue Sep 01, 2020 6:53 am
Forum: SNESdev
Topic: [demo] SNES Sonic
Replies: 142
Views: 29614

Re: [demo] SNES Sonic

This channel is a purge,i don't know if i should laugh or cry each times i see a comparison on it :?
by TOUKO
Thu Aug 20, 2020 3:47 am
Forum: SNESdev
Topic: [demo] SNES Sonic
Replies: 142
Views: 29614

Re: [demo] SNES Sonic

It's just my personal thing, cutting away all limitations that were there back in the day. More memory, more power, etc. Such as Sonic 3 AIR, Sonic Complete. If you want to use the SA-1, I think it's more suitable for a new game that takes full advantages of the Sa-1 power than a simple conversion ...
by TOUKO
Fri Aug 14, 2020 2:31 am
Forum: SNESdev
Topic: [demo] SNES Sonic
Replies: 142
Views: 29614

Re: [demo] SNES Sonic

The supergrafx is very interesting! mega man x would look great on the supergrafx, the songs are already awesome! I agree, a good idea too,and of course maybe more easy to do than starting another big project . I know the mishirin channel, there is tons of good musics in it . If you like the pcengi...
by TOUKO
Thu Aug 13, 2020 12:56 pm
Forum: SNESdev
Topic: [demo] SNES Sonic
Replies: 142
Views: 29614

Re: [demo] SNES Sonic

tokumaru wrote:
Thu Aug 13, 2020 12:43 pm
So... Sonic port for the SuperGrafx then? :mrgreen:
Why not, or alien soldier :D
by TOUKO
Thu Aug 13, 2020 12:29 pm
Forum: SNESdev
Topic: [demo] SNES Sonic
Replies: 142
Views: 29614

Re: [demo] SNES Sonic

There's quite a bit of untapped potential in that system, not to mention a realistic usable 512x224 resolution thanks to the two VDCs and 128k vram. 512x448 if you use the interlace VCE trick.
I agree totaly :wink:
by TOUKO
Thu Aug 13, 2020 11:37 am
Forum: SNESdev
Topic: [demo] SNES Sonic
Replies: 142
Views: 29614

Re: [demo] SNES Sonic

Thanks! I'm actually a multi-system fan! (from 8bit to psx/saturn). I still want to try something on the PC-Engine, It's really cool to see somebody with this kind of mind, then i suppose those demos are your "hello world" :wink: As a pcengine/supergrafx coder,i suggest you to aim the supergrafx, i...
by TOUKO
Mon Aug 10, 2020 8:35 am
Forum: SNESdev
Topic: [demo] SNES Sonic
Replies: 142
Views: 29614

Re: [demo] SNES Sonic

This port is incredible,even at this stage really .
I thought tiago was a megadrive fan and he wasn't very good(or even interested) at SNES coding,i was wrong.
by TOUKO
Sun Aug 02, 2020 9:23 am
Forum: SNESdev
Topic: Bullets hell demo
Replies: 8
Views: 2335

Re: Bullets hell demo

are the player shots 1x1 as well??
Really i don't know, there is no precise informations for now on the collision system .
But before the video was private, it seemed that the player's ship collisions were based on a box, a little one .
by TOUKO
Fri Jul 31, 2020 1:21 am
Forum: SNESdev
Topic: Bullets hell demo
Replies: 8
Views: 2335

Re: Bullets hell demo

Yeah, the video is private now, i don't understand why :? There is some informations: kulor07/29/2020 this may help shed some light on it it's a spatial grid-based collision detection system 2 slots per 16x16 for player bullets, 4 slots per 16x16 for things that hurt you thus ensuring no enemies are...
by TOUKO
Thu Jul 30, 2020 10:53 am
Forum: SNESdev
Topic: Bullets hell demo
Replies: 8
Views: 2335

Bullets hell demo

Hi guys, someone posted a video, of a snes's bullets hell demo, what do you think ??.
https://www.youtube.com/watch?v=Gc9TeVA ... e=emb_logo

Unfortunately, there is no additional informations about this demo .
by TOUKO
Sat Jan 11, 2020 7:03 am
Forum: Other Retro Dev
Topic: Apparently the SMS is better than everything
Replies: 27
Views: 18442

Re: Apparently the SMS is better than everything

The comparison with PCE is funny too,because the autor seems to mean that the SMS can have some advantages over the PCE, even on the CPU side,saying that the Z80 can be assimiled to a 8/16 bits CPU and the PCE one is a 8 bits only. Frankly the PCE destroy the SMS in every possible way,the only commo...
by TOUKO
Wed Sep 18, 2019 11:12 pm
Forum: SNESdev
Topic: SKS Super Kannagi Sound , new driver for SNES
Replies: 5
Views: 6817

Re: SKS Super Kannagi Sound , new driver for SNES

I 'am impressed by the size of your music files .
Keep the .it format for later, have support for .mod and .xm is already great IMO :wink: