Search found 1480 matches

by Quietust
Thu Jan 16, 2020 3:55 pm
Forum: NESdev
Topic: Any NES emulators support a mouse?
Replies: 3
Views: 125

Re: Any NES emulators support a mouse?

Nintendulator's supported it since December 2011, mainly for the purpose of playing the game "Thwaite".
by Quietust
Sun Jan 12, 2020 6:29 am
Forum: NESdev
Topic: MMC3 Scanline Counter - Nestopia / Mesen / FCEUX
Replies: 4
Views: 240

Re: MMC3 Scanline Counter - Nestopia / Mesen / FCEUX

So, I just found another problem: when you turn on the PPU, it's configuring the Sprites and Background to load from the same pattern table (i.e. it's writing $80 to $2000), which means no IRQs get generated if the emulator is doing "accurate" MMC3 emulation (see wiki for more info). Once I patched ...
by Quietust
Sat Jan 11, 2020 9:32 pm
Forum: NESdev
Topic: MMC3 Scanline Counter - Nestopia / Mesen / FCEUX
Replies: 4
Views: 240

Re: MMC3 Scanline Counter - Nestopia / Mesen / FCEUX

It looks like by default 8bitworkshop compiler puts startup code at $C000, which with MMC3 might be swapped with bank at $8000 http://wiki.nesdev.com/w/index.php/MMC3#PRG_Banks https://forums.nesdev.com/viewtopic.php?p=121187#p121187 To clarify, the MMC3's only guaranteed "fixed bank" is at $E000-$...
by Quietust
Sat Jan 11, 2020 7:14 am
Forum: phpBB Issues
Topic: how to help fight forum spam
Replies: 26
Views: 13467

Re: how to help fight forum spam

Ever since the forum upgrade, it seems like spambots have been much more prevalent - did we lose (some of) our anti-spam measures in the process?
by Quietust
Mon Jan 06, 2020 6:41 pm
Forum: phpBB Issues
Topic: Lines per "code" block
Replies: 4
Views: 197

Re: Lines per "code" block

I'm not sure I see the problem - yes, it only displays 14 lines at once, but there's still a scrollbar at the right so you can see the rest of it (and there's a "SELECT ALL" so you can easily copy/paste it into your favourite editor). Honestly, I prefer it this way, because it means that when people...
by Quietust
Sun Dec 29, 2019 11:07 am
Forum: NESdev
Topic: Proper way to animate tiles with an NROM
Replies: 7
Views: 1193

Re: Proper way to animate tiles with an NROM

If you're using NROM, then you've got CHR ROM, which means the only way to animate background tiles is to periodically update the nametables with new tile numbers in all of the places where you want animations to occur. Given that VRAM I/O bandwidth is rather limited (and can only be done during a r...
by Quietust
Wed Dec 25, 2019 7:33 am
Forum: NESemdev
Topic: How does libretro-fceumm compile?
Replies: 5
Views: 890

Re: How does libretro-fceumm compile?

AVNurse wrote:
Wed Dec 25, 2019 3:31 am
make platform=PS3?

set cell-sdk(PS3SDK)

but compile error
If you scroll down far enough, you'll see that the platform value it's looking for is "ps3" in lowercase; additionally, the "CELL_SDK" variable name must be uppercase.
by Quietust
Sat Dec 14, 2019 3:44 pm
Forum: Newbie Help Center
Topic: A question about Nestest
Replies: 2
Views: 620

Re: A question about Nestest

No - the "~~" and "OK" (and even the "*" cursor) are all background tiles.
by Quietust
Mon Dec 02, 2019 4:16 pm
Forum: NES Hardware and Flash Equipment
Topic: Pirate Street Fighter Alpha 2 :shock:
Replies: 2
Views: 1060

Re: Pirate Street Fighter Alpha 2 :shock:

I bought one while I was vacationing in Porto Alegre, Brazil. I dumped it with a Tototek dumper and then used NSRT to resize it. It has copy protection on it. I believe Quietust or somebody cracked them for me back in the day. They should be on No-Intro somewhere. Pretty sure it wasn't me - I've on...
by Quietust
Sun Dec 01, 2019 6:30 am
Forum: NES Hardware and Flash Equipment
Topic: Encrypted NES roms?
Replies: 33
Views: 3601

Re: Encrypted NES roms?

Edit: In the early 2000s, a Chinese NES emulator named SMYNES entered the scene, and in addition to normal .NES-format files, it also supported encrypted game files, used for then-new dumps of Chinese games. Its author used that encryption as a means to get Chinese users to pay for the emulator. Th...
by Quietust
Wed Nov 27, 2019 3:58 pm
Forum: phpBB Issues
Topic: What happened to the Nesdev phpBB theme?!?!
Replies: 74
Views: 9211

Re: What happened to the Nesdev phpBB theme?!?!

If you want the page's content to be more narrow, there's nothing stopping you from resizing your browser window to make it more narrow. My complaint is that I want the content to be wider, but resizing my browser window to make it wider has no effect.
by Quietust
Wed Nov 27, 2019 3:13 pm
Forum: nesdevWiki
Topic: Spam edits
Replies: 21
Views: 10263

Re: Spam edits

What would be the downside to simply banning that IP address and blocking all modify access to the wiki until its configuration can be fixed?
by Quietust
Wed Nov 20, 2019 7:06 pm
Forum: phpBB Issues
Topic: What happened to the Nesdev phpBB theme?!?!
Replies: 74
Views: 9211

Re: What happened to the Nesdev phpBB theme?!?!

The dark prosilver theme quite frankly isn't bad, it's kinda cool actually. I'd settle for it. It's not too bad, though I do find it rather annoying that it imposes a maximum page width of 1200 pixels - when I maximize my web browser, I expect pages to use the ENTIRE width of the screen, dammit!
by Quietust
Sat Nov 16, 2019 5:01 pm
Forum: NESemdev
Topic: Suggestions to follow branch instructions
Replies: 25
Views: 6285

Re: Suggestions to follow branch instructions

I have a feeling that there might be a language barrier here, and some machine translator is distorting not only the original question but our replies as well. Is English your native language?
by Quietust
Tue Nov 12, 2019 5:22 pm
Forum: NESemdev
Topic: Suggestions to follow branch instructions
Replies: 25
Views: 6285

Re: Suggestions to follow branch instructions

branching is signed. branching is relative to the current PC (program count) 01 branch +1 00 branch zero ff branch -1 fe branch -2 fd branch -3 fc branch -4 fb branch -5 Thanks. Given this sequence of bytes: A2 FF 9A AD 02 20 10 FB AD 02 20 10, when it finds the first 10, in my program, it will ste...