Search found 2665 matches

by dougeff
Wed May 27, 2020 12:17 pm
Forum: SNESdev
Topic: M1TE - Tile Editor
Replies: 11
Views: 12694

Re: M1TE - Tile Editor

FYI. Both apps have been updated. M1TE v 1.6 version changes 1.3 - added map shift buttons - allow loading unusual size tile, map, palette files - allow loading from very large tile, map, palette files - bug fix loading full palette in 2bpp mode - added Load Map to Selected Y coordinate (for loading...
by dougeff
Sun May 24, 2020 10:46 am
Forum: 2019 NESdev Competition
Topic: Too late?
Replies: 3
Views: 209

Re: Too late?

Don't feel like you need to rush. The last thing we need is a buggy half-finished game that crashes when you press a certain combination of buttons.

Take your time. Play test.

I'm not in charge of what goes in the cartridges, but they have made exceptions in the past, and added games.
by dougeff
Fri May 22, 2020 1:53 pm
Forum: Newbie Help Center
Topic: cc65 - Are % and * supported?
Replies: 4
Views: 189

Re: cc65 - Are % and * supported?

It is slow, except for CHAR and powers of 2, which are optimized to bit shifts.

var = var * 2

lda var
asl a
sta var

var = var / 2

lda var
lsr a
sta var

(I'm not 100% sure this is true at the moment)
by dougeff
Thu May 21, 2020 11:07 am
Forum: SNESdev
Topic: Design guidance for 3D Engine on SuperFX
Replies: 24
Views: 931

Re: Design guidance for 3D Engine on SuperFX

My math says a full screen 256x192 of 4bpp is 24576 bytes. I think you could transfer ~10500 bytes to VRAM per frame. It would take 3 frames to transfer a full screen. If you dropped down to 176 pixels high, you would only need 22528 bytes, and could transfer ~13000 bytes per frame, so you could do ...
by dougeff
Sat May 16, 2020 11:44 am
Forum: Homebrew Projects
Topic: Minecraft Clone on the NES
Replies: 15
Views: 905

Re: Minecraft Clone on the NES

I'm working on a Minecraft / Terreria style game. With SXROM and 32 kB SRAM.

https://youtu.be/8jakriB2Q-o
by dougeff
Tue May 12, 2020 2:29 pm
Forum: General Stuff
Topic: Hello, I'm New Here
Replies: 4
Views: 508

Re: Hello, I'm New Here

Tips. Get MESEN emulator. https://www.mesen.ca/ Start small (think Pac man or Donkey kong or Galaga). Build up skills before trying something bigger. Get YY-CHR tile editor. https://w.atwiki.jp/yychr/sp/ Get Famitracker for music. http://famitracker.com/downloads.php And the first mistake nearly eve...
by dougeff
Sun May 10, 2020 2:31 pm
Forum: Newbie Help Center
Topic: Metatile issues...
Replies: 11
Views: 740

Re: Metatile issues...

This isn't right... LDA PPU_AddrHi INC PPU_AddrHi STA PPU_AddrHi You don't load A to use the INC command. INC directly affects the value at the address PPU_AddrHi. It doesn't affect A. You are just overwriting it with the unchanged value in A. I think this will do what you want. INC PPU_AddrHi LDA P...
by dougeff
Sun May 03, 2020 7:15 am
Forum: NESdev
Topic: Aren't you afraid that NES Maker would just bring lazy noobs
Replies: 137
Views: 33461

Re: Aren't you afraid that NES Maker would just bring lazy noobs

Why C has smaller games?

Most of the neslib example code is for NROM sized and runs less efficiently than asm, so the scope of the games in C tend to be smaller.
by dougeff
Sun May 03, 2020 7:11 am
Forum: NES Music
Topic: FamiStudio 2.0.0 Released!
Replies: 9
Views: 895

Re: FamiStudio 2.0.0 Released!

cool, thanks.

Have you ever considered making a SNES tracker?

Or Gameboy tracker?
by dougeff
Sat May 02, 2020 12:51 pm
Forum: SNESdev
Topic: bsnes-plus and xkas-plus (new debugger and assembler)
Replies: 208
Views: 137534

Re: bsnes-plus and xkas-plus (new debugger and assembler)

I don't believe byuu wrote the plus fork of BSNES... I think it was revenant.

Though, possibly the bug exists in both the main branch and the fork.
by dougeff
Sat May 02, 2020 12:46 pm
Forum: General Stuff
Topic: What code editor do you use?
Replies: 25
Views: 7447

Re: What code editor do you use?

What advantages does VS code have over Notepad++ ?
by dougeff
Sat May 02, 2020 12:42 pm
Forum: NESdev
Topic: Aren't you afraid that NES Maker would just bring lazy noobs
Replies: 137
Views: 33461

Re: Aren't you afraid that NES Maker would just bring lazy noobs

I would say the reviews have been mixed. I've seen a few people who HATED it. And there are over a dozen people who have made complete games, who seem to love it. If you don't know assembly, and you don't really want to dive into that, then NESmaker is pretty much your only option. Well, there is co...
by dougeff
Wed Apr 29, 2020 11:24 am
Forum: NESdev
Topic: Why does this basic program crash FCEUX?
Replies: 44
Views: 2953

Re: Why does this basic program crash FCEUX?

Did you load a palette? Maybe rendering is on, but you can't see it.
by dougeff
Tue Apr 28, 2020 9:33 am
Forum: Newbie Help Center
Topic: help with pong
Replies: 12
Views: 756

Re: help with pong

Why don't you make a ROM that works, using minimal game logic, then work until a bit of code breaks, then you can post just the broken code here (as text) and we can explain why it doesn't work.

Because the exact code from Nerdy Nights does assemble and does work (I have tested them all myself).
by dougeff
Sun Apr 26, 2020 9:31 am
Forum: Homebrew Projects
Topic: Music composer (collaboration on homebrews wanted)
Replies: 6
Views: 659

Re: Music composer (collaboration on homebrews wanted)

I think someone should put together a music collection, different famitracker musicians, and sell cartridges.

I don't currently have the resources to do this, but maybe someone should do a kickstarter.